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RE: Pirate Trobble Game

 
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10/8/2015 3:45:31   
ShadowMoon
Member

@above i take it you got wind of this game before the rest of us
AQ DF MQ AQW Epic  Post #: 101
10/8/2015 10:33:37   
*Slash*
Member

Dunno if it's a bug or something. I just accepted a mission with "weird" stats. I don't recall the name, but it was about grabbing some shipcraft out of a shipyard or something.
1x danger and 15 shipcraft for only 26 minutes.
Now if I try to recreate it, I need 227 minutes to get those stats.
Thoughts ? Are they part of the initial missions and thus not bound to our "create mission" rules ?
AQ  Post #: 102
10/8/2015 12:34:01   
  Captain Rhubarb
Deuteranope


@Peachii:
The style layout that I'm using (Boostrap) works best with Portrait in mobile mode, and horizontal in desktop mode.
Most device sizes *should* work ok, but it's hard to test everything.


@Slash:
You got a great deal!
There is a randomizer that adjusts the rewards and duration of Missions each time, when the mission choices are created for you.
That sounds like a Mission with a base Reward of 3 that was randomly boosted with an extra +12 rewards.
And the duration was not increased.





< Message edited by Captain Rhubarb -- 10/8/2015 12:39:55 >
AQ DF MQ AQW Epic  Post #: 103
10/8/2015 12:41:06   
stuart
Member

So...Just out of interest I have gone into this "rename" ships thing and I am following the Captains rule.

"Rename Ship
While using a desktop browser, you may rename a ship by double-clicking on the ship name. Ship names are currently private, but please use common sense when naming ships. "

So I now have two ships...common sense....And common sense1.

This may be a bit to restrictive!

And just a bit of additional info...Before neither of my ships were called private!

< Message edited by stuart -- 10/8/2015 12:48:36 >
AQ DF MQ AQW  Post #: 104
10/8/2015 12:52:58   
*Slash*
Member

@Captain Do our created missions get a randomized part also ? The few I've recognized that were player made seemed to be identical to the way they had been proposed. No random part.

< Message edited by *Slash* -- 10/8/2015 12:53:19 >
AQ  Post #: 105
10/8/2015 16:23:01   
Foolish Username
Member

@Stuart

I see what you did there...
DF MQ AQW  Post #: 106
10/8/2015 17:05:53   
afterlifex
Legend-X


quote:

Do our created missions get a randomized part also ?


Just saw fortress assault with:

7 skulls for 22 power @ 2:3X hours

as well as


7 skulls for 20 power @ 5+ hours

the original was:

7 skulls for 18 power @ 5+ hours

so there is going to be some variety mission to mission.

(note: was with different ships)

< Message edited by afterlifex -- 10/8/2015 17:07:15 >
AQ DF MQ AQW Epic  Post #: 107
10/8/2015 22:35:31   
  Peachii
Clairvoyant!


I had encountered several times lately like afterlifex listed, that all 3 loot missions during the selection require more than 2+ hours to complete per ship. It could possibly be the result of the votes on new missions, though there are times which I'm lucky to get 5-10+ resources in 9-15 mins. I think it would be great to have at least one mission during the selection set at 9-45 mins, if possible.

Example

< Message edited by Peachii -- 10/8/2015 23:41:11 >
DF AQW  Post #: 108
10/9/2015 7:02:30   
stuart
Member

I dont know if it is possible, but it would be nice if when you comple an island, if that island would be removed from the "pool" of possible next islands for 1 turn. Getting the same island 3 or 4 consequitive times is a bit of a pain.
AQ DF MQ AQW  Post #: 109
10/10/2015 19:05:47   
  Captain Rhubarb
Deuteranope


Update:
Custom Island creation is now available!
It would be helpful to start with new level 10 through level 30 islands.

Eventually I will add a system to allow you all to upload Island background artwork to fully customize.
For now, you have to select from about a dozen backgrounds.
AQ DF MQ AQW Epic  Post #: 110
10/10/2015 20:06:01   
Foolish Username
Member

What criteria do suggested missions and islands need to complete before officially joining the mix?
DF MQ AQW  Post #: 111
10/10/2015 20:23:59   
afterlifex
Legend-X


........
We're whalers on the moon,
We carry a harpoon.
But there ain't no whales
So we tell tall tales
And sing our whaling tune.

*cough* That out of the way *cough*

....ninjats in space ...yes much better.
Floyd is going to have some explaining to do when Capt. finds out he took the ship into space.

AQ DF MQ AQW Epic  Post #: 112
10/11/2015 2:49:26   
Niki
Legendary AdventureGuide!


For some reason after saving my island it got messed up (initial design before save it was shown correctly). Also it allows me to vote for my own island submission. Island ID 44.

I think the score table need to be changed. Currently the amount of completed islands determines your place on the Top 13 list; it does not take into account the levels of the island done.
DF MQ AQW  Post #: 113
10/11/2015 3:05:07   
  Captain Rhubarb
Deuteranope


@Niki,
It's probably best to avoid creating Islands that have all five need bars.
They don't render very well on the screen, especially if the island description is long.
Although, I'm not sure why the display was messed up that bad...
I agree about the high-score chart thing.
I am working on adjusting the chart.

@FoolishUsername
After the voting score gets 12+ votes, I have been setting those to Ready status.
I fix simple typos too.




< Message edited by Captain Rhubarb -- 10/11/2015 3:07:23 >
AQ DF MQ AQW Epic  Post #: 114
10/11/2015 3:53:46   
Niki
Legendary AdventureGuide!


Items seem to be on the same "line", so the bar sizes determine if there will be a line wrap or not. Line join appears when the bar levels are too much different, so some bars are much smaller than the others. Happens when the number of the bars is three or more.
DF MQ AQW  Post #: 115
10/11/2015 4:36:23   
  Captain Rhubarb
Deuteranope


Niki,
What web browser and operating system are you using?


And a tip for everyone:
- If you want to have more than 3 bars, use fewer lines of description text.
- And we really should try to use 2, 4, or 5 bars sparingly, so those islands are special.


< Message edited by Captain Rhubarb -- 10/11/2015 4:38:31 >
AQ DF MQ AQW Epic  Post #: 116
10/11/2015 4:44:44   
Niki
Legendary AdventureGuide!


I'm having the problem when using IE11 on Win7 64bit and Server 2012R2 machines.
The same island is Ok when using Chrome 45 on Win7 64bit, IE11 or Edge on a Win10 machine.

< Message edited by Niki -- 10/11/2015 14:07:22 >
DF MQ AQW  Post #: 117
10/12/2015 1:30:57   
Foolish Username
Member

Well, got my first player created island.

The Deadwoods, Designed by Peachii
DF MQ AQW  Post #: 118
10/12/2015 4:21:15   
ShadowMoon
Member

would you look at that, i got the island of my own creation
i also seem to be getting the missions i created quite a bit, is there any reason for this? i thought this type of thing was random.
AQ DF MQ AQW Epic  Post #: 119
10/12/2015 5:54:41   
  Captain Rhubarb
Deuteranope


Missions are totally random.

Islands are less random. You will get ones that are close to your level.
We need more new Islands around level 5, level 20, and level 30.

We don't need islands level 40+ yet, since it would be painful for anyone to get those right now.



< Message edited by Captain Rhubarb -- 10/12/2015 5:55:43 >
AQ DF MQ AQW Epic  Post #: 120
10/14/2015 2:19:17   
  Peachii
Clairvoyant!


We definitely need more higher level islands with Ship Craft requirements! I had hundreds of ship craft loot awaiting to be donated.

Foolish Username - That's fantastic! Happy journey ahead. :)
DF AQW  Post #: 121
10/14/2015 4:03:18   
ShadowMoon
Member

@peachii i agree, i got a ton of ship craft as well


< Message edited by ShadowMoon -- 10/14/2015 4:25:23 >
AQ DF MQ AQW Epic  Post #: 122
10/14/2015 14:41:24   
stuart
Member

So..dont know if the changes have been picked up on by all you pirates out there...But I see that there has been an addition on the Hideout page to show "Island contributions" and also in the map the islands do not show the 250/250 thing etc. This may be the Captain making changes to the "top" list as previously stated.

And just seen a mission contributions on the hideout page as well....Could have sworn that was not there when I did the above post!

@Captain...It may help us all with both mission and Island design if there was a way to see the existing missions and islands so we are not just repeating something that already exists...Especially for missions?

< Message edited by stuart -- 10/14/2015 15:03:35 >
AQ DF MQ AQW  Post #: 123
10/14/2015 20:59:54   
Heroes of the Scape
Member

One of my islands was approved!! Booya!
AQ  Post #: 124
10/15/2015 0:00:57   
ShadowMoon
Member

@above well this one shall become soon as well thx to my vote
AQ DF MQ AQW Epic  Post #: 125
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