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Buff for Technician and Reflex Boost

 
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8/4/2015 0:09:08   
Thylek Shran
Member

As those 4 turn buffs provide only small protection (Def/Res)
compared to Defense Matrix and Energy Shield they should receive a buff.
They are also weak compared to Blood Shield which I think is OPed with
its 5 turn duration and constantly low 90 Health Points cost.

Strenght and support builds could easily outdamage the additional
protection for which a turn does get used. Especially Rage is the factor
that does break the weak resistance/defense bonus.
At 80 dexterity and technology a level 3 Technician does grant 85 additional
resistance points per turn which does sum up to 340. A level 2 Defense Matrix
at 80 support which does cost the same energy points does grant
252 resistance points per turn which does sum up to 756 (3 turns).
This is 340 resistance vs 756 defense which is a factor of 2.2.

Now level 3 Technician and Reflex Boost do grant a stat bonus of
37-41 points for level 40 characters (80 dex/support).
But can the stat bonus be used to compensate the weak defenses
(that basically can only counter debuffs) with deflections/blocks and
offensive power (robot/gun, skills) ? Mostly it cannot.

My suggestion is to add a 5% heal bonus to Technician and Reflex Boost
based on maximum character health points. A character with 800 HP would
then receive 40 HP while someone with 1600 HP would receive 80 HP.
This is not much but enough to see how it works and it could counter
a good part of the Rage bonus which the attacker does receive by the
increased defense/resistance.

Buffing just the stat bonus would not work well as the weak point in those
skills are the defense/resistance bonuses. Higher deflection and block chance
could get countered with defensive moves and unblockable offensive skills
while Defense Matrix and Energy Shield provide a stable defense/resistance
that is more difficult to counter.



< Message edited by Thylek Shran -- 8/4/2015 0:14:11 >
DF Epic  Post #: 1
8/4/2015 4:59:55   
  Exploding Penguin
Moderator


I would actually think that the 4 turn stat buffs are better than the 3 turn due to the way people build their damage types. And the fact that tech now scales with deflection makes it more important to invest in anyways.

If anything the 3 turn buffs need to be made to not be literally direct countermeasures to debuffs.
Epic  Post #: 2
8/6/2015 8:32:32   
King Bling
Member

Technician-------------------------------------------------------------------------------------------------Energy Shield
Provides shield for 4 turns-------------------------------------------------------------------------------Provides shield for 3 turns
Decreases chances to get deflected--------------------------------------------------------------------Doesnt decrease chances of getting deflected
Increases your chances to deflect enemy moves-----------------------------------------------------Doesnt increase your chances to deflect enemy moves
Increases your robot damage which goes along with deflection related advantages--------------Doesnt increase your robot damage

Those advantages are sufficient to cover the less shield given in comparision.
P.S The bot damage thing is super good, over 750-810 robot damage.
Same goes for reflex boost.
Post #: 3
8/6/2015 12:47:27   
.Lord Ginger.
Member

Yea, but energy shield gives you 200+ res on 2 if 5foc, lol.
AQW Epic  Post #: 4
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