Home  | Login  | Register  | Help  | Play 

Trophies System.

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> Trophies System.
Forum Login
Message << Older Topic   Newer Topic >>
6/23/2016 13:47:18   
nowras
Member

I guess the trophies system is well-known for almost all of you because it actually, exists in almost, every famous game.

Currently, the matching System only depends on the level/rank. The matching system must be much more complicated (not only depending on 1 or 2 things...).

How does it work:

1- If you win against someone with the same trophies as you, you get 30 trophies.

2- If you lose against someone with the same trophies as you, your trophies go down by 30.

3- If you win or lose against someone who doesn't have your exact trophies then this equation will be used: 30 +/- Trophies difference/10 = Trophies you get.

4- Matching system will now match you with people that have close trophies to you and won't care too much on the level/rank.

5- Trophies more than 4,000 will be reset to 4,000 at the end of every season.

6- Each season lasts for 1 month.

7- Trophies more than 4,000 when the season ends will change to Epic Trophies.

8- The more epic trophies you get, the better achievement tier you get (better rating).

9- Shops for each certain number of trophies (leagues) and a special title for it and for the people who have that number (People with 500 trophies will be called for example: Sergeant I and will have a shop that only Sergeant I+ can buy from).

10- More credits and Experience for people in higher leagues per a battle and better battle drops.




Benefits:

1- Will be a way to show your win ratio indirectly.

2- Will stop botters from botting PvP as they will have only 0 trophies and they won't benefit from it.

3- Will make low levels slower as they might match a level 40 if they get too many trophies.

4- Will make low ranked people stop complaining as they will fight people near their trophies. (Might be a level 2?!)



Edit:
Why it's fair?


It's completely fair because:

1- A level 40 would never have the same number of trophies as a level 2

2- It's not beneficial for a level 40 to intentionally drop trophies because he will lose a lot of features such as more credits, better drop rate for bombs and better arcade drops maybe also more influence? So, yea..

3- If a level 40 rank 80 fights a level 36 for example because they have the same amount of trophies then that level 40 must be a bad player and can be won easily by the 36.

4- Clash Royale is the best example of how this system works.



< Message edited by nowras -- 6/23/2016 16:29:57 >
AQW Epic  Post #: 1
6/23/2016 15:39:11   
Satafou
Member

This isn't actually a bad idea, i'm in favor for this. However the bigger question is, will the devs take the time to implement such a feature? Probably not...
Post #: 2
6/23/2016 15:55:32   
shadow.bane
Member

it's kinda a good idea but an unfair one !!! how unfair ? i'll explain : when u get match up with someone with the same trophy u gave u might be a level 40 high rank versus a level 2 ? seriously ? and as @Satafou said devs wont take the time to create and implement such a feature.

_____________________________

Bane Hallow The Last Shadow Fiend.
AQW Epic  Post #: 3
6/23/2016 16:26:43   
nowras
Member

@Bane.Hallow

It's completely fair because:

1- A level 40 would never have the same number of trophies as a level 2

2- It's not beneficial for a level 40 to intentionally drop trophies because he will lose a lot of features such as more credits, better drop rate for bombs and better arcade drops maybe also more influence? So, yea..

3- If a level 40 rank 80 fights a level 36 for example because they have the same amount of trophies then that level 40 must be a noob and can be won easily by the 36.

4- Clash Royale is the best example of how this system works.
AQW Epic  Post #: 4
6/23/2016 16:55:33   
Greed Redemption
Member

Not Supported. Shouldn't really be suggesting that we're basically copying other games systems. I don't want to feel like I'm playing Clash Royale or Clash Of Clans. This isn't that kind of game hence why I don't support it and many of my friends would agree this wouldn't really be fun at all.
Epic  Post #: 5
6/23/2016 18:28:20   
leahnrachel
Banned

 

I see what your trying to do , But your not going far enough , This game definitely needs a much better matchmaking system.

I would work in on a tier based system, perhaps 5 tiers , Tier would be established by win %, the class your using (current balance) and equipment.

1- professional gamer
2-above average
3- average
4-poor
5- negative win rate or close to

Cant face anyone outside your tier for up to two minutes waiting in the queue , If the matchmaker cant find anyone it may go +/- 1 tier.... In 2v2 teams must be even, tier 1+5 vs tier 1+5 is acceptable.. tier 3+3 vs tier 1+5 would not be , You get the idea.
Post #: 6
6/23/2016 19:03:07   
Greed Redemption
Member

Tiers, Maybe. But trophies, no.
Epic  Post #: 7
6/23/2016 20:28:58   
Cyber Dream
Member

quote:

Not Supported. Shouldn't really be suggesting that we're basically copying other games systems. I don't want to feel like I'm playing Clash Royale or Clash Of Clans. This isn't that kind of game hence why I don't support it and many of my friends would agree this wouldn't really be fun at all.

If you don't support copying other game systems then why aren't you protesting the current war cycle or should I say "SEASONS". It was stated that it was put in place to mimick other games.

Btw, I support this. But the only issue I have with this is ranks. Maybe put in a combat rating to go along with this? Give each piece of gear a number based on it's stats/level/ and cores and give the player it'self a number when he/she reaches 40 and determine that number based on their rank. The total number would be their combat rating. This way, only players with a similar combat rating and trophies would be matched against eachother.
AQW Epic  Post #: 8
6/23/2016 20:39:34   
Greed Redemption
Member

Well I don't want this game to have to copy everything other games have you know what I mean I don't think it's bad that some things are done but trophies aren't for this game.
I also don't like the war cycle for it's very repetitive and the prizes I normally don't fancy at all.

< Message edited by Greed Redemption -- 6/23/2016 22:05:28 >
Epic  Post #: 9
6/24/2016 15:28:43   
shadow.bane
Member

@Nowras lol many many ratio freaks will drop there trophy level not caring about influence/credits/arcade etc... just to get 100 % ratios like including me I wouldn't care about influence/credits etc influence show's nothing and there is many many ways to get credits such as gifting arcades no lifing ed etc...

Edit : ratio is more important for me than influence/credits etc...

< Message edited by shadow.bane -- 6/24/2016 15:29:26 >


_____________________________

Bane Hallow The Last Shadow Fiend.
AQW Epic  Post #: 10
6/25/2016 9:48:46   
nowras
Member

@Shadow.Bane

Firstly, If you drop your trophies, it means, you have lost some battles.
Secondly, After you win too much again, you wont notice that your trophies increased and you will have to drop them again which means doing the same number of losses as the number of wins you did before.
So, what's your point now?
AQW Epic  Post #: 11
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> Trophies System.
Jump to:



Advertisement




Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition