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RE: =ED= Winter Balance Suggestions

 
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10/22/2016 9:17:25   
SouL Prisoner
Member

@ #14 Your expectations are probably bigger than Donald Trump's lol.

Suggestion #15

P.S: Another suggestion: Increase Nightmare egg drop rate. 100 wins against Caden and still not a single drop. Maybe 5 years back i would have loved to NPC, but not anymore. Please fix this.

< Message edited by SouL Prisoner -- 10/22/2016 9:18:59 >
AQ DF MQ AQW Epic  Post #: 26
10/22/2016 12:56:41   
CHRoOMAX
Member
 

Suggestion #24 - I think it is;)

5 focus builds are too similar and don't have enough variety. Some classes need serious changes.

1. Bot damage shouldn't only be improved with technology. Make bots have a variety in terms of improvements. Some bots could be improved wth dexterity while others with support etc.
2. Legendary rank removal. To my knowledge a level 35 could be matched against a rank 100 level 40. Not fair.
3. If suggestion 2 isn't an option, increase the passive buff a lower level would get when being matched against a higher level.
4. Mercenary class is too weak. Strength builds don't work any longer and you need to be able to regain energy effectively somehow.
5. Buff Static smash or invent a whole new skill for Mercenary class.
6. Double Strike and Berzerker shouldn't require using a Club/Maul. Swords should 'off course' also be accepted too.
7. Make every energy gain spell more equal in general. Every spell should have a similar energy output as 'Battery Backup'.
8. Add more classes. Another way to balance Epicduel would be to add a larger variety. More viable classes = more balance.
7. Make every skill be improved by stat. Maybe Field Medic could be improved by support or even Health.
9. Buff the 'Fireball' spell on Blood Mage class and switch out bloodgeon for Berzerker = make Blood Mage strength build viable again.
10. Debuff the Azrael's Anguish P/E somehow. Right now it's pretty much the only viable gun to use as you'd be in a significant disadvantage if you don't use it.
11. Rebalance some active cores.
12. Juggernauts battles need a fix. A level 40 juggernaut should't get matched against two level 34's. Two level 30's - 32's is about the sweet spot IMO.
13. Make level progress quicker and/or easier. As soon as you hit level 35, you meet hell. Constant level 40's is not a nice experience = make players more equal = more balance. A bit cheeky I know, but hey, I think most players would like it!

That's all my suggestions for now;)

#MakeEpicduelGreatAgain
Post #: 27
10/22/2016 15:29:33   
.Lord Ginger.
Member

Suggestion # 24.5 by Lord Ginger

@#24, Level 40 rank 100 can't be matched up with 35s, only 38s and higher.

Need to find someway to take out ranks and underdog mode. Give rank players like 15k credits per rank slot bought or something. And if over 100 like 5k for every extra rank. Something like that.

Ranks are broken and we should continue back with the level system, and we can add more skills instead of doing ranks.


< Message edited by .Lord Ginger. -- 10/23/2016 22:05:13 >
AQW Epic  Post #: 28
10/22/2016 18:17:31   
  Exploding Penguin
Moderator


#25

Improve scaling rate of crits, blocks, and deflects by a massive amount. Raise max crit/block/deflect chance to 95%.

Nerf impact crits/blocks/deflects:

NOTE: The following numbers are simply estimates and will obviously need to be tuned finely
Crit bonus damage lowered by 75% of what it currently is. Crit defense ignore changed to ignore only 15% defense/resistance. Deflection damage reduction now calculated before critical bonus damage is factored in.
Deflections now reduce damage by 10% instead of their current value
Blocks now reduce damage by 20% instead of their current value

Block chance scaling is slightly slower than deflection chance scaling. Critical chance scaling is marginally slower than block chance scaling.
Epic  Post #: 29
10/22/2016 18:25:10   
8x
Member

The fact that half the people here can't even follow a simple instruction makes me doubt their ability in providing good feedback or suggestions.
Epic  Post #: 30
10/22/2016 19:40:30   
.Lord Ginger.
Member

Suggestion # 26 by Lord Ginger

Just going to state some quick facts about build that need to be viable/ some buffs(these may happen with the strength buff)

Strength Massacre BH

Better Strength Tech Mage
Focus Tech Mage
Caster Tech Mage

Strength Cyber
Better focus Cyber
Massacre Cyber

Strength TLM

Mercenary-Strength, Focus, Support.

Strength Blood Mage
Better focus Blood Mage(better parasite)





AQW Epic  Post #: 31
10/22/2016 23:38:09   
jeremiah1994
Member
 

quote:

Suggestion #27 by N A T U R A L I S T

Here are some changes I would like to see. trying to not bring up what i have seen already

#1 bring back wars that have some cool features such as the old inferno wars, I find these wars now to be mediocre nothing really that fun. I loved the idea of achievements for the wars and vs. the vault or boss type.

#2 Maybe make tournaments such as a group of people within the same level can join/register for a specific event within the game and the last one standing gets an achievement or prize of some sort.

I think the game just needs more things to do kind of repetitive some times. need a variety of events and things going on to spice things up.

< Message edited by jeremiah1994 -- 10/22/2016 23:39:15 >
Post #: 32
10/22/2016 23:43:53   
jeremiah1994
Member
 

Also for the tournament there could be a buy in of like 1k credits and winner takes all. like a group of 20-50 players
Post #: 33
10/23/2016 10:45:58   
Amethystlock
Member

When playing a year ago -- time's going by too quickly ^^; -- blood mages were in most battles I came in. Very normally, it was "they hit first, steal energy over two turns, rage on their third turn" and the focus 5 tech mage is doomed to hit the ground face first without a super-charged goodbye--or much else as a parting gift. There was the constant grief of blood mages taking over da city. Strategies to prevent the imminent rage of blood mages came to nada. I'll stop myself before getting too much into the story. This always striking first (if I'd gone first I coulda won so many battles!! I know these bloodmages are support builds for better First Strike Chance too, but it's become a battle of whoever attacks first will win) rapid rage gain, high hitting, low cool-down, passive energy stealing over two turns popularity is...death. Win ratio is more than twice as much as loss ratio(so many unimaginable bouts of bad luck, almost no luck to smother in wins), but if I keep going, that'll change with many constant heartbeats...lost.

Edit: If there is indeed a way for focus 5 tech mages to counter bloodmages, need it. And I do like, and am surprised, of all the level 35 cap suggestions -- after 35, we're typically at our strongest in terms of the skills we need, every skill point we need is filled up. If the cap is 35, any skills we like that have recently reached max lvl at that stage won't steadily decline in usefulness as our levels progress and the skills we like do none of that growth anymore.


< Message edited by Amethystlock -- 10/23/2016 18:21:48 >
AQ DF MQ AQW Epic  Post #: 34
10/23/2016 18:15:00   
Wartank9882
Member
 

Suggestion #28
1. Lower the amount of exp to Rank up to half of what it is now. So that everyone has a chance to catch up in ranks.
2. Lower the effects under dog. Players that work hard to rank up should have a slight advantage in battle. Underdog gives the person with lower ranks a better advantage.
3. Increase the amount of credits and exp for 2v2 battles. You can get a lot more credits and exp from 1v1 then you can in 2v2. ( and this is coming from a character who primary does 1v1) but I want the credit balance to be equal.
4. Finally fix strength builds. It gets boring doing the same 5 focus, dex, and support builds. It would be nice to be able to switch it up with a strength build. You can do this by un nerfing certain skills like fire ball and increase the damage per stat of strength.
Post #: 35
10/23/2016 19:37:38   
  Battle Elf
has ten 1v1 wins


This thread is for possible suggestions to improving EpicDuel balance. This is not a discussion on why passive skills were removed. Further off-topic discussions will be deleted.
AQW Epic  Post #: 36
10/23/2016 20:31:23   
.Lord Ginger.
Member

Suggestion # 29 by Lord Ginger

Energy Meta.

We need to take out the infinite energy system of EpicDuel. This can make battles too long and frustrating for players. We have things such as Static Grenade,Static Charge, Static Smash Battery Backup, Energy Parasite that help extremely with energy. These skills need to be changed to where they don't have such an impact on the game, but still one where they are used.

Also I advocate for new cores to put in weapons, that are mini passives

The mini passives are only equippable to an aux so people can't stack them.

Small Version of Hybrid armor, Mineral Armor, Shadow arts(old version), blood lust, plasma armor.

Also buff the other armor cores so the endless armor with +15 doesn't stay the best armor core in the game.

< Message edited by .Lord Ginger. -- 10/23/2016 22:01:41 >
AQW Epic  Post #: 37
10/23/2016 21:26:12   
Dual Thrusters
Member

Suggestion #30(Chronologically #28) by Dual Thrusters

- Make retraining character and/or weapons free because some people quit due to being broke, but needing a new build.
- Lower the price of older bots every year, so people won't just stick with IA
- Add consumable cores to vendbot based on the current promos
- Would it hurt to increase credit rewards to 45(own level), and then decrease varium prices?
- Underdog only applies against players who have actually bought ranks
- Add bots in 1v1 if a match cannot be found within 30 seconds. They will have a higher level than the player and earn normal rewards.



Here's a list of our wacky suggestion order as of this post (note that I did not include posts that were obviously not suggestions):

1(Soul)
2(Satafou)
3(OWA)
4(Machaar)
NoNumber(Barcode)
NoNumber(Front)
5(LordGinger)
6(Abdi)
7(LordGinger)
8(GoldShock)
9(SonicTbear)
NoNumber(Abdi)
10(JosiSparkles)
11(Xendran)
11(JunnyOsan) <--------------------Ninja'd by 23 seconds
13(SSM) <---------------------------Saved!
NoNumber(anonymous92)
22(Pryal) <--------------------------OK then ._.
15(Soul) <---------------------------Saved!
24(ChroOMAX) <-------------------when someone tells a bad joke and you just go with it
24(LordGinger) <-------------------Ninja'd by 2hours 33Minutes?
25(Exploding) <---------------------accepts fate
26(LordGinger)
27(jeremiah) <----------------------double post, counts as one
NoNumber(Amythestock)
28(Wartank)
29(LordGinger)

Thats a total of 27 posts

< Message edited by Dual Thrusters -- 10/23/2016 21:35:32 >


_____________________________

MQ AQW Epic  Post #: 38
10/24/2016 0:47:24   
Lucasxyo
Member

Suggestion #31 by Alpha Dude

1.Remove all new cars,morphs,every vehicle beside bikes,beacuse those items just don't fit int ED unvierse,bikes do.
2.Make weapons with stats and level requirement,remove cores or if you will keep them just don't make promo weapons with cores,make that everybody can but any core on any weapon,so everybody won't use the same items.
3.Nightwright and Charfade should draw items again,all of the items drawn by players are not at that skill level.
4.Remove legendary,make level cap again.
5.Make this game competitive again,make that players can se each others wins and loses.
6.Make in-game events such as Infernal War,Frysteland etc..
7.Make every class unique.




I am really looking forward to play ED again :D

< Message edited by Lucasxyo -- 10/24/2016 0:56:14 >
AQW Epic  Post #: 39
10/24/2016 7:26:52   
Front45
Member


Battle Elf
Everything new is well forgotten old

if you do not know love her or not love, first u must lose her, for guess how important is she for you. for example we lost passive skills, and then guess that they were precious for us, we liked it

That's why we wanna back them. it's our game, we playing. why you are not saying about the biggest problem? biggest problem of ed is ranks, because when i am 1 rank and my opponents are more than 50 ranks and i am losing without a chance, i have no wish to play. there must not big difference between each other, but 100 rank player always will beat 1 rank player. that's problem, that's why people quited

no matter change balance anything, first you must delete these ranks, which no one likes, no one

i am not playing 1 vs 1 anymore, i am only 2 vs 2, but i miss play 1 vs 1. anyway it's unfair because of ranks

< Message edited by Front45 -- 10/24/2016 7:35:44 >
Post #: 40
10/24/2016 9:57:48   
shadow.bane
Member

Suggestion #32 by Bane.Hall0w

1 - buff the debuff skills (smoke, malfunction etc...)
2 - underdog mode for 2 vs 2
3 - as for jug a 3rd passive slot for armors that can only be effective in juggernaut battles that decrease damage taken (and energy pool) by 20 % and increase damage dealt by 20 %
4 - faction Co-leader
5 - lower rank cost from 15000 to 10000 per rank slot
6 - lower ranks experience needed from 7500 experience to 6000 - 6500 experience
7 - make rank 61 ---> 80 unaffected by underdog mode or give heal extra points like + 30 heal not + 20 and energy efficiency to - 15 from - 10 on cores
8 - make class specific weapons have same stats as a sword have (by Lord Ginger aka Sheik)
9 - fix the first turn calculation in rank 110 I never started thought it was normal now at level 22 all higher level with base support start first for some reason... e-level is bugged -_-

< Message edited by shadow.bane -- 10/25/2016 12:08:34 >


_____________________________

Bane Hallow The Last Shadow Fiend.
AQW Epic  Post #: 41
10/24/2016 11:39:58   
Elrite
Member

Suggestion #33 by Elrite

2- Make each equipment have its own stats, and also level requirement like they used to before. I know this is a long shot but please bear with me. Old/average looking equipments would have stats suitable for low-medium level players , while the better designed ones have stats that suit high level players. This can be implemented and would and would make the game much more fun and enjoyable to all of us, so that we can find a motive to farm credits / purchase varium to buy new weapons and equipments with different stats and stat combonations. We could even have a poll to see what players think.

3- More credits and exp after each battle.

Personally, if at least the two first suggestions seem doable to you, I think it would be wise to try and implement them. It will guarantee a huge increase in playerbase and returning players and will most definitely revive this game. Thank you for taking the time to read my suggestions :)

Passives will not be returning. ~Battle Elf

< Message edited by Battle Elf -- 10/24/2016 12:22:55 >
Post #: 42
10/24/2016 13:54:33   
VanitySixx
Member

Suggestion #34 by VanitySixx

- Decrease the scaling of robot damage with tech after 105 tech (+2 every 4 ticks)
- Increase the starting damage of "Bunker Buster" by 10.
- Boost the base/increased levels of "Adrenaline Rush" by 3%.
- Decrease the % increase of "Mark of Blood" by 3% per level.
- Decrease the % increase of "Bludgeon" by 3% per level.
- Decrease the energy cost of "EMP Grenade" by 20 per level.
- Decrease the damage of "Stun Grenade" by 5 per level, and decrease the stun chance to 22%,
OR increase the energy cost by 15
- Raise the cool down of all Multi attacks to 3
- Decrease the scaling of "Energy Shield" and "Defense Matrix" to +15 per level.
- Decrease the damage scaling of Auxiliary weapons after 105 support.
- Decrease the scaling of Dex-Defense and Tech-Resistance after 110.
- Decrease the scaling of Strength-Damage after 101 strength (+2 every five ticks).
- After a total of 116 strength, health decreases by 2 for every additional point added.
- After a total of 115 dexterity or technology, decrease energy by 2 for every additional point added.
- Lower the base energy of all classes by 20.

< Message edited by VanitySixx -- 10/24/2016 22:20:06 >
AQW Epic  Post #: 43
10/24/2016 18:59:10   
EpIc12121
Member
 

I totally agree with anonymous92 & LordAbdi, yes.. bring back Agility(Bonus Defenses, +1 +2 & 95 HP. Less on the 10x because its damage scaling is insane, like people abuse 100' stat on Dex with such a powerful Multi and stun or even Supp with Multi.

1. To counteract 100 stat abusers: lower cap to 35 (Then "slowly bring out higher caps in baby steps 36,37,38,29,40,41,42, maybe higher instead of Legendary Ranks.
2. Multi NEEDS a nerf, Phy and Energy in damage if you had already played you would agree with..
3.Bring back some pretty sweet skills such as TLM Double Strike (Sword use)! I also agree with Frenzy giving more HP and less Energy.
4.Berzerker Sword use too, and Maul. Give some skill freedom! (on sword use and club)
5. Field Medic actually needs the "Cool down decreasing from 4 to 3. either that or re-create Health Boosters. Because healing is rarely used in PvP and is pretty much too long of a wait. Doing this will hopefully get it out of a stuck corner and people may consider a more tactical 5min fight. (Like it was before).
6. Lower all costs of all skills and buffs prior having Agility/ 95 HP - 100+ players choice to go above 100.

Can I just also state TLM Field Commander is pretty useless so replace it with a skill: Zerk or maul with a chance to stun? Also maybe make Cyber EMP grenade like Static for an extra benefit of MP since EMP isnt that great. Also Mercenary's Adrenaline Rush.. who uses it? Change it to Frenzy maybe similar to TLM but not exactly due to the variety of their skills! (Keep static also for extra MP. Thats all from me

Post #: 44
10/24/2016 19:20:09   
One Winged Angel1357
Member


I see a lot of talk on ranks here, and we have talked at large on ranks previous to this, but the key issue with ranks is not their existence but that they exist in PvP as function so differently from a traditional level but are treated in the same manor as one for match making.
Ideally we could move ranks over to PvE and cosmetic bonuses only which would solve some late game balance issues.

Hotfix idea would be disable them for PvP and implement a poll at Rabblefroth asking which three perks from a list of say 15 they would like for legendary ranks and once the data is in the developers can rework Ranks into a way the community would like that also doesn't destroy end game combat.


With such a fix in place you would then need to rework Underdog mode to account for the real power increase between levels being skill differences, weapon modifiers, and more health/energy all of which are not accounted for in the current underdog mode as that would potentially break in the late game due to the power gap having a different cause being Ranks.

From there you can finally start addressing the outlying issues with Jugg and 2v2 as you would need to fix your existing broken systems before adding more systems that reference them
AQ DF AQW Epic  Post #: 45
10/24/2016 20:16:45   
Greed Redemption
Member

Let's do what it takes to fix this game. I grew up with it and lost hope over and over again. I am back to see how this rolls out. We can do this is long as we're serious and work together. We need this community to become strong again! our community is very independent and that's what I love about the people. Let's make Epicduel Epic again.
Epic  Post #: 46
10/24/2016 22:21:53   
Xendran
Member

In response to Suggestion #28 by .Lord Ginger.

quote:

We need to take out the infinite energy system of EpicDuel. This can make battles too long and frustrating for players. We have things such as Static Grenade,Static Charge, Static Smash Battery Backup, Energy Parasite that help extremely with energy. These skills need to be changed to where they don't have such an impact on the game, but still one where they are used.


While these skills do need to be changed to be balanced with each other, the true thing causing infinite energy is your ability to convert it back into HP infinitely many times as long as you keep surviving between heals.
Your HP is basically a cap on your energy, even with infinite energy you are out of energy when your HP reaches zero because you're dead and can't do anything with it.

Generator is an example of a good way to do healing. It generates resources at the cost of a turn, being a one time use, and taking up the core slot. This is nicely balanced compared to spamming level 1 field medic.


In response to OWA:

quote:

I see a lot of talk on ranks here, and we have talked at large on ranks previous to this, but the key issue with ranks is not their existence but that they exist in PvP as function so differently from a traditional level but are treated in the same manor as one for match making.
Ideally we could move ranks over to PvE and cosmetic bonuses only which would solve some late game balance issues.


Hotfix idea would be disable them for PvP and implement a poll at Rabblefroth asking which three perks from a list of say 15 they would like for legendary ranks and once the data is in the developers can rework Ranks into a way the community would like that also doesn't destroy end game combat.

With such a fix in place you would then need to rework Underdog mode to account for the real power increase between levels being skill differences, weapon modifiers, and more health/energy all of which are not accounted for in the current underdog mode as that would potentially break in the late game due to the power gap having a different cause being Ranks.



While this is true to an extent, there are some things to consider.

1. If legendary ranks give an advantage, they are just an extension of the already excessively long levelling process you have to go through to reach the real game which is equal fights against level capped players, where the better player and better build wins.
2. If legendary ranks are completely negated by underdog mode, it's a waste of resources to add combat benefits to legendary ranks and they might as well not exist.
3. Combat benefits that are then negated by underdog mode provide a pretty terrible feeling to a player having to grind such a ridiculous amount for ranks.

Because of these, it would make more sense for a rework to be something cosmetic. Things exclusive to legendary players of certain ranks that other people can see.





< Message edited by Xendran -- 10/25/2016 0:39:12 >
AQ DF Epic  Post #: 47
10/25/2016 1:13:15   
One Winged Angel1357
Member


@Xendran and as you have said in the past the time to the actual competitive game is far too long so removing ranks from the climb would also serve to decrease the time in the games incredibly long tutorial
AQ DF AQW Epic  Post #: 48
10/25/2016 7:31:27   
EpIc12121
Member
 

Bring back:

Juggernauts by lowering the opponents levels.
Agility - Bonus stats/defenses.
Health Boosters OR lower Field Medic from 4 to 3.
Double Strike for sword AND club.
Frenzy with more Health gain and lowered energy.

Things that need a nerf:
Azrael Gun. (Force).
Multi's Damage.
Overload Stun OR malfunction since people abuse Support).
10x Balance. Lol









< Message edited by EpIc12121 -- 10/25/2016 7:32:21 >
Post #: 49
10/25/2016 8:33:00   
JunnyOsan
Member

Hey ,Mr.Battle_Elf .
Please add back the mission

http://epicduelwiki.com/w/Pre-game

I have the Present A,B,C for two years now.

And Mission http://epicduelwiki.com/w/OneX6
AQW Epic  Post #: 50
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