Home  | Login  | Register  | Help  | Play 

Class remodeling

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> Class remodeling
Forum Login
Message << Older Topic   Newer Topic >>
1/29/2016 15:27:04   
The berserker killer
Member

 

Class names
-Matrix Mercenary
-Matrix Tactical Mercenary
-Matrix Bounty Hunter
-Matrix Cyber Hunter
-Matrix Blood Mage
-Matrix Techmage

What makes it special? Well it's basically a "Design your own class". Hear me out before saying it's OP.

Every class is set up in a particular way, with 4 rows 3 columns.

Now each class has 12 moves however what will make this class unique is the fact that you get to interchange the skills from all classes. The class you pick mainly specifies what kind of armors you will be able to equip, your weapon requirement, your ultimate, base stats, your basic skills along with what skill tree set-up you will be using.

I'll give you an example:

If I choose Matrix Mercenary I will receive a Mercenary skill tree (The format). However for each buff/burst damage/energy moving skill, even attack, I can choose another one as long as the weapon requirement matches my class and/or it has no weapon requirement. Instead of static smash I can have static grenade, instead of maul I can have Stun Grenade, instead of Bunker Buster I can have Plasma Cannon and instead of Hybrid I can have Reflex Boost... Or can I? Pay close attention.

Now there will be restrictions such as:
- you cant have Both Blood Commander and Mark of Blood (which will be pretty difficult to do once you keep reading).
-Your skills must fall in line or follow your classes Skill tree in terms of the type of skills that your class originally has, and the tiered skill that it is (Shields do not have to be tiered). See below for further explanation.
- Nerfs have to be limited to tier. Buffs do not.
- Naturally, only skills without weapon requirements can be transferred
- Ultimates can not be changed
-Mark of Blood, Hybrid, and Shadow Arts can not be transferred to any class, but may be switched

If need be, all devs have to do is change tiers around a bit. Tiers should be a relatively easy thing to change actually, meaning skills that you don't want a certain class to have can just be re-tiered and the trees designed in a way that that class can't access it.

Static Charge, Battery, are what I mean by Energy Gaining moves. They are free and minimally affect the enemy without taking his or her energy. Parasite, Emp, static grenade, assimilation, static smash, etc classify as energy stealing moves

Frenzy, due to its uniqueness as a burst damage skill, will classify as a burst damage skill instead of an energy gaining skill.

So to simplify it even more, every class has its own layout that it CANNOT abandon for a certain skill or combination of skills

For mercenaries their layout goes like this:

Fm Bd S
Bf St Bd
Mi Nf Bd
Ult Bf Es


Legend:

Bd- Burst Damage
Fm- Field Medic
Bf- Buff
Nf- Nerf
S- Shield
Dot- Damage Over Time
Mi- Multi
Ult- Ultimate
Eg- Energy Gain
Es- Energy Steal
St- Stun

That means that for mercs, reading left to right, I get to choose:

Field medic, 1st tiered burst damage skill, Shield
Buff, Stun, 2nd tiered burst damage skill
3rd tiered multi, nerf, 3rd tiered Burst damage
Ultimate, buff, Energy Steal


So according to what I have previously stated, I would be able to create a Matrix Mercenary with skills like this:

Field Medic, Double Strike, Energy Shield
Technician, Maul, Plasma Cannon
Plasma Rain, Malfunction, Zerk
Surgical Strike, Field Commander, Parasite


Notice how I can have Plasma Cannon because it is a burst damage skill who is in the same tier as Bunker Buster, But I can not have Battery because the merc skill tree doesn't allow free skills such as Battery Backup or Static Charge. Nor can I have stun grenade in place of Maul, because stun grenade is a tier 3 skill and Overload has a staff requirement.





Listen I like this idea because it's simple and seems like the quickest, most effective, and most balanced way to bring about change to EpicDuel as opposed to making 10 new classes with 100 new animations then going through 2 years+ of balancing 100+ skills. Doesn't make sense to me to spend all of that time.

This feature will be applied to all 6 of the current classes, hence making it free for all players to enjoy without being inferior to the matrix versions. The class change costs will be, respectively, remaining the same.

What is the overall goal?

- Increase overall diversity without introducing large amounts of new content
- Increase the number of skills for each class
- Increase the number of builds for each class
- Reduce noticeable imbalance between classes

No one will be OP, no one will have an advantage, the possibilities are endless, and it's a simple and easy change that wouldnt take more than a day yet it will have an insane positive effect



< Message edited by The berserker killer -- 1/29/2016 15:31:54 >
AQ DF Epic  Post #: 1
1/31/2016 20:53:00   
Variation
Member
 

The EpicDuel interface in its current state won't permit this idea. The skills classes have access to at the time are hard coded into EpicDuel (by both server and client like mechanisms), and yes it does lead to minute flexibility, but there aren't much positive outcomes that would occur even if custom-classes (or a form of that abstract concept) were implemented in the game. Why? Simply due to the balance hassles that constantly plague the game even in its current state. Adding a layer of abstraction while great for logic (think mathematics), also can and often will add a great level of difficulty if not enough thoughtful examination is given.
Post #: 2
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> Class remodeling
Jump to:



Advertisement




Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition