The Dog Catcher
Member
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I suggest bringing back P2W to ED, I think removing it was a mistake. This is an opinion from a player who started playing ED when they joined with AE and the game was a whole lot more fun when it was P2W if that means anything. I am also a fan of P2W games. First, I suggest taking all our weapons and armours out of our inventories and having them in the shops. When we buy something from the shops it will increase our stats and we can buy every single item in the game (only once). Any item you have purchased in a shop will look like this: http://i.imgur.com/52APqRZ.png It says purchased when you have purchased and if you haven't it will give you the usual option to pay with credits or varium. Inventory will be for mission items and stuff like that. I also suggest giving gear their own level again. A lv 30 primary will boost your strength by 30, a level 34 sidearm boosts your dexterity by 34, a level 40 aux will boost your support by 40 and a level 20 will armour will increase your technology by 20. As you see the amount of stats you get from the gear depends on their level. This will also make every single gear in the game worth buying instead of how it currently is, you just buy what looks nice or has a good core locked in. Second, I suggest getting rid of all classes and end up having 1 "super class" with it a skill tree which has all the individual skills from each class and I suggest bringing back passives too. Some people have suggested some kind of passive skill tree, I think this is a solid idea so I suggest doing that. Third, I suggest the devs give each cheevo its own stats, when you unlock a cheevo you will get its stats. This will give cheevos some use other than showing off, it's also more upgrades which is what I am suggesting here. Some examples: Daily Team Champion: +30 Support Frost Warrior: +50 strength Heart attack burger: +100 energy Fouth, Leveling up cores. I suggest we can increase the power of cores by paying some creds or varium. The more upgrades and power available the better for a P2W game. Just look at games like Wartune which is a P2W PvP game all about the upgrades. Fifth, bikes will increase you stat too. More upgrades. Sixth, leader board buffs. Players who manage to get on the daily leaders boards get a 25% credit and exp increase. Top 3 on any all time leader board get 5% boost to all their stats. This will increase the competition and I know other games who give buffs to their top players and it seems like a silly idea, why does the top player need to be stronger? but it's not a bad idea. Seventh, house buffs. Houses increase alll your stats by a % depending on how much the house costed, the more expensive the bigger the increase. I also suggest showing loses again. I haven't thought of anything new for bots but I may think of something and add it later. I know a lot of players will think this is crazy but ED is pretty dead right now and changes like this will bring in more $ for ED and any new competitive player who wants to compete with the top players can spend some cash to get up their, right now they would have to put in tons of time and grinding which would put them off. I think it's best for ED to aim for the big spending players and they can continously add more upgrades in the game to spend more $ on for anyone who wants to stay competitive.
< Message edited by The Dog Catcher -- 5/25/2016 3:15:18 >
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