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RE: Legendary God of War / Legendary NPCs

 
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11/27/2015 14:41:56   
dfo99
Member
 

quote:

"Unless I use skill A and skill B consistently, I never win due to him doing skill C and D making it a total of X damage that i cannot mitigate"


i still rather my version: unless you suffer a sequence of 5 crits, if you is not a noob, you can handle C and D skills making total of any X damage.

does not matter if you finds it offensive, it is not the players fault if you can't handle the truth or the truth is offensive.
Post #: 26
11/27/2015 16:21:11   
Lord Machaar
Member

We don't want another nerf/buff to unneccessary things, since devs tend to read Thylek Shran's posts a lot, a non-viable Tech Mage build was made possible granting TMs a 4th viable build (Str, focus, supp and high dex), while mercenaries, have 0 option when it comes to builds.

I think my point is pretty clear, LGoW doesn't need a nerf due to several reasons:
- Credits wasted on the boss, are credits wasted on a cheevo, since defeating him grants you a cheevo, saying that such boss should be removed because you spend a lot of credits for a small amount of RPs is an invalid argument and credits sink cheevos should be removed.
- When it comes to crits, defs and stuns, all the 10 players, from both classes, have faced the same problem, 4 TMs have defeated the boss and 6 TLMs have defeated the boss with different amount of ranks.
- Last but not least, this is an optionary legendary challenge, as its name says, it's not necessary in advancing in-game, nor it must easy, like the 50k NPCs you (Or not you) killed over and over. I think you got used to defeating big tuna in 4 - 5 turns, or caden, lgow is a different story, you won't be able to use the same 5 moves for 100 times. You need to know how to adapt with each crits/def/stun/block, changing your strategy and game of play.
Everything I could say has been said, and I hope devs look more into the game rather than basing their decisions on 1 man's opinions.

I agree with a couple of suggestions: (Old suggestions).
quote:

- Buff Nanosteel Armor
- Remove the cost for retrain and changing stats on items as its a systemic inherent part of the game
- Give all classes enough Energy Point regeneration abilites for Legendary NPCs and other bosses

They do not affect the boss directly, more classes should defeat these bosses, this was suggested when Legendary Titan was introduced.

This can be done by changing the way legendary bosses are made, implementing new skills, strategies, etc... Nerfing LGOW is a step backward, we already have tons of legendary bosses like him, nerfing this boss would mean a same version of legendary titan with a physical aux, nothing fancy. I think we should take a step forward and introduce a new pattern of legendary bosses.

< Message edited by Lord Machaar -- 11/27/2015 16:54:59 >
MQ Epic  Post #: 27
11/27/2015 17:23:57   
.Lord Ginger.
Member

I think theres no other way to make a legendary boss, honestly, what would they do, just shove up the defenses where we'd just use the poison robot?
AQW Epic  Post #: 28
11/27/2015 20:27:27   
dfo99
Member
 

a boss with 6000 of hp with the legendary npcs stats + malf, smoke, poison granade, emp, static granade, batery, ultimate skills, shields and a good AI would be a extreme challenge or even impossible to win.
Post #: 29
11/27/2015 21:42:23   
  Exploding Penguin
Moderator


quote:

Also consider how many more players had tried to defeat the Legendary bosses and failed.
They used also alot credits/varium without getting noticed as they lack the record for the
achievement. Maybe they used even more as those who was successfull.


It's not the devs' fault that the players can't make the right builds. This is actually the first time where players have to THINK when they play ED, and now that they have to think to get what they want they refuse to think and just throw credits into thoughtless builds and then complain about it.

Seriously, when I make a new build I spend at least a solid 15 minutes just mapping it out. I consider the faults, strengths, and try to make it optimal under the premise that I want. ED should really be a game like this where you have to put more strategic thinking into your build and playstyle.
Epic  Post #: 30
11/28/2015 9:29:12   
Lord Machaar
Member

There are tons of ways to make legendary battles more challenging, but also fun and entertaining, following the same pattern for the last 5 or 6 legendary bosses became kinda boring and repetitive.
Changing the strategy, amount of HP/energy (The main reason of having 900 turns battles that endure 2 -3 hours), skills (instead of the typical ones, bludgeon, fire scythe, etc..), passives (bloodlust and reroute are the only used ones), a 2vs2 legendary battle (2 players vs 2 legendary bosses or 1 player + legendary boss vs 2 legendary bosses). There are endless ways to make legendary fights harder but entertaining.
MQ Epic  Post #: 31
11/28/2015 12:32:02   
Variation
Member
 

I beat the Legendary God of War as a TM and the boss was more tiresome than hard. I believe one of the biggest problems with legendary bosses (as pointed out by other users) is the extreme amount of repetitiveness once the boss is drained. I don't know why the developers decided to give the legendary bosses such a massive amount of HP. By the time a legendary boss is drained it has nearly max HP (Blood Lust). So for future Legendary Bosses why not remove Blood Lust or simply lower the maximum HP?

Also the fact Fire Scythe and Bludgeon are constantly exploited in the boss designs leads to huge problems (namely the need to play extremely defensively which burns MP). Perhaps if the crazy damage potential the bosses have was lowered other classes besides TM and TLM could beat bosses like the Legendary God of War.
Post #: 32
11/28/2015 14:05:33   
nowras
Member

I beat him as a TLM using almost a build like Deathnightmare's build I've tried a lot and used builds similar to his build before he even used his build but failed... then I discovered that the reason why I was losing all the time was becuz I didn't have NPC Armor. It's necessary against him so use it (I won with 5 slots of NPC armor in the 2nd try after I bought em')


And I also think that the high health for legendary bosses is not necessary becuz the challenge is only to get his energy to 0 then after that u will win anyway.. unless u get super unlucky and that's rare..
So I think 10k HP for legendary bosses is enough.
AQW Epic  Post #: 33
11/28/2015 15:03:14   
shadow.bane
Member

I agree with @variation there about the massive amount of energy that legendary bosses have , and nowras nope the real fight begins when u drain his energy and the fun part is when u reach him to 6 k hp which he heals every 5 rounds if got enough mana , so why not lower all of their hp to 15 - 20 k and make the ep down to 5 k that would make more sense and be more of a challenge without the risk of wasting time and/or losing connection like some of us did mainly me and machaar who had suffered the most :p
AQW Epic  Post #: 34
11/29/2015 8:26:38   
nowras
Member

U said the fun part when he reaches 6k HP

If his HP get lowered the fun part will be when he reaches 3k HP so there's also a fun part :D
AQW Epic  Post #: 35
11/29/2015 15:29:59   
shadow.bane
Member

hahahaha from 22 k to 6 k hp it's easy like lets say 1 k hp loss will take u 30 rounds but when he reaches 6 k each 1 k hp loss will take u up to 60 rounds if ur a tlm of course but if ur a tm that you will take with assimilation and end him in 400 - 500 rounds not like tlms 600 - 700 for some 900 rounds .
clearly I hold the record for fastest tlm to beat him with 621 rounds with the time of 1 hour 35 minutes ! idk about tlm @variation how much rounds it took you and how much time ?

< Message edited by shadow.bane -- 11/29/2015 15:31:25 >
AQW Epic  Post #: 36
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