Lord Machaar
Member
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@Mother1: Parasite has kept it stat requirements, because strenght BMs were a thing, they were extremely OP as you probably remember, that's why they kept it that way, but if we had an updated balancing team who checks the game's state of balance daily, they would know this skill is limiting the options of builds a BM can use. The only viable BM build now is 5 focus, str/dex BM builds can't be used due to that requirement as well as high support BM, a build that doesn't exist. Sadly, bludgeon's unnecessary buff was an amateur mistake. When I say a half a balancer is never enough to operate the game of 6 classes, 6 skills trees, 60+ skills, tons of builds, 3 battle modes, tons of cores, 2 different leveling up system (ranks and levels), etc... and we have a half a balancer is this a joke? I mean we understand devs being busy, for god sake why not adding more testers/balancer s that we pay absolutely nothing for, talking about player's contribution, this is how player contribute to the game, by pumping new blood to the team, not maintaining same member(s) from 200 BC. I mean we aren't even posing a problem without a solution, my critics are nowhere near destructive. Problem: Lack of balancers/testers. Solution: Recruiting new balancers/testers, not from mars, not from jupiter, from the already existing players. (Except me because I have college and a bad chat history, once again I hope devs send me my 2011/2012 chat history to laugh at that era's bad jokes ) Costs (Cash/Time): Zero. Results: Better and more professional balance updates. And please, I don't want a staff member coming here and telling me, "More balancers" do not mean "better balance updates", for god sake, let's just picture how Mecha Mario, a half a balancer, alone, can balance 2vs2, in one sentence: Playing chess with yourself. Period. Mecha Mario will only replicate himself 4 times to test 2vs2. If this is the case, this only proves my point, balance changes are not being tested, they are purely mathematical conclusions made by balancers who do not play the game. So please, do not come in the end and blame players, taking their vague ideas and implementing them without testing these ideas, and then, oh, we did nothing, it was the player's fault.
< Message edited by Lord Machaar -- 9/20/2015 9:42:50 >
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