Home  | Login  | Register  | Help  | Play 

Energy controll (balance) (Mercenary eyes)

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> Energy controll (balance) (Mercenary eyes)
Forum Login
Message << Older Topic   Newer Topic >>
9/27/2015 16:58:54   
santonik
Member




I see few broblem. (im playing mercenary)

1. BATTERY+FRENZY+(ATOM SMASH:this need club) This combo can be give too often immortal moment to TCLmerc. I think that battery need nerf. Over 330+ energy is too much Make that battery more tactical skill. Not spammable and heal looping. Today every TCLmerc using battery
to gain energy. Today TCL merc no need invest energy pool size. This balance throw hayware totally. Because you dont need invest stat points to energy pool. That allow you making ultimate tanks no REAL weakness.

2.BATTERY+ASSIMILATION: This combo can be give too often immortal moment to techmages. I think that battery need nerf. Over 330+ energy is too much Make that battery more tactical skill. Not spammable and heal looping. Today every techmages using battery
to gain energy. Today techmages no need invest energy pool size. This balance throw hayware totally. Because you dont need invest stat points to energy pool. That allow you making ultimate tanks no REAL weakness.
STR build get too strong assimilation. (even it nerf lightly) It is need more nerf.


3.STATIC GRENADE: Need better scaling (too strong too early) This need nerf too. Dont forgot shadow arts. It is nasty combo whit static grenade. Shadow arts decreased energy damage. Static smash is useless against that shadow arts.

4.REMAKE PARASITE. It is over powered very easyly. No counter way in todays. Only way counter that is minimum energy pool. % damage need remove. That % damage making game balancing ULTRA HARD. Make similar skill but no % damage to opponent energy pool.
Parasite alone KILL ALL energy pool users. 1 Skill is so HUGE effect game balance. I know it coming similar than static grenade/smash but it is own unique. It last 2 rounds. It is same time BLESS and CURSE. This is most equal skill balance. try make new parasite favor nothing.
All builds can make parasite.


5.A. EMP Nerf this. This skill can be insta shutdown opponent too easyly now. Yes i know it cost energy. 500+ energy damage is still too much. I accept about 400 energy damage. This isnt insta shutdown opponent energy skills. still effective.
5.B. STATIC CHARGE. This is ok skill. no need buff/nerf.

6. STATIC SMASH. This today versio cant challenge boynty, techmage tclmerc at all. Mercenary is underpowered to energy controll. If mercenary is high energy pool (800+) Bloodmages gain too heavyly benefit. Thanks to % energy damage. If mercenary see cyberhunter.
Cyberhunter can insta shutdown most mercenary builds. (EMP)
I know static smash is buffed. Mercenary is still strugling agaisnt all energy controlls now.
It is should be ok if others classes have nerfed to own energy controll. (nerf damage to energy and gaining energy)
Dont buff/nerf static smash. Nerf others classes.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
General:

--- Almoust all game players is minimum energy pool. Because if player have BIG energy pool it coming too big weakness. Weakness is defence/attack or opponent steal energy and using it agaisnt you.

--- Today heal loopers can ruined a lot thanks to endless energy.(battery) and medic heal combo.

--- Wrong build get most benefit in energy controlls. Super tank/ Super attackers. Both can be devastating strong skill. like STR builds. (assimilation) or Super tanks to (BATTERY+second skill)

--- It should be something REAL weakness to minimum energy pool players. Todays that isnt.

--- There is only 1 core what i dont have test. It is Absorption (ARMOR). i dont know how good it can be.

Cores:
There is some core what is good only DEX BUILD but useless to TECH builds. like generator. It can give energy to dexterity builds. BUT WHY it isnt can give energy to technology builds. It give HP. Game need more balance in cores.
Tech need too energy. Wondering when coming viceversing GENERATOR. Techbuild get energy and dex build get HP. Same thing is piston punch. This all rising death builds back to game. BTW mercenary class is zero skill in DEX. Viceversing core benefit MOST
regular mercenary. Mercenary can be using better ways bunkker and surcigal strike.




---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
In other what i think.

If this balance (or similar) change coming. It benefit all classes and all build. This expand builds (diversity)




Epic  Post #: 1
9/27/2015 18:22:18   
Front45
Member


http://forums2.battleon.com/f/tm.asp?m=22036361

here is my suggestions about energy skills
Post #: 2
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> Energy controll (balance) (Mercenary eyes)
Jump to:



Advertisement




Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition