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All 6 classes review

 
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9/29/2015 4:44:29   
Front45
Member


1. Bounty Hunter.

Pluses: stealing 300-330 energy. has mark of blood and shadow arts. Tank dex build is one of the best in 2 vs 2 battles (but it's borable)

Minuses: drain only 195-215 energy for 4 turns. energy skill is 4 cool downs. smoke screen is ruined against Focus 5 players. unusable skills: masscare, cheap shot (also venom strike)


2. Blood Mage.

Pluses: has many colorful and interesting skills: Intimidate, Bludgeon, Plasma cannon. also Mark of blood. Energy parasite is rageable, 3 cool downs and do 30 damage (early was min 50).

Minuses: has many unusable skills: fireball, overload, plasma rain and supercharge. it's the only class which is available play with Focus 5 build nothing more. if enemy has low energy, use EP don't matter. as i said if u are blood mage, u can play only with focus 5 build, in 2 vs 2 battle all have tank builds and BM for 2 vs 2 is one of the worst class, because BM has not fast steal energy and can't play with tank build for strong attacks and strong protect


3. Cyber Hunter.

Pluses: Static charge and emp grenade are 3 cool downs. Static charge doing damage, (maybe) it's rageable. shadow arts. plasma armor is 4 turns protect.

Minuses: unbalanced class (improving only with technology). has only energy skills for attack (plasma grenade and multi shot). masscare and cheap shot unusable skills (also venom strike)


4. Mercenary.

Pluses: hybrid armor for 4 turns. Bunker buster

Minuses: this class is almost destroyed because static smash steals and drains low energy. also main problem is that it is 4 cool downs. also merc have many unusable skills: double strike, berzerker, adrenaline rush, blood commander, maul


5. Tech Mage.

Pluses: energy backup and assimilation. on dex build technician improves with dex and it's powerfull class, even after overload is dead. this class is good for str builds. Energy primary + bludgeon + fire scythe. both physical and energy attacks. Focus 5 (a little members using but u can play with it), Tank, Strength and support (with stun overload). the best thing is that on these 4 every build u can use every skills for play for attack. TM has not unusable skill

Minuses: i don't know. maybe when u don't have focus 5 build u playing as robot, only with same skills


6. Tactical Mercenary.

Pluses: It's the op class in 1 vs 1 with support build. blood shield protect is 5 turns and mineral armor 4 turns. Frenzy. u can play with support build, str build and focus 5 build

Minuses: double strike, field commander, stun grenade and atom smasher is unusable skills. but even when i am playing TLM's videos people sometimes are confused, now what to do, now what to do and etc


solutions and best ways are:

Bounty hunter: static grenade change 3 cool downs instead of 4. or increase a percentage of drain energy from 65% to 75% (because u can't do anything with 195-215 energy for 4 turns)

Blood Mage: make 2x drain energy instead of 1.5x or increase energy steal max to 25% instead of max 20% (then maybe EP will not a weak energy skill)

Mercenary: Static smash make 3 cool downs instead of 4 (that is necessary for wake up this class)


TLM is op class, Tech mage also is good. only with these 2 classes u can defeat 3 hardest bosses. and also Cyber hunter's static charge is increased. so i think need buff 3 classes what i wrote up



< Message edited by Front45 -- 9/30/2015 8:28:46 >
Post #: 1
9/29/2015 9:59:06   
Daph Duck
Member

195-215 is more than enough energies for 4 turns, static grenade is a good skill ur just not utilizing it correctly. same with smoke screen u cant expect to use it the way it was in delta. venom strike is very very very very far from useless on both bounty hunter and especially cyber hunter. and blood commander is 1 of few dings that saves merc from being an absolute garbage can disgrace. as far as ur general suggestions ago i pretty much agree with saving merc and bm but buffing static grenade ? why are U ok mate
AQW Epic  Post #: 2
9/29/2015 12:52:25   
shadow.bane
Member

quote:

has mark of azrael and shadow arts
Mark of Blood *

quote:

also Mark of azrael. Energy parasite is rageable
Mark of Blood * ...

quote:

3 cool downs and do 30 damage (early was min 50).
4 cool down and do 85 % of normal strike damage ...

quote:

(because u can't do anything with 195-215 energy for 4 turns)
if u smart you can do more than enough with such energy .

quote:

make 2x drain energy instead of 1.5x
are u kidding me ?this skill can drain up to 300 energy per 2 rounds and also strikable ragable and do damage ... no way lol .

none of ur solutions are supported ...

_____________________________

Bane Hallow The Last Shadow Fiend.
AQW Epic  Post #: 3
9/30/2015 8:42:05   
Front45
Member


shadow.bane
Daph Duck
This 195-215 energy disappears with assimilation or with gun energy steal or with frost shards. i don't wanna buff this skills, i wanna drain more energy.

EP is 3 cool down and it is the weakest energy skill. if enemy has 200 energy u stealing only 40 and getting 60. need buff, get 2x energy instead of 1.5x or increase steal energy max to 25% instead of max 20%. strike with energy parasite against focus 5 players is only 30. early was 50 min but now 30. also on rages it does about 150 damage almost waste. i have blood mage player and i know exactly everything

EP how works, if enemy has 375 energy u stealing only 75 and getting 113. and second turn ur enemy using his 300 energy for something. EP is really weak. it works only against npcs
Post #: 4
9/30/2015 9:23:35   
Darkwing
Member

I agree on BM. that class has only 5 focus and that's it. Because parasite needs 42 support, strength build is not that great. Only if you make some kind of strength support combination build, but can't say it worked for me.


TLM has the support build, 5 focus, strength that work good but if you need to take energy from the enemy, then you have to use a club.


TM has the best STrength build because they have both types of damage skills and there's no defenting unless you have hybrid armor. They also have malfunction and assimilate to attack and take ur energy tech at the same time.

And unless you are a ch with max EMP, BH is the best dex build. So yeah, I agree with most of your points.




There are also the ranks. Any 5 focus with max ranks is great bevause you have high damage with anything and tank defense.






< Message edited by Darkwing -- 9/30/2015 9:24:57 >
Post #: 5
9/30/2015 10:05:48   
Front45
Member


Darkwing
man i wrote all right

< Message edited by Front45 -- 9/30/2015 13:24:09 >
Post #: 6
9/30/2015 17:11:45   
nowras
Member

Oh please Front45 ur suggestions aren't supported at all lol

they will ruin the game more......

I have already made some GOOD SUGGESTIONS that will improve classes u can check them
AQW Epic  Post #: 7
10/11/2015 18:42:35   
.Lord Ginger.
Member

Played front45 other day. He had 1000 630 45 45+35 81+35 45+14 with IA, 10 shadow/static. Forgot his medic. I know he started out with shadow... his tactics aren't that good, same build with BM, but tree was typical BM's. It's not wise to have 1k HP, semi-low dex, and semi-low technology. That's how you get crushed. Get some tactics, watch videos on youtube. I know people (Nowras) has BM video, I know I have BH, nowras might. Also so does onlygodcanjudgeme. And yea, you do need ranks, you need about 10 for the robot damage. Underdog does help, believe it or not. BH static is perfectly fine, people have rank 40 with 80%+ My rank 14 TM beats high ranks, I don't see why your win % is crap besides tactics/build...
AQW Epic  Post #: 8
10/13/2015 0:32:08   
Thylek Shran
Member

Alot players say that TM does have the best energy control but this is not true.
Blood Mage and BH have the best energy control as they have alot energy
control power in only one turn which easily can fund 2 turns and skills.
10 skills points own 20 skills points !

BH can make the most OPed builds with support while TLM is second and BM third.
The loser classes are TM, CH and Mercenary. Only strenght TM is good while 5 focus
is descent and everything else is weak. Balance is very far away as most OPed
stuff that is known since years got ignored by the devs and even got buffed when
regarding poison. To name a few issues:

Overpowered:

- HP,
- Strenght builds,
- Infernal Android,
- Artillery Strike,
- Energy Parasite,
- Static Grenade,
- Poison skills
- Energy Shield (TLM)
- Hybrid Armor, Plasma Armor, Mineral Armor not debuffable

Underpowered:

- Critical Hit rate
- Critical Hit impact
- Influence of support to go first
- Malf / Smoke Screen
- Energy Shield, Defense Matrix, Technology, Reflex Boost
- Alot cores like Aim Assist (Core effect or base Deflection value heavily bugged !)
- Alot robots like Assault Bot, Azraelīs Borg, Bunny Bot

< Message edited by Thylek Shran -- 10/13/2015 0:33:51 >
DF Epic  Post #: 9
10/13/2015 5:24:40   
shadow.bane
Member

quote:

Underpowered:

- Critical Hit rate
- Critical Hit impact
- Influence of support to go first
- Malf / Smoke Screen
- Energy Shield, Defense Matrix, Technology, Reflex Boost
- Alot cores like Aim Assist (Core effect or base Deflection value heavily bugged !)
- Alot robots like Assault Bot, Azraelīs Borg, Bunny Bot


LOL!!! Critical rate and critical hit are op nor unp ... energy shield , defense matrix , technician and reflex are also unp .... where u get your info from ?

Mineral armor and plasma armor serves same job as defense matrix and energy shield ... but gives less armor points with higher energy cost !

< Message edited by shadow.bane -- 10/13/2015 5:25:58 >


_____________________________

Bane Hallow The Last Shadow Fiend.
AQW Epic  Post #: 10
10/13/2015 6:03:57   
Foulman
Member

Lol. TM does have the best EP control. Battery gives 333, a BH steals it all, you say BH has the best EP control. And then the Assimilate comes along, taking around 200 ep and giving the TM 80-90 free EP. The only way to counter this is a Support BH build, and let's be honest here. Who uses Support BH, now that Str TM and other builds like it are running around?
AQ DF AQW Epic  Post #: 11
10/13/2015 6:06:34   
Silver Sky Magician
Member


I did, and it was fairly successful actually. 5 focus support.
Post #: 12
10/13/2015 6:17:25   
Foulman
Member

I've only won against you once, when you were using tank support TLM. When you were BH, I only ever fought your 952 health 5 focus tech build. And the last time we fought, you were using 750 health 5 focus tech TM. What were your Support focus 5 BH stats? I've tried, but I never seem to have a lot of defenses or health when I use it. And, what are the Support BH's weaknesses?
AQ DF AQW Epic  Post #: 13
10/13/2015 8:50:33   
Thylek Shran
Member

quote:

LOL!!! Critical rate and critical hit are op nor unp

I use a support (130-150) TM since a few weeks. In 10 turns only about
1 critical hit does happen which does only 60-80 more damage.
So there are alot duels without critical hits. On the other side I rarely
receive critical hits but this hardly can balance my much lower defenses,
block and deflection rate. Compared to 5 focus builds I lack 70 def+res
on every turn which basically does mean that they crit me on EVERY
attack.

As you think that the critical hit rate is OPed you maybe think
about Bunker Buster and Plasma Cannon which have a solid rate of
25% which is high compared to the rate of support builds that is
capped at 20% and mostly is much lower against 5 focus and the
most other builds that have more than 30 support.

quote:

Lol. TM does have the best EP control. Battery gives 333, a BH steals it all, you say BH has the best EP control. And then the Assimilate comes along, taking around 200 ep and giving the TM 80-90 free EP. The only way to counter this is a Support BH build, and let's be honest here. Who uses Support BH, now that Str TM and other builds like it are running around?

Support 5 focus BH is very strong and can abuse Static Grenade alot which
is the primary factor for BH power. Assimilation is a weak skill to gain energy
when not playing a strenght TM. Static Grenade can drain more energy in one turn
than Assimilation and Battery Backup can regenerate combined !
Additionally the regeneration effect of Static Grenade mostly is higher than
the drain effect of Assimilation from non strenght TMs.

< Message edited by Thylek Shran -- 10/13/2015 9:10:43 >
DF Epic  Post #: 14
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