Home  | Login  | Register  | Help  | Play 

Armored Roots improvement.

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> Armored Roots improvement.
Forum Login
Message << Older Topic   Newer Topic >>
2/13/2016 3:50:22   
racing.lo.mas
Member

The main problem is the core doesnt last too much. It has the same problem as Shadown Arts at once, the 2 turns it last is not enough.
It just needs to last more, at least 3 turns. 2 turns are not a even a reason to replace generator with this core.
Generator is the best core for all focus and tanks. Opponents deals a low damage on you, and getting 290 heal is really good. Is giving you 2 or 3 more turns.
If you are going to replace with a core that give you defense, this core at least has to be good enough. Something that good.

Maybe this core would work better as a defense boost than as a shield to stop debuffs.
So I would make it work for more than 5 turns to make it as a boost, and make give less %.

Anyway both things are enough good to buff it:
-Increase defense and resistance by 33% for 3-4 turns.
-Increase defense and resistance by 20% (or less) for over 5 turns.


< Message edited by racing.lo.mas -- 2/13/2016 3:52:26 >
Epic  Post #: 1
2/13/2016 18:02:42   
The berserker killer
Member

 

I can support this. The thing with armored roots is that it makes it so that you physically cant move your opponent. Meaning that this is a risky move/core. However, no one is ultimately forced to use this core anyway so I can support it
AQ DF Epic  Post #: 2
2/13/2016 18:04:58   
  Exploding Penguin
Moderator


I think it needs a buff but making it last longer isn't the best way to go about it. It's extremely restricting on a lot of classes in particular if they can't use their energy drain moves during that period of time.

Maybe keep it at a 2-3 turn duration but make the defense/resistance buff really freaking strong. Could function well to delay your death in 2v2s.
Epic  Post #: 3
2/13/2016 22:40:23   
racing.lo.mas
Member

Oh that's true. 5 turns without using a melee attack is a big risk.
But 2 turns of defense and resistance is nothing.

I suggested that because it'd be efective in jugg. A boost of defense for 5 turns could be good.
But if you cant use a melee attack then is not so good.

I guess your idea is better, giving a strong %.
Epic  Post #: 4
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> Armored Roots improvement.
Jump to:



Advertisement




Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition