The berserker killer
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Thanks for your reply. Yes, kinda like influence as a currency. Only it can only be redeemed to claim prizes 4 times daily, instead of used as an individual form of currency. Cant be stacked. This is actually my grand plan/scheme if you're interested: So over the course of a few weeks I've been suggesting things that, if implemented together, will undoubtedly raise the playerbase. Some of these suggestions include: 1) Redoable Missions 2) Idle time rewards 3) Faction Donation 4) World Bosses 5) PvP Area and this thread. Here the plan: This thread simply rewards people for being active. If this gets implemented, and we raise the tiers to include timed events such as World Bosses and PVP areas (see below for explanation) while separating the events 6 hours apart, along with content for players to invest in (Faction Donation/ Re-doable missions) and rewarding them for simply being online (idle time) then no one will log off. Players will always have something to do and will be looking forward to the next "timed event" to raise their EpicPoints in order to claim the tiered reward. quote:
Suggestion: PVP Area: One of the main problems in this game is that theres no place for people to PVP. Hear me out, we have the 1v1 and 2v2 buttons. We have Jugg. But what if there was an entire map/area devoted to PVP? What I am suggesting is an Area that will host PVP battles once every hour, on the hour, for rewards. The catch is that this will work differently then the usual battle system. Players are free to walk around in this area and, upon clicking on another player, they will be engaged in the PVP based on the "Map" they are at. Example: Pay close attention because everything I'm suggesting should be doable . When the hour comes around, players will have 5 minutes to spawn into the PVP map. Lets use 1v1 PVP for now. Now players will spawn in on this map on either Team Red or Team Blue after joining a "queue". You can simply create a "Join Queue" button for this. At the end of the 5 minutes, players will no longer be able to spawn in. Both teams will be on opposite ends of the map. The match will start at the end of the 5 minutes and players will compete in that battle mode while engaging in PVP upon clicking on the other team. Red team names will be in red, Blue teams names will be in blue There will be a level 35 requirement. Upon clicking on someone from the oppositie team, you will automatically engage into a PVP. The loser has to respawn with a cooldown of 1 minute while the winner gets to continue on to whatever the Objective is. Objectives can include: Flag Capturing- Working the same way as the old flag system (The one without battle tokens). Team DeathMatch- Just kill the other team, and gain 1 point for every win. The only way to make your own team will be to create a Squad. Squads work the same as Factions but are solely for PVP areas. You can create a squad up to 15 players and can only recruit people from your alignment. Being a Squad leader is different from a Faction Leader so it IS possible to be the leader of both a Squad and a Faction. It is also possible to be a leader of a Faction and a member of someone elses Squad. Varium can be used to respawn faster. Awards include Credits and arcade tokens for the winning side. Realistically speaking, all of that is possible to implement. EDIT: 2v2 areas can work with ally link. I personally don't like the idea of jugg areas but it's not just about me so feel free to comment.
< Message edited by The berserker killer -- 5/17/2016 21:53:07 >
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