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11/20/2015 14:47:43   
Galanoth
The Legendary Daragonslayer


Check it out here, along with a great video hosted by Artix: AQ3D KICKSTARTER

AQ3D is the "next evolution" of AE games, taking many of the best aspects of the original AdventureQuest, DragonFable, and AQWorlds as a starting point and building a new, exciting realm that will continue to grow and develop as time goes by. You will be able to play it on iOS and Android phones and tablets, PC, Mac, Steam and eventually other platforms, too.

The success of AQ3D will also pave the way for more advanced projects that will involve all of your favorite games and teams, including MechQuest, EpicDuel, and our many mobile-only titles.

Help us put as many features and as much creativity into AQ3D as possible by pledging as much as you can. If you cannot pledge at this time, you can help us out by sharing this KickStarter with all of your contacts in real life, on FaceBook, Twitter or elsewhere.

Battle on!!

-Galanoth
Post #: 1
11/21/2015 11:02:04   
Lord Machaar
Member

Maybe if the Kickstarter has featured in-game prizes in other AE games, for instance for 2.5k$ tier, on top of getting your NPC in AQ3D, why not getting one in one of the other 6 AE games.
I guess way more players will pledge, even though they have no interest in AQ3D but they are still interested in other AE games.
MQ Epic  Post #: 2
11/21/2015 19:45:38   
  Battle Elf
has ten 1v1 wins


I think the Kickstarter makes a lot of sense for AE right now and I'm impressed by it's success so far.

@Machaar: This is a really good idea, I know a couple players would pay a pretty penny to be a NPC.
AQW Epic  Post #: 3
11/22/2015 1:35:39   
Remorse
Member

Hey guys, the new game looks awesome!

I just wanna ask,

I was interested in donating, but In terms of the In game rewards how are they linked to your account?

< Message edited by Remorse -- 11/22/2015 1:36:11 >
Epic  Post #: 4
11/22/2015 3:05:19   
Foulman
Member

Hey, where's the Epicduel Kickstarter?
AQ DF AQW Epic  Post #: 5
11/22/2015 3:27:01   
Therril Oreb
Legendary AdventureGuide!


@Remorse: Apparently, kickstarter has the option to link to game accounts/e-mails so once the kickstarter is over, rewards will be given out once they are out.
So don't worry, everyone gets the rewards they deserve.
AQ DF MQ AQW  Post #: 6
11/22/2015 12:01:02   
One Winged Angel1357
Member


I know town of Salem has been emailing out codes for their backer rewards and you just enter the code like you would a gift code in ED for the backer stuff.
AQ DF AQW Epic  Post #: 7
11/22/2015 13:00:59   
dfo99
Member
 

runescape was release as 3d game by a small company in 2001, it is hard to believe that in 2015 creat an epic duel 2 3d is that enormous challenge.
Post #: 8
11/22/2015 15:54:16   
  Battle Elf
has ten 1v1 wins


@dfo

If ED2 was released with the same standards as Runescape from 2000, I think you'd be a little disappointed. Comparing game development in 2001 to 2015 is comparing apples and oranges, a lot has changed over those years.
AQW Epic  Post #: 9
11/23/2015 0:23:14   
Remorse
Member

Thanks Therril ☺


Off topic, ED is a little turn based pvp RPG with a suprisingly little amount of similar games. It really doesn't need to be 3D.

I think ED would be a great style of game for the mobile platform, something you can log on and do a few battles in your spare time. Would love too see that become a reality some day. Along with some sort of complete overhaul.

Dreams ☺ stay classy,
Rem


< Message edited by Remorse -- 11/23/2015 0:24:57 >
Epic  Post #: 10
11/23/2015 16:38:13   
Lord Machaar
Member

quote:

Maybe if the Kickstarter has featured in-game prizes in other AE games, for instance for 2.5k$ tier, on top of getting your NPC in AQ3D, why not getting one in one of the other 6 AE games.
I guess way more players will pledge, even though they have no interest in AQ3D but they are still interested in other AE games.

https://twitter.com/DageTheEvil/status/668862382735761408
It seems like Dage is already helping the kickstarter, ED devs aren't willing to help to since such project will decide the future of the company, and therefore ED?
MQ Epic  Post #: 11
11/23/2015 18:30:39   
shadow.bane
Member

ED is already forgotten by devs , biggest prove is the gift system returning cause they don't have time for ED anymore so they make all old events come back that's already in stash they just need to reactivate it , it's so good to know they forgot about us ! that once was thee most successful game in artix now forgotten cause own devs mistakes (passives gone and OMEGA)

_____________________________

Bane Hallow The Last Shadow Fiend.
AQW Epic  Post #: 12
11/23/2015 18:38:00   
  Battle Elf
has ten 1v1 wins


@shadow.bane

The community's response to the return of gifting has actually been largely positive! Plus, this year the Guest Artist team has been working non-stop to make some shiny new items. I promise the devs aren't simply going to press a button to bring back last years event. I'd suggest you wait and see how you like the event once it's released.

But this thread is about the AQ3D KickStarter, so let's focus on that.

< Message edited by Battle Elf -- 11/23/2015 18:44:06 >
AQW Epic  Post #: 13
11/28/2015 10:18:28   
SouL Prisoner
Member

KS was indeed a great idea, but i feel the amount is a bit high. I mean what if AE fails to gather that 200k$ then?? They lose all the other money... 100k would have been better.. Although you could argue that there is more than a month of time left... but still.. idk.. Small amount should have been a better move. Just my opinion.
AQ DF MQ AQW Epic  Post #: 14
11/28/2015 10:23:24   
One Winged Angel1357
Member


So far everything seems to be going as predicted for the Kickstarter. Opening weekend was strong with a noticeable drop from Monday to present. If I had to guess it will stay slow until the last 72 hours or so of the kickstarter unless we draw some attention to it from larger crowds.

The fact that we hit the half way point in a week is very impressive none the less and I do hope I have off on Thursday for the livestream
AQ DF AQW Epic  Post #: 15
11/28/2015 14:52:20   
Lord Machaar
Member

The amount of cash is at 106k currently (28/11/2015), there are roughly 33 days left, if you do the calculation, that's 2.7k $ per day for the next 33 days in order for them to reach their goal.
It doesn't look like an easy task especially after the initial hype is over, hard work and the true test has just started.

What I'm concerned about is the bad consequences such kickstarter will have on other AE games (ED included) if it fails. DageTheEvil initiative looks like a good one, maybe more devs should step in to make this possible.
MQ Epic  Post #: 16
11/28/2015 15:23:25   
One Winged Angel1357
Member


Dage works on the AQ3D team so that work is most likely his assignment at the time
AQ DF AQW Epic  Post #: 17
11/28/2015 16:03:07   
Xendran
Member

The issue that's going to keep plaguing AE until they change how they do business is their inability to market their game to a new audience without immediately scaring that new audience off again.
Anybody who doesn't already play AE games and is interested in playing is very likely to be discouraged from playing as soon as they see that actual items and equipment can be bought as kickstarter bonuses and for in-game currency in their existing games. People will see it as P2W even if it isn't (but let's be honest, it probably will be) and not even give the game a chance.

< Message edited by Xendran -- 11/28/2015 16:04:06 >
AQ DF Epic  Post #: 18
11/28/2015 16:13:32   
Lord Machaar
Member

^ That's the sad thing about AE in general, they make great games but they remain a small company, for 14 years, they are still a small company. Small companies don't have an option beside making their games hardcore P2W, as sadly they don't have revenues that cover up future expenses of future projects, just like any big company does. I'm pretty sure AQ3D will be a P2W game because AE, for 13 years, is still complaining on financial things, they never got over them, and with their current way of thinking, they never will.
MQ Epic  Post #: 19
11/28/2015 16:29:18   
One Winged Angel1357
Member


I have to disagree with the statement on always having financial issues. If money was always an issue artix wouldn't have turned down 80+ million for his company back when aqw started nor would they have had the money to acquire epic inventions from titan nw and big tuna.

The money issues probably hit hard and fast after over soul failed to ever be profitable, legends of lore failed to get off the ground, and the very rapidly growing distrust of the flash platform. Couple that with what I like to refer to as the AE echo chamber marketing program and you end up in a situation very similar to what we have now.

Hopefully things like proper marketing for BioBeasts, UA had its chance and I didn't see much coverage, as well as AQ3D being green lit will finally get AE out of its echo chamber but only time will tell
AQ DF AQW Epic  Post #: 20
11/29/2015 19:35:04   
  Korin
Member

Let's do this.

Yes, AE is a small company but that has nothing to do with our pay model. What DOES affect our pay model are the types of games we make. We don't make games that really have a finite end planned. Sure, we make a few that have an ending planned or that are self-sustaining like BattleGems and Undead Assault, respectively. For the most part, our games are single player RPGs or MMORPGs. Our RPGs are like a single player MMO in the sense that the world is constantly growing and the ending could come next week or it could come 10 years later. It all depends on how popular the game is. Same for MMOs even though they never usually get a real ending. Just main storyline endings and each continuing storyline could be treated like a sequel but they can still continue for any large period of time or be rushed to completion based on popularity of the game, or have such a hard time that it never sees completion.

The only way to run these games is by a paid subscription with enough subscribers to keep the game going but then you alienate many players from touching the game in the first place and as we've seen with the abandonment of Pay-2-Play, isn't viable on a game that needs to be continuously updated. So you need something that keeps the players spending without being too extreme on the balance of the game which is very hard and gets harder depending on the type of game such as PvP.

The alternative is building an entire game in the beginning, releasing it for a set price, and hoping you make enough to fund future development. One slip-up and you're toast unless you're a massive AAA company.

Anywho, maybe that's enough for that subject. The Kickstarter will likely hit 200k but I'm curious to see how far it would go beyond it. And if you supplement the Kickstarter money as a bonus to AQW money, it is still a massive help and buys time for us to release a game with actual content and fleshed out gameplay instead of a game that, right now, doesn't have a whole lot to do. If it fails, it'll stress us out, for sure. We'll likely have to release the game as-is and hope it's not a disaster, for one. We also hope people would be willing to pay for what limited features we have. Hopefully that doesn't happen and I really don't think it will. I do worry that it'll be close.

"ED is forgotten by the devs as proven by the gifting system returning" and I'm paraphrasing. We try to make a lot of re-usable holiday gimmicks in all of our games because the holidays actually stress us out a lot. AQW has gotten great at it since they keep track of everything but the other games with smaller teams can get caught by surprise and a lot of times you just fall back on re-tooling an existing release. That said, I hear the ED guys talk about ED all the time. They don't want to abandon it at all but they definitely need to focus on learning Unity at their own pace. And full disclosure, they're learning a lot of Unity the hard way which is good and bad. The good is that when something breaks in the future, they'll know why. The bad is that it takes forever. I'm not saying they'll leap into ED2 after BioBeasts or anything, as much as I would love to hear that they will, but it's a necessarily learning step. Unity is a very different beast from Flash especially when working with Mobile and if an ED2 were to happen, I'm certain it would be mobile friendly. As far as attempting to port ED to Unity, it wouldn't be all that glamorous and it would do the series a great injustice to not start from scratch and really improve upon itself in every way.

Runescape 1.0 vs ED2? You're taking a team that seems to know enough about 3D in the first place to make an MMO with the engine of their choosing, and comparing them to a team learning how to use a new engine and expecting them to work in a completely different medium than they currently do. I know Charfade can do some basic modeling and great texturing and NW can likely do some texturing as well but neither of them are character modelers nor 3D animators. Xer0 is the only character modeler we have and I'm the only 3D animator we have and we're swamped! I'm also certain that if Runescape 1.0 were released today, it would have a very different response. The same as if the original AQ released today.

As a matter of fact, our current 3D team is currently on its 3rd iteration. First was Legend of Lore which was an absolute trainwreck. Talk about too many cooks. Everyone was being told different things and optimization didn't exist and ultimately that's why it fell apart. So then Kraken, the Undead Assault programmer and overall web powerhouse that works with Ai No Miko, decided to work with the 3D team to develop a new title made for mobile and to be held to all of its optimization restrictions. And from that standpoint, it was great. It was Bladehaven. It ultimately fell apart because our tiny team was made smaller and then major structure changes happened and we weren't able to work on it fast enough before the current AQ3D started gaining traction. But we learned a metric crap-ton and we're applying it to AQ3D with impressive results, all things considered.

I'm personally excited at the potential. I'm not a huge RPG guy. I finally started playing Skyrim and while I keep wanting to play more of it, I kind of hate it at the same time. Mods helped. I like that AQ3D is having a focus on social. My belief is that if it's fun to just hang out and goof around in your game, then your game will be fun to play by a lot of people and maintain a healthy playerbase.

/ textwall
MQ  Post #: 21
11/30/2015 4:46:22   
Xendran
Member

quote:

Small companies don't have an option beside making their games hardcore P2W,


On the contrary, this is usually the reason that small companies stay small. They fall into the quick-cash trap of P2W but tend to not retain any players other than whales after a period of time has passed.
Dedicated players, often affected by sunk-cost fallacy, will continue to dump hundreds and thousands of dollars into the game regardless of the state it's in (often hoping that it will "get better"). With these players being pretty much all that's left, it causes the game to then rely on these players and this business model to stay alive, but without actually gaining new players, often losing the majority of the old ones. This leads into a vicious trap, where you rely on whales to survive, but in order to go from that to truly prospering you have to make changes that will directly remove every advantage these players paid for, causing most them to either leave, or continue playing but not pay any more. This basically means that you're stuck with just scraping by, or rebuilding from the ground up and suffering losses from an unprofitable product for an unpredictable amount of time. This rebuilding is also more difficult than building a brand-new player base, because of the name of said game now being associated with P2W and whaling. Not to sound pessimistic, but when you think about the places that are most likely to spread a game around by word of mouth (Reddit, Youtube, Twitch), all of those places are very much against the microtransaction (and often macrotransaction) style used by AE. This puts them in a really difficult situation.

Epicduel could become a totally legitimate PvP game that has depth, strategy, and variety, but actually convincing new and old players that this is the case is going to be another thing entirely. Convincing them that P2W won't be implemented is then another layer on top of that, and if it is then added in after the fact you can expect amounts of backlash that cannot be recovered from, especially given that this is well beyond a second chance (And would be directly contradicting any previous claims they may have decided to make).


The shining paragon of the opposite of this is Path of Exile, who started out as a small company working out of their parent's garage, used initial investment to get their prototype made, and then made their future money through an MTX system that is explicitly not P2W. They have now upgraded offices, massively expanded their staff, and are releasing their 4th expansion, which is separate from the 3rd and 4th entire acts which were also added, as well as new challenge leagues every couple of months.

When these guys started, they were nowhere near the size of AE. Good business ethics, extreme emphasis on direct communication with the players, and some of the fastest customer support in the industry (even back when they basically didn't even have a real support department), and they skyrocketed from basically nothing into a very profitable company with only 1 game released, and no P2W. A good part of this system being successful is definitely the very large amount of personal, direct communication with players. It feels like you are supporting a group of developers, rather than feeding money into the corporation-machine. Now, i'm not necessarily saying that this was some genius decision that they knew was going to be what people in 2015 wanted. In fact, in interviews they said they basically had no idea how it would turn out, and were completely blown away by the amount of people who actually purchased supporter packs on their release. Now that the game has been around for almost 4 years though, it's a good case study of how their MTX system works. And it works.


Marketing and business is tricky stuff.

---

On the subject of 2d vs 3d: 3d is immensely more manpower dependent than 2d. I cannot stress how much of an obscenely impassable roadblock not having enough manpower for a 3D title truly is, unless you want it to straight up look like unpolished trash with a severe lack of visual flair.
With 2d, you can spend not as much time on it, and end up with a more unique product. With EpicDuel the unfortunate issue is that it's simply got no innovation and is based on a few archaic mechanics that if modified could massively change up the game. The removal of passives was a regression that could have gone the other day and sparked new life into the game, offering drastically different effects to builds and modifying skills so that even with only 12 skills per class, you could use those skills in different ways based on your passive loadout.

I'm currently working on a 2d PvP game that may be somewhat reminiscent of EpicDuel in ways, and one of the ways we've ramped up the way the combat is interesting is by doing things like passive skills that define your build, rather than builds that define what passives you pick. More types of damage, more status effects, more things that can happen to you or you can make happen to your opponent. This is combined with a front row/back row system and an Action Point system which allows manipulation of position (including things like taking damage if you get moved back while already in the back row, because you physically slam into the barrier), and allows you to take multiple actions per turn.

Interesting things to kick it up a notch is exactly what EpicDuel needs. Right now there's nothing to play around, nothing to think about. No guessing, no logic work, just find a routine and stick with it.
Showing builds is also a fairly damaging thing, because it means bad and good matchups are immediately obvious, and you don't have to play around things with uncertainty because you can straight up see their skill tree. This is literally the same as being able to see your opponents entire hand and deck in Hearthstone.

Think about Hearthstone for a bit in this regard. There's always that rush when you're fighting something like a warlock for example (Unless playing a deck that has good matchups vs both warlock decks of course). Pacing out that early game and testing to see if it's handlock or zoo. Playing around whether they're acting like they have molten giants, sunfury, or argus in their hand, etc.
This kind of counterplay and thinking about possibilities that may or may not even exist is what keeps your mind going in hearthstone even when it's not your turn. There's more to it than just looking at the board and responding to it, you have to respond to what they're trying to do with their board, play around what they likely have in their hand based on that, etc.



< Message edited by Xendran -- 11/30/2015 5:17:09 >
AQ DF Epic  Post #: 22
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