Stonehawk
Member
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No, this is not that good idea to make the juggernaut play more often than each of the 2 players fighting against the juggernaut, they will be extremely OP and unbeatable for sure. And no, it doesn't seem easy to code. Instead, we should compare NPC boss battles with juggernaut. Legendary Juggernaut Mode IS a good idea, but I think it would be better to make the juggernauts' stats higher, for example double health and energy, but keep the turns the way it is. THIS seems easier to code. And a lot more balanced. We all know Juggernauts rarely can keep energy up. I would even suggest a 5 or 10% reroute but passives won't be back in any circunstances so I think double health and energy for the juggernauts above lvl 35 are a good start to make them have a chance to win again.
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