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What are your most wanted new features to be implemented?

 
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4/27/2016 23:46:03   
  Exploding Penguin
Moderator


Hey everyone,

As a PR guy now I want to start getting a handle on things. You probably won't see me that much for the next 2-3 weeks and I won't be doing many PR-like things related to ED for a while (most likely instead on BioBeasts in the future as far as I anticipate), but I want to start making a list of topics I can bring up for the devs that YOU guys as the general playerbase want to see the most.

As such, if you notice something very prevalent in the suggestions that multiple people have either suggested or supported, then please mention it here so I can start compounding a list. This is ONLY for implementing new features that aren't balance-related. So, nothing about, for example, Azreal's Will nerfs. I'll get to that in a separate thread in the Balance Section of the forums if this thread goes well. Stuff that I'm really looking for is suggestions like, adding more interactivity to factions. Things like that. I'll also personally sift through the new core suggestions so you don't need to bring that up.

Make sure you elaborate to the degree where the entirety of the suggestion can be understood and there are no foggy areas regarding it. Additionally, do NOT just make new suggestions here. Please only mention and describes ones that have been suggested several times (that aren't in FSI) or have been supported by several fellow players.

Again, thanks for all the help! I could read through tons of the threads in this subsection of the forum but I'd definitely miss stuff, not to mention the task itself consuming far more time than I have available since my student life sucks a lot of it away.

< Message edited by Exploding Penguin -- 4/27/2016 23:59:37 >
Epic  Post #: 1
4/28/2016 1:22:19   
Daph Duck
Member

helo..first of all CONGRATULATION on promotion wheel deserved, exploding pinguin.
i think generally. every player would have a better expiernece if you could disable/toggle/not show PMS, FACTION INVITES, ALLY LINKS.
and maybe also let ppl not locate or jump u?
ed players enjoy privacy
also.. live battle video station like how u spectate game in league of leggings? accept for ed battles of course this would be voluntary
AQW Epic  Post #: 2
4/28/2016 1:32:59   
  Exploding Penguin
Moderator


Hey Daph Duck, thanks!

These are all really good suggestions and I'll definitely note them down. I know the spectator mode discussion has gone through a bit of processing here already on the forums and it's probably not gonna be too likely for a while, but I'll still take note of it and see what I can hear from the devs. Very hypothetically speaking, I think the spectator mode opens up a TON more great possibilities in the future.

< Message edited by Exploding Penguin -- 4/28/2016 1:35:27 >
Epic  Post #: 3
4/28/2016 4:02:10   
Xendran
Member

Faction vs. Faction wars that influence the war on a large scale.
Faction vs. Faction has been suggested in many different manners, but i personally believe a first iteration with a simple but impactful system would be a good place to start before making anything particularly complex.
This is also a feature greatly enhanced by features enabled by a non-flash client, mainly Spectating.



TL;DR: Assuming ED is no longer a flash client and is unrestricted:
Faction wars. Week (or two) long cooldown, big impact on war bar, winner takes all. Randomized 1v1 and 2v2 battles between faction members. Tourney leaderboard that lets you spectate (Hence obviously introduction of Spectate as well. This feature is likely a given though, once ED moves off of flash. I can't see them not putting spectating into the game).
Re-connection system for players on spotty connections, allowing both for greater Quality of Life and the ability to enforce automated anti-disconnection punishment without frequently targeting people on weak connections.


(There are absolutely no feasibility issues implementing these on any modern game engine, like Unity. I'm not saying it's easy, I'm simply saying it's possible and no more difficult than other features of seemingly similar complexity like they would be in flash due to flash's engine limitations)

Basically, you'd have two opposing factions with a similar level of influence challenge each other.
Faction members can sign up in a roster, and once everyone who wants to join has entered and there is an even number of participants, a series of simultaneous 1v1 and 2v2 battles between the opposing factions with randomly changing members and battle modes (1v1 and 2v2).
When a faction member dies in a 2v2 but on the winning team, they are resuscitated by their party member after the battle. For this reason, the exit battle button should not be enabled, and this fact should be explicitly stated so people do not leave early thinking they have died.

Additional Feature Enhancement:
In the main world, perhaps central station, you could view a board showing currently ongoing faction wars. Clicking on one would bring you to a tournament layout screen showing how it's gone so far, and clicking any currently active battle will allow you to spectate that battle.

The Impact:
The winning faction will deal a very large amount of war damage.
Simple, makes sense, and really helps deal with war bar stagnation.
The problem is that when both sides have equal players (or magic maths is used to make things act as if they did) then both sides have pretty equal win rates, which means either adding in tomfoolery and shenanigans, or adding in all-or-nothing events that skew the average.
Faction wars are the ideal and most thematic all-or-nothing event. All of those wins from that war rather than getting averaged out are getting given to one side based on the last man standing, and perhaps with a bonus multiplier to really give it more impact depending on how frequent these are and whether the cooldown is something like 1 week, 2 week, 1 month, or just a couple of days. I strongly recommend


Anticheat:
First, there absolutely needs to be a cooldown on this. Also, the cooldown will prevent players from burning out and the scale of faction wars being toned down (or wars being so frequent that they are the only way to compete).
Each faction should only be able to do a war something like once a week. These should be large, organized or semi-organized events between two factions that cause an impact in the war meter that lets people know that a war just ended.
Perhaps you could even have a unique animation on the war bar for signifying it was a war. Little polish things like this always really add to the overall experience.

The next part im going to talk about both applies to faction wars, as well as being another most-wanted feature on it's own:

There needs to be strict automated of anti-disconnection rules. I feel like this should become the norm for all battle due to this next point: For people with poor connections, the ED of the future will not be restricted by a Flash client and thus can implement a system like Hearthstone has that allows you to reconnect if your connection drops, and pick the battle where you left off.
This way, 9 out of 10 times the people that get caught by the system are people who legitimately disconnected.
For the other 10%, the server should have no problem keeping logs of "Number of Disconnects, Number of Reconnected Games Complete, Number of Disconnected Games Forfeit".
If you get a complaint a mistaken ban, the numbers combined with a bit of judgement and maybe a little bit of chatlog reading if you *really* arent sure should give you an idea of whether a person has a bad internet connection and tries to finish off the games when they can reconnect, or if they just constantly alt f4. I'd err on the side of leniency here because it's better to make sure that everyone wrongly convicted is restored access compensated (Give em like 100 varium or something and undo the ban. Or 1000 credits. Something small, but enough to be like 'Sorry about the inconvenience') even if it means letting a *few* ragequitters through. Those people will likely get reported again anyway and after multiple reports they get weeded out in time regardless.

This combined with any other necessary manual moderation should be adequate, along with other standard anticheat.

< Message edited by Xendran -- 4/28/2016 4:15:32 >
AQ DF Epic  Post #: 4
4/28/2016 4:48:51   
Cyber Dream
Member

Good topic.

First off let me start back saying things that ED needs to bring back.
  • Tokens
  • Flags
  • Influence outside of wars


    Why bring back tokens and flags? Well, tokens and flags had a whole pvp type system of it's own. Factions would literally save up thousands of tokens to capture a flag or what not. This was one of the factors that helped manage a faction. This cycle would literally repeat itself as flags were captured/lost. It also was something that kept players busy during weeks where there were no updates.

    Another thing that helped fuel players/factions was influence. I guess because you guys made the game, you didn't see the importance of players getting influence on a daily basis. This was a self challenge for me. I would set goals for myself to get to a certain amount of self influence. It was a special moment for me when I hit 100k. But that's just one of the factors of bringing back this feature. As I said before, this would help people manage factions better.

    An idea i've had for a while was to bring back all 3 of these features and link them together to work as a system. Lets say we have a war going on and my faction controls every single flag in that section. Then we could get a faction bonus for every flag we own.(2% more bomb damage for 1 flag, 5% more creds and 2% more bomb damage for owning 2 flags and so on. these are just examples) But I would suggest not adding in any token bonuses to keep things fair for other factions.

    Another idea i've had was this. Epicduel Legends

    We discussed it a little bit and having it as a game of it's own came up. That would be a good idea, but like many mobile games as simple as this, it gets left behind. My idea is to have this as another alternative for npcing/pvp.

    Cosmetics/Arcade

    What if we had two types of aracde tokens. The first type would be the kind we have now, and the second type would be where the tokens gives us a higher chance of getting items. With this feature, we can add in cosmetics for weapons, bikes, armors, etc. These would not effect pvp in anyway. This is just a feature to give the arcade more importance. The way im thinking about it, lets say I have the Frostbane sword. I could goto the arcade, buy some tokens, and have a chance of getting a variant of the FrostBane. (FireBane, VenomBane, etc. Just a couple names that you could picture in your mind.)
  • AQW Epic  Post #: 5
    5/1/2016 17:05:50   
    RaXZerGamingZ
    Member

    the most wanted thing i've seen is passives , people already suggested them as "weak' cores but still no bloodlust for me
    Post #: 6
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