Home  | Login  | Register  | Help  | Play 

Unused skills that should be changed

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> Unused skills that should be changed
Forum Login
Message << Older Topic   Newer Topic >>
11/17/2015 16:18:16   
The berserker killer
Member

 

1) I suggest not buffing field commander but changing it so that it improves with strength and increases either A) Support or B) All stats by a given % of your base stat (for example: Lvl 1 adds 1% increases your str, dex, tech, and support by 1% of their current stats. Level 2...etc all the way to level 10 with 10%.) Respectively, the skills mana and cd should be increased.

2) Fireball: I suggest changing fireball to either scale with support or allow it to be used via sword. I am not in favor of so many classes being able to use the majority of their skills with a sword however if that's the route that this game is taken then this will be a great change that will allow more flexibility of this skill.

3) Berserker and Maul:Because of the recent strength nerf these skills have nearly become extinct due to their weakness. What I suggest is allowing berserker to be used with a club again and letting Maul deal Energy damage only regardless of weapon element (similar to that of bludgeon).

AQ DF Epic  Post #: 1
11/17/2015 23:25:04   
  Exploding Penguin
Moderator


1) I am a fan of option B because it adds a lot of flavor and unique possibilities with the class.

2) I just think fireball first off needs a fairly large base damage buff if no other changes are to be made to it. It would be optimal to make it a skill where it isn't viable on exclusively strength builds (which it still isn't that viable on), and I would do this by nerfing the damage for the most part but massively increasing the secondary effect of the skill.

3) I take it you meant "let berserker be used with a sword again." In any case, yes. This is something the skill really needs. If not it should get a slightly more interesting secondary effect such as generating more rage than other moves do. For maul, it wouldn't really make sense for it to always deal energy damage. Maybe make it so that maul's damage scales up slightly the more rage you currently have (doesn't expend current rage, just improves with the more rage you have at the moment)?
Epic  Post #: 2
11/23/2015 8:33:40   
.Lord Ginger.
Member

Fireball, little buff to CSW would be wonderful, NOT SWORDS, you guys try to change everything to swords and screw up CSW, just increase the strength scaling. need maul to still have stun, but since maul/static smash/zerker/double strike are all crap, they need to buff CSWs

< Message edited by .Lord Ginger. -- 11/23/2015 8:42:26 >
AQW Epic  Post #: 3
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> Unused skills that should be changed
Jump to:



Advertisement




Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition