Exploding Penguin
Moderator
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quote:
Clearly you havent read the whole Thread Penguin the reason why it wouldnt be op is because it require points from other necessities such as battery ,assim or overload itself you understand? Adding the fire scythe with support will just give it a use for other build purposes instead of just strength builds This is just your opinion. You're entitled to one but it doesn't mean it's right nor does it mean I'm obliged to agree with it. Additionally, there are numerous other ways to change fire scythe, to, as you say, "give it a use for other build purposes instead of just strength builds." For example, doing something like making the actual damage flat (based off of a % of your weapon's base damage is a possibility) and non-scaling with stats, then giving a massive buff to the defense ignore, then adding strong scaling to the defense penetration with stat like support so that the skill has the same base damage no matter what build uses it, and is geared towards ruining tanks who stack massive amounts of defenses and low HP. If I were to change the skill, this is what I would do: -Change base damage to 100% primary weapon damage rather than based off of 100% strike damage -Increase the base defense ignore to be 33-69% rather than the current 15-42% -The defense ignore scales with support of +1% more defense ignored per 5 support, up to a cap of 90% ignore, which would require 155 support at rank 10 of the skill. -Reduce the cost from 110-290 to 90-225 This basically changes the skill into something clearly more effective for support builds but still has uses across the board for other builds as well. Since its base damage value is rather low, it's more of a skill which costs less energy but clearly punishes people who invest in low HP and very high defense. It's also a good, low-cost alternative for overload when against opponents who put up shields since the % ignore will punch through reflex boost and defense matrix. If they have a lot of resistance this acts as a physical damage alternative as well. It has now essentially become a skill with a very clear identity of what it does and it does it well, while being able to fit onto pretty much any build. Overall it's a strategic alternative to other skills where it can be really cost efficient and a great asset to your kit if you're otherwise countered by people who put up shields very often or just tanky enemies in general, but otherwise very cost-inefficient if utilized poorly or fit onto a build that doesn't necessarily benefit from having it. And what I was stating is just a generalized statement for all support builds, not specifically TM's version of it. Support builds in general have been in a pretty unhealthy state and the last time I remember them being any fun to both play as or against while not being completely oppressive is actually the BH support focus builds back in gamma.
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