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Energy parasite

 
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9/27/2015 23:54:10   
racing.lo.mas
Member

Now the game is based on energy, if you dont have energy you are dead. That's 1 of the reasons why mercenary and blood mage are weaks.
This time i will talk about energy parasite, this skill is the one that let bm gain energy depending from the opponent energy, but it should be improve. These are the problems with this skill:
- If the opponent has max energy (630) the energy taken will be 189 and you will just get 124 (obiously with max EP), most of times you dont have the luck of using EP when the opponent has max energy, so during a fight you don't steal quite energy if the opponent doesnt have max.
- Tech Mage can get 300 energy from battery backup, and take 150 from assimilation (this can be improved with strenght). Bounty Hunter takes like 300 energy and gain 195 (65%). Tlm got Battery, Frenzy and Atom Smasher (takes 80%). Cyber hunter static charge and emp. Summarizing Blood Mage take and get less energy compared with the other classes.
- Fighting a Bh you can't take energy if he hasn't used static grenade because they can just wait until the 2 turns has passed to take all your energy.
- To take the opponent energy: EP works in 2 turns, if you have to take energy because the opponent has an strong skill on next turn, you cant do something unless he has just the enough energy for the skill.
- You can't get energy if the opponent has no energy.
-If you are Bh and both dont have energy the opponent wont battery (tlm or tm) or use static charge, because you can take all his energy, without doing something you dont let them energy up. If this situation hapens with a bm the other will get energy and even if you use EP they will keep having energy enough too use a good skill.
These are the different improvement that I was thinking about:
1) Making the opponent not allowed to take energy on the first turn of EP.
2) Making a minimun of energy gain (between 100-150)
3) Making the percent of energy taken (betwee 25% and 30%)
4) Making the EP to work just for 1 turn and take a higher percent of energy between 30% and 50% at max, sounds a lot but would be between 180 and 300 (600 energy).
*suggestions 1, 2 and 3 can be used together*
Epic  Post #: 1
10/5/2015 12:50:25   
RaXZerGamingZ
Member

bloodmage gains 1.5 of the amount "stolen"
Post #: 2
10/5/2015 18:20:05   
  Exploding Penguin
Moderator


I guess it could use a bit of a buff but nothing major at all. But people are using the skill entirely wrong. You're supposed to use it the turn right before the opponent critically needs to use their own energy regeneration skill to get the max effect out of parasite. BM already has a lot of low-cost skills that were once super efficient. RIP bludgeon and intimidate.

Now that lots of people are using plasma cannon builds they're finding parasite to be weak because the skill doesn't cater to that specific build. Making a build that doesn't work with other skills doesn't warrant a buff to said other skills.
Epic  Post #: 3
10/6/2015 5:38:38   
Foulman
Member

Energy steals are supposed to be used after your opponent's energy steal/Battery Backup. The trick is getting your opponent to use their main energy skill FIRST.
AQ DF AQW Epic  Post #: 4
10/30/2015 15:36:59   
RaXZerGamingZ
Member

i just think they should ditch the energy ways and just remove all of em , and put passives back , but yeah nobody of the admins actually plays the game so idk
Post #: 5
10/30/2015 20:19:14   
Cookiesaregood
Member
 

(Off topic sort of)

Static Charge is too much of a counter to battery backup.
Its basically forcing techmages to not only have max battery but max assimilation but not only that they nerfed assim as well.

I think energy stealing should stay with cores or have battery backup moved to 3 turns
Post #: 6
10/30/2015 20:23:45   
Mother1
Member

@ cookiearegood

I think you mean static grenade not static charge seeing as static charge gives energy for Cyber hunter not steal it.

But to be honest I would love it if Epic duel meta finally moved on to from the energy demand meta seeing as it is destroying the game.
Epic  Post #: 7
10/30/2015 21:55:42   
Cookiesaregood
Member
 

Oh yeah static grenade sorry about that xD

and Yes I agree the energy demand destroyed the game but I think too many drastic changes in a very short period of testing time also caused the downfall of this game
Post #: 8
10/31/2015 0:32:50   
Silver Sky Magician
Member


^

You see, when we make changes slowly, people complain that we aren't focusing on balance and that we don't care about the game. When we make drastic changes, people complain that balance changes too much and that it's not as fun anymore. I hope more people understand the need for extensive testing and gradual balance changes. At the same time, drastic changes (like the upcoming skill revamp) are still scheduled, and people should try to fully explore the new metagame before making their criticisms.

@Mother1

Do you have any suggestions on alternatives to the energy meta and could you elaborate on why you dislike it? Personally I think ED has benefitted from an energy meta actually.
Post #: 9
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