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RE: =ED= 18th of September - Patch Notes - 1.6.54 (Balance)

 
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9/20/2015 5:51:28   
kaiseryeux21
Member

As a Dex TM, i don't see any problem with the recent nerf in Assimilation. It barely has any effect on my build since im using my energy pretty wisely. But i would have to say enough of this nerf already. If they are planning to make a particular skill useless, pls just replace it. Arguably, TM is still the best class in terms of energy manipulation. Nothing gets ahead of battery backup and i hope they will not nerf this skill.

I would like to congratulate the dev's for the launching of Biobeast. It's nice to see new cores too. But i guess i would have to wait another year before i can use those cores since i don't plan on buying the Promo. My MIND says yes, but my HEART says no. Untill the dev's are back full time on ED, i will not spend any single centavo in this game. It's just too risky.
DF Epic  Post #: 26
9/20/2015 6:06:15   
shadow.bane
Member

Well nothing has been mentioned about sell back price of dropped items from npcs nor the drop rate of them !!! i tried every npcs in game for about 20 - 25 wins to see drop rate and it is pathetic plus sell back has significantly decreased to like 5 - 25 % of original price , it's a very good move to counter npcs botters ... but some legit people also use this method and u punished them also , at least make the credits gain from pvp win or npcs (100 daily) a bit more sufficient ? like let's say from 37 credits per win to 50 - 55 (just an example) .
AQW Epic  Post #: 27
9/20/2015 8:18:11   
Thylek Shran
Member

The junk item sellback price changes and possibly changed drop rates should had been announced.
Maybe this could fetched up as its needed information for the players but also for ED Wiki and
The EpicDuel Compendium.

Transcendence“s Fury: 8 credits sellback at a drop rate of 5% ? Wow, this is 0.4 credits per fight !
Please remove this junk item at that sellback price its just annoying spam now.

7 fights vs Davarril: No drop.

< Message edited by Thylek Shran -- 9/20/2015 9:17:03 >
DF Epic  Post #: 28
9/20/2015 9:04:50   
shadow.bane
Member

^ every item has dropped to 8 - 25 - max 50 credits sell back .... not just transcendence fury .

and drop rate ridiculesly dropped also ... faught davarril for 30 mins i only got 1 flowed emerald sold for 8 credits and 1 normal emerald sold for 25 credits

< Message edited by shadow.bane -- 9/20/2015 9:06:27 >
AQW Epic  Post #: 29
9/20/2015 9:09:24   
Lord Machaar
Member

@Mother1:
Parasite has kept it stat requirements, because strenght BMs were a thing, they were extremely OP as you probably remember, that's why they kept it that way, but if we had an updated balancing team
who checks the game's state of balance daily, they would know this skill is limiting the options of builds a BM can use. The only viable BM build now is 5 focus, str/dex BM builds can't be used due to that
requirement as well as high support BM, a build that doesn't exist.

Sadly, bludgeon's unnecessary buff was an amateur mistake. When I say a half a balancer is never enough to operate the game of 6 classes, 6 skills trees, 60+ skills, tons of builds, 3 battle modes,
tons of cores, 2 different leveling up system (ranks and levels), etc... and we have a half a balancer is this a joke? I mean we understand devs being busy, for god sake why not adding more testers/balancer
s that we pay absolutely nothing for, talking about player's contribution, this is how player contribute to the game, by pumping new blood to the team, not maintaining same member(s) from 200 BC.

I mean we aren't even posing a problem without a solution, my critics are nowhere near destructive.
Problem: Lack of balancers/testers.
Solution: Recruiting new balancers/testers, not from mars, not from jupiter, from the already existing players. (Except me because I have college and a bad chat history, once again I hope devs send me
my 2011/2012 chat history to laugh at that era's bad jokes )
Costs (Cash/Time): Zero.
Results: Better and more professional balance updates.

And please, I don't want a staff member coming here and telling me, "More balancers" do not mean "better balance updates", for god sake, let's just picture how Mecha Mario, a half a balancer, alone, can
balance 2vs2, in one sentence: Playing chess with yourself. Period. Mecha Mario will only replicate himself 4 times to test 2vs2. If this is the case, this only proves my point, balance changes are not being
tested, they are purely mathematical conclusions made by balancers who do not play the game. So please, do not come in the end and blame players, taking their vague ideas and implementing them
without testing these ideas, and then, oh, we did nothing, it was the player's fault.


< Message edited by Lord Machaar -- 9/20/2015 9:42:50 >
MQ Epic  Post #: 30
9/20/2015 9:33:06   
Thylek Shran
Member

Balance basically only does need good math. When the paramaters for character level
skill scaling are correct a changed skill does affect all character levels about the same.
Character levels are only an illusion to motivate players to keep playing as its a natural
behaviour to grow. They are only needed for this.

quote:

Sadly, bludgeon's unnecessary nerf was an amateur mistake,

What do you mean ? Bludgeon got buffed with this release.
During Delta Bludgeon was 10 EP for 28% damage and 28 EP for 55% damage
Which is in Omega like 100 EP for 28% damage and 280 EP for 55% damage.
Today it is 110 EP for 23% damage and 290 EP for 50% damage.
You really want to go back to this ?
DF Epic  Post #: 31
9/20/2015 9:35:19   
Mother1
Member

@ LOrd MAchaar

Originally the damage for the move was 70 percent. It was so low that even strength BM's would only do 50 damage which was more than enough to keep it in check. It wasn't even worth using for strength builds because the damage output for it was so low it was like wasting a turn. That was when a group of players complain about how low the damage was and begged for 85% with the reasoning of TM have 85% damage on assimilation. Me and a few other warned how that would buff strength BM but the staff ignored the nay say players and went on and added the 85% damage buff.

After this that was when Energy parasite became OP for Strength/focus BM's especially since it took some time later for it to become blockable due to it being a free hit that could be used every 3 turns.

In other words had energy parasite kept the original 70% damage Strength/focus BM would have never become more OP then it was before the strength nerf.

< Message edited by Mother1 -- 9/20/2015 9:37:02 >
Epic  Post #: 32
9/20/2015 9:58:40   
Lord Machaar
Member

@Thylek Shran:
It was a typo, I meant "buff", and I already mentioned that in my couple last replies that it was an unnecessary buff to "an already doing good" skill, I mean if you read them you would've figured that out but
I'm quite sure you are not a fan of reading what others say.
http://forums2.battleon.com/f/fb.asp?m=22033318

@Mother1:
We cannot neglect that parasite was nerfed, I mean right now, static grenade is 10 times better than parasite, since this last used to drain the opponent's energy for 3 turns, now it only do that for 2 turns.
In situations like this, I have 100 energy vs a BH and then vs a BM, both of them have 0 energy and their draining skills (parasite and static grenade) are on.
In order for me to use health medic, currently I need 150 energy, and generator gives me 90 energy, so I use generator, and voilą 200 energy, ready to be used in health medic, now it's the BM/BH turn.
For BMs: BMs' parasite drains 20%, 20% of 200 energy 40, leaving 160 energy to me, enough to use health medic afterwards, the BM will earn 60 energy, in the next turn I will use health medic and I will
have 10 energy, parasite in the second turn will only drain 1 energy giving 10 back.
For BHs: Static grenade can drain up to 333 energy in 1 turn, giving 65% back, meaning that in the next turn I will have 0 energy, therefore no chance for me to heal, and the BH will gain 135 back (65%
of 200).

In total, the BH will forbid me from using health medic and on top of that gets 135 energy, all in 1 turn, while the BM will fail miserably to forbid me from using health medic, and on top of that, the BM, will
get only 70 energy.
MQ Epic  Post #: 33
9/20/2015 10:10:42   
dfo99
Member
 

the assimiltion nerf bring 3 problems for me as dex tm when i have 0 mana

- no longer is possible make a plan to use assimilation then frost shard (i usually plan it before the mana runs out)
- same for tecnician
- and can't use the generator (290 mana) + assimilation (85 mana) and plasma rain (370) sequence. this is a several problem happening frequently since i play more 2v2 than 1v1.

the worse is that i don't see anyway to adapt the build to runs with 68 of mana from assimilation, i rather switch the entire build or the classe to than add strength in a dex tm build, increase str until reach 80 of mana back is the stupidest "solution" possible.
Post #: 34
9/20/2015 10:31:33   
Mother1
Member

@ Lord Machaar

And why do you think it's duration was nerfed in exchange for a stronger drain? Because BM with this move was so strong that even the normal builds that would counter BM had trouble doing so. Energy parasite also existing also destroyed high energy builds before this as well just by guess what? Simply existing. In other words Energy parasite avert it before the buff/nerf punished nearly every build which is part of the reason (besides the energy crisis) why we rarely see any high energy builds.

It is also part of the reason why we rarely see anyone using ultimate skills anymore especially at higher levels because energy parasite made these builds worthless. So with the same logic you explained to me about Assimilation must have been used for energy parasite as well because this move as unique as it is was punishing and crippling many of the other classes just by existing period.
Epic  Post #: 35
9/20/2015 11:32:13   
Lord Machaar
Member

I'm not questioning the nerf, the nerf was needed, I'm saying that the skill was nerfed due to mainly 1 build, which is str BM, on top of that str builds were nerfed, so in the end, keeping a high support req
is absurd, since it indirectly punishes non-str build, and the irony is, str BM build itself is not doing well anyways.

Dfo99:

Well, we are here speaking about 270 energy in 2vs2, we can't base our balance changes on 2vs2 only, using your build in 1vs1 means tons of energy.
MQ Epic  Post #: 36
9/20/2015 11:37:49   
Darkwing
Member

I think the energy steal skills are just too good, no need for buffs.

I was all classes, and can say that skills based on energy stealing and energy gain, except parasite that only takes a lot if you have too high energy, should steal less energy and give back more.

EMP is just crazy, almost takes away all full energy at max level. This skill needs looked at.

And removing sword requirement from assimilate wasn't such a good move. At least give assimilate support requirement to stop those crazy strength abusers with fyre scythe, bludgeon, malfunction, assimilate, battery, fast rage with low support.


Or just give back the old support requirement for fyre scythe. It was a reason in the first place to have it, because strength builds.


And another thing. Easy with bonus % damage. I'm sure you can make other cores

< Message edited by Darkwing -- 9/20/2015 11:53:38 >
Post #: 37
9/20/2015 11:50:13   
Lord Machaar
Member

I'm not calling for a direct nerf to strenght TM build, sure this build has it flaws, but it is currently the best str build out there, just bring back bludgeon the way it was, str build TM is an okay build the way
it was. I just hope balancers do not misunderstand again what we are talking about and nerf the build, just bring back bludgeon to its original state or even with a little nerf if testing shows so.

< Message edited by Lord Machaar -- 9/20/2015 17:13:11 >
MQ Epic  Post #: 38
9/20/2015 14:32:17   
Xendran
Member

The difference between skills like Bludgeon and Double Strike (which is actually a huge difference when minmaxing) is exactly why mana costs need to be standardized.
This would be a different question if chance-to-hit was rolled per-hit rather than per-skill though, as double strike would then be a more consistent skill in exchange for less damage per mana.
AQ DF Epic  Post #: 39
9/26/2015 7:04:15   
Stonehawk
Member

Decreasing sellback will make non-botters use bot to fight NPCs. Why? Well, who would spend hours fighting NPCs to get a drop when there's a program to do it for you while you do something else? I'm not saying I'll use those programs, I prefer to not even fight any NPCs and only do PvP. But I think people will think this way since drop rate is lowered and sellback too, makes real players (not botters) waste more time while botters doesn't really care about those nerfs. This is sad.
AQ DF MQ AQW Epic  Post #: 40
9/27/2015 4:18:48   
nowras
Member

I don't think the nerf caden and other 100 wins NPCs got nerfed like omg who bots them?

and even if they bot them the drop chance is already low and 40 credits cant do anything... u affected me in this update u didn't affect botters....

I used to get 7500 CREDITS from defeating caden 100 times During PW now I get 5700 or 5600 lol....

I no longer fight caden anymore I'm now fighting big tuna.



Post edited to remove unnecessary content ~M4B

< Message edited by Melissa4Bella -- 10/13/2015 17:55:06 >
AQW Epic  Post #: 41
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