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what you think about EpicDuel without the Pyro Fly?

 
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11/28/2015 15:40:46   
dfo99
Member
 

reason: build killer
Post #: 1
11/28/2015 16:15:36   
Mother1
Member

Once it goes bye bye the only variable robot in game would be the infernal android seeing as thanks to the current state of the game most robots have been made worthless with the exception of this bot.

When the meta shifts maybe another robot might become useful depending on what becomes the FOTW build but until then if the pyro fly went then we would only have the infernal android that can be used.
Epic  Post #: 2
11/28/2015 17:19:16   
  Exploding Penguin
Moderator


Only OP because of a very poorly designed meta currently going on in the game.
Epic  Post #: 3
11/29/2015 4:09:27   
dfo99
Member
 

you guys don't get the problem of this bot because don't go 2v2, jugg and rarely plays 1v1

Post edited to remove unnecessary content. ~Therril Oreb

< Message edited by Therril Oreb -- 11/29/2015 9:57:14 >
Post #: 4
11/29/2015 7:30:45   
Lord Machaar
Member

Pyro Fly is a bot that contributes to variety, it is very useful against classes who have 2 energy skills, and useless against those who have 1. Since the main target of Pyro in the current game meta is energy skills, since pretty much the game depends on them.
Dfo99, you are having a problem since you are using one of the classes that pyro fly is very good against, which is TM. TM's skill tree is vulnerable to pyro fly, battery back up, assimilation and plasma rain. Disabling any of the three skills will grant you an advantage. Same goes for TLM (Battery back up and poison).

We won't nerf pyro fly, just because your class or build is affected by it, TM as a class is already doing great with 4 viable builds. We won't nerf a bot because it is working against it.
I would support a nerf to pyro fly if it is working against all classes, taking BH 5 focus for instance, BM, merc or even CH. Disabling mark of blood, or shadow arts, or any useless skill won't grant you an advantage. And this is the reason Pyro Fly is not used by 5 focus builds, since IA's special will be usefull 100% of the time, Pyro's special depends on luck.

Although, I agree that Pyro can get annoying in 2vs2, if both players have it, using it against the same player might be imbalanced, so maybe in 2vs2, you can't use pyro fly's special twice on the same opponent.
MQ Epic  Post #: 5
12/1/2015 16:37:17   
racing.lo.mas
Member

Maybe Pyro fly shouldnt be able to take an energy skill. It doesnt matter what class you are, since the energy is baced on energy if you lose your skill to get/take energy you are dead.
With this change it would be op anyway, it can take the Artillery Strike from a supp., the Bludgeon from a str. or the Plasma Cannon of a BM.
It will make the opponent less stronger but wont take the chance of win.
Epic  Post #: 6
12/1/2015 20:12:46   
  Exploding Penguin
Moderator


^Unless against something like plasma cannon focus BM, pyro fly would be pretty bad then. The meta is really centric around not using skills aside from buffs every now and then and field medic, with a couple exceptions. With all that exchange of energy people are finding themselves using a lot more free-cost attacks instead, hence the abundance of focus builds.
Epic  Post #: 7
12/1/2015 21:58:54   
T.600
Member

I've already presented a simple solution to improving balance related to bots and their cores. They should go back to the old system where pyro fly had low damage (150). This means you trade off low damage for a chance at taking away one of the opponent's best skills. Even then, let's not forget how effective this bot is for boss fights alone.
AQ DF MQ AQW Epic  Post #: 8
12/2/2015 9:37:54   
racing.lo.mas
Member

It's a good idea. But tbh I guess a bot should do normal damage, if you just want the bot because it's an energy one and it cant be blocked it wouldnt be a good that it was weak. By the way all bots now deals the same damage, it shouldnt be different from the rest. Maybe Pyro fly should be like the Frozen Fury Blaster: When you use the core, it is destroyed (or the damage is reduced in this case).
Epic  Post #: 9
12/2/2015 14:39:52   
dfo99
Member
 

this bot affect all the classes, just strike the static smash/granade/charge, battery, parasite and gg. this bot have to be deleted from this game permanently and never come back. then others bots can be used.
Post #: 10
12/2/2015 18:54:53   
Xendran
Member

This bot is good in principle, but because of the way the game works it's broken. If this game had builds using more than one main skill per build, and there were enough skills available that losing an important one wasnt a guaranteed loss, this bot could be well balanced if they changed it to a number of turns.

Baically like exploding penguin said:
quote:

Only OP because of a very poorly designed meta currently going on in the game.
AQ DF Epic  Post #: 11
12/6/2015 17:07:31   
The berserker killer
Member

 

I think the real question is "What would EpicDuel be like without Azraels gun"
AQ DF Epic  Post #: 12
12/6/2015 19:27:25   
  Exploding Penguin
Moderator


I don't want to go too off-topic, but:

The first thing that comes to mind when I think of ED without azrael's gun is that there will be less whiners on the forums because the only thing the gun really needs is a warm-up of a turn or 2 for 2v2 so it isn't a stupid free kill.

Honestly though the top priority should really be just fixing the meta of the game. Pyro Fly isn't the only problem that's come as a result of the energy cyclic-centric meta.
Epic  Post #: 13
12/10/2015 8:05:11   
Thylek Shran
Member

Pyro Fly affects all builds but some builds more than others which is not good for build variety.
Most players agree that it does need to get reworked so the only question is how it should be
done. The idea that the core effect should have limited turns is pretty good. It could even
make it possible that the effect could be used several times during a battle as it would be to
weak without that extra feature. Just like the poison robots. The damage does need to get
buffed then to about 85-90% depending on the turns that a skill is going into cooldown.
To prevent overlapping cooldown timers the effect on skills does need to get synchronized with
the core cooldown. Infernal Swarm could be usable every 4 turns with a skill cooldown timer
that is the same or even shorter.

< Message edited by Thylek Shran -- 12/10/2015 8:06:34 >
DF Epic  Post #: 14
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