racing.lo.mas
Member
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There many reasons about why EP shouldn't work with a %: -Is a good advantage vs NPC and Bosses. BM gets a lot of energy from this kind of battles. -Don't let players have in a high level some skills like: Super Charge, Surgical Strike and Massacre. These skills required a lot of energy and have a highest warm u (3 turns). If you are CH and you want a build with Massacre level max, you need all your energy and dont waste it for 3 turns (with regular energy). If you stay with all your energy for 3 turns, you are giving a big advantage to BM cause they can drain more energy. Even you wouldn't be able to use it: you wait, BM use EP, you use Static charge after both turns and you probably won't have the enough energy. -Don't let players have build with quite energy, because its a big advantage for BM. Again with the CH example: Max Massacre but with malf, you need more energy. There are some CH Mass builds with 900 energy, but vs BM they dont work, a lot of energy given. -If the enemy dont have quite energy it doesn't work properly . you are BM and you are fighting a TM, is the moment of the fight when both has no energy and low health, if the TM use battery to heal himself you can do nothing. EP wont take the enough energy and he will heal, probably making you lose. Even you will neither get the enough energy to heal yourself. -You dont have defined how much can you take or gain. All class know how much energy is allowed to take and get. You dont know if how much will you take, if you will have enough energy, nothing at all. It should be similar to Static Smash, because that skill improve with strenght, and BM is supossed to be a strenght class. That would foment the BM str, dont make problems to bm with the drain of energy and will allow players to use builds with high skills or energy.
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