Exploding Penguin
Moderator
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The premise under which you try and compare the stats isn't good at all. Increasing aux damage from support, for example, is a fraction of an advantage compared to increasing defenses from, let's say, dexterity since you can only use your aux once every 4 turns (3 turn CD). While there are some problems with dexterity scaling with guns, there are also some problems with strength scaling with it too. The main issue is that strength now just gets completely destroyed by high block chance builds and it feels extremely luck-based should they fight against one, so I think it might be fair to give them back at least some reliability that doesn't cost energy. Then again it comes to a point where a gun seems so frequently available that there is very little that can be done about it. Honestly I've been thinking about this for a while but guns need to get toned down or go up to a 3 turn CD. They're already a shift from blockable to deflectable so I don't understand why they do more damage; it just means that it should be used whenever it's up because for most builds it's the objectively better move. Either lower the damage of guns by like 10-30 or increase the CD on them.
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