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Matrix Class(es)

 
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5/8/2016 14:51:31   
The berserker killer
Member

 

Class names
-Matrix Mercenary
-Matrix Tactical Mercenary
-Matrix Bounty Hunter
-Matrix Cyber Hunter
-Matrix Blood Mage
-Matrix Techmage

What makes it special? Well it's basically a "Design your own class". Hear me out before saying it's OP.

Every class is set up in a particular way, with 4 rows 3 columns.

Now each class has 12 moves however what will make this class unique is the fact that you get to interchange the skills from all classes. The class you pick mainly specifies what kind of armors you will be able to equip, your weapon requirement, DRAMATICALLY LOWER base stats (see final paragraph for explaining) , your basic skills along with what skill tree set-up you will be using.

I'll give you an example:

If I choose Matrix Mercenary I will receive a Mercenary skill tree (The format). However for each buff/burst damage/ultimate/energy moving skill, even attack, I can choose another one as long as the weapon requirement matches my class and/or it has no weapon requirement. Instead of static smash I can have static grenade, instead of maul I can have Stun Grenade, instead of Bunker Buster I can have Plasma Cannon and instead of Hybrid I can have Reflex Boost... Or can I? Pay close attention.

Now there will be restrictions such as:
- you cant have Both Blood Commander and Mark of Blood (which will be pretty difficult to do once you keep reading).
-Your skills must fall in line or follow your classes Skill tree in terms of the type of skills that your class originally has, and the tiered skill that it is (Shields do not have to be tiered). See below for further explanation.
- Nerfs have to be limited to tier. Buffs do not.
- Naturally, only skills without weapon requirements can be transferred
If need be, all devs have to do is change tiers around a bit. Tiers should be a relatively easy thing to change actually, meaning skills that you don't want a certain class to have can just be re-tiered and the trees designed in a way that that class can't access it.

Static Charge, Battery, are what I mean by Energy Gaining moves. They are free and minimally affect the enemy without taking his or her energy. Parasite, Emp, static grenade, assimilation, static smash, etc classify as energy stealing moves

Frenzy, due to its uniqueness as a burst damage skill, will classify as a burst damage skill instead of an energy gaining skill.

So to simplify it even more, every class has its own layout that it CANNOT abandon for a certain skill or combination of skills

For mercenaries their layout goes like this:

Fm Bd S
Bf St Bd
Mi Nf Bd
Ult Bf Es

Legend:

Bd- Burst Damage
Fm- Field Medic
Bf- Buff
Nf- Nerf
S- Shield
Dot- Damage Over Time
Mi- Multi
Ult- Ultimate
Eg- Energy Gain
Es- Energy Steal
St- Stun

That means that for mercs, reading left to right, I get to choose:

Field medic, 1st tiered burst damage skill, Shield
Buff, Stun, 2nd tiered burst damage skill
3rd tiered multi, nerf, 3rd tiered Burst damage
4th tiered Ultimate, buff, Energy Steal

So according to what I have previously stated, I would be able to create a Matrix Mercenary with skills like this:

Field Medic, Double Strike, Energy Shield
Technician, Maul, Plasma Cannon
Plasma Rain, Malfunction, Zerk
Surgical Strike, Field Commander, Parasite


Notice how I can have Plasma Cannon because it is a burst damage skill who is in the same tier as Bunker Buster, But I can not have Battery because the merc skill tree doesn't allow free skills such as Battery Backup or Static Charge. Nor can I have stun grenade in place of Maul, because stun grenade is a tier 3 skill and Overload has a staff requirement.





Listen I like this idea because it's simple and seems like the quickest, most effective, and most balanced way to bring about change to EpicDuel as opposed to making 10 new classes with 100 new animations then going through 2 years+ of balancing 100+ skills. Doesn't make sense to me to spend all of that time.

This feature will be applied to all 6 of the current classes, hence making it free for all players to enjoy without being inferior to the matrix versions. The class change costs will be, respectively, remaining the same.

What is the overall goal?

- Increase overall diversity without introducing large amounts of new content
- Increase the number of skills for each class
- Increase the number of builds for each class
- Reduce noticeable imbalance between classes

No one will be OP, no one will have an advantage, the possibilities are endless, and it's a simple and easy change that wouldnt take more than a day yet it will have an insane positive effect


So, with all of this, there has to be more of a catch right? Ideally, the matrix versions would just be better versions of the normal versions. So heres the catch: Dramatically lower base stats. Meaning that depending on your Matrix Version, your base stats will be a dramatically lower version than your counterpart.

Now I don't log in anymore so I cant test this out, but heres an example based on my previous knowledge:

Mercenary Base stats

HP:750
Energy:620
Strength: 20
Dex:17
Technology: 19
Support: 20

Now a Matrix Mercenarys base stats would look like

HP: 550
Energy: 500
Strength:15
Dex:12
Technology: 16
Support:17

That way original classes keep their bonuses, strengths, individualities and advantages over matrix versions.
AQ DF Epic  Post #: 1
5/9/2016 12:33:51   
8x
Member

Did you suggest this before? I seem to remember seeing it or something similar to this.
Epic  Post #: 2
5/9/2016 15:17:46   
The berserker killer
Member

 

Yes I have. this version is different/altered. The base stats of the matrix versions have been decreased dramatically in order to compensate for their flexibility and maintain the uniqueness of normal class.
AQ DF Epic  Post #: 3
5/9/2016 19:30:50   
GodOfTechno
Member

I feel threads should stay open to be built up and altered with constructive criticism.
Epic  Post #: 4
5/9/2016 21:18:54   
The berserker killer
Member

 

A lot of users on forums do not understand the meaning of constructive criticism.
AQ DF Epic  Post #: 5
5/9/2016 21:27:48   
GodOfTechno
Member

This quote is in all of the rules but people just dont understand it.
quote:

Constructive Criticism

What is it?
Constructive criticism is being able to process and offer your
own thoughts and opinions in order to give courteous and
friendly feedback. This is done by explaining what you like
and dislike, while at the same time providing feedback that is
useful. This is what separates constructive feedback from
ranting/complaining and flaming.

Does it help? How?
Yes! Constructive criticism helps because not only are you
giving feedback about what you don't like about a quest/event, but you're also giving feedback about what you DID
like in the quest. Feedback could include on such topics as
statistics, more dialogue, more explanatory cutscenes, more
fights - everything that quests or events would normally
include. This gives the game staff a better idea on future
improvements.

Example of Constructive Criticism:
"I didn't partularly like this war because it felt too empty. To
have made it better, I think the staff could have had a50%
cutscene to unlock rather than just a shop to progress the
storyline. As it was, I personally was a little dissapointed that
this war felt more rushed than previous wars, however I do
understand that the staff had a lot on their plate when
making this release.
That said, I greatly enjoyed the boss fight, the animations
and art fit perfectly with the song that was playing in the
background. So while not one of the best wars DF have done,
Istill enjoyed it. Thank you, DF staff!"

Example of Unconstructive Criticism:
"I didn't like this war at all. What were the staff thinking? The
items in the shop were ugly, overpriced and were bugged!!
No cutscene? That was never done before and it is not how it
should be done ever. Seriously, doesn't the staff ever listen
to us?! The boss fight was too hard and took forever to beat :
( And there was no sound. I dont think the staff even care
anymore. Best war ever /sarcasm I hate this game D:<!"


< Message edited by GodOfTechno -- 5/9/2016 21:38:38 >
Epic  Post #: 6
5/15/2016 18:57:08   
Amethystlock
Member

you know what you're talking about. people's builds everywhere, they're very matching. anything to spice up the battles would do for a lot of fun blind battles where you just can't exactly predict what tricks they got. the demons.

_____________________________

~Arrrr
AQ DF MQ AQW Epic  Post #: 7
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