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2/20/2017 18:04:42   
hello there
Member
 

I was thinking about posting a complaint about juggernaut but i figured , I would reach the nay sayers who would say it was fine , So i made a character.

And didn't just play juggernaut but 1v1 and 2v2 the results were interesting.....

Btw i lost connection once in a juggernaut match....

Anyway here goes....

http://imgur.com/a/LkxLC

Please discuss...

Fyi you can see a few things from my record.... My 1v1 says I'm above average, You can see where i ran into the juggernauts in 2v2 and my win % got devastated in fights that were near impossible to win, Anyone average+ is pretty much unbeatable in juggernaut,,,, As i went on to prove with the screenshot...

< Message edited by hello there -- 2/20/2017 20:39:49 >
Post #: 1
2/21/2017 12:18:05   
8x
Member

I hope you had fun playing, because everyone already knows that juggernaut is broken.
Epic  Post #: 2
2/22/2017 13:02:34   
hello there
Member
 

Actually most juggernauts you face just claim it's because your a noob you lose the match.... Which is why i decided to provide hard evidence this is far from true...

Here's an updated screenshot with far more battles , Still just one loss from a disconnect.

http://imgur.com/a/tWwbT

Not sure the staff leaving a mode in a state where a 99-100% win rate is a attainable is sending a signal they want to .... This should not be possible for the most talented player to achieve anything above 90% really, Never mind 99-100 if it is the game is horrifically broken and needs urgent attention...

Just my opinion though
Post #: 3
2/22/2017 14:42:18   
  Exploding Penguin
Moderator


As far as I'm aware, there aren't any current planned changes to juggernaut unfortunately.

My personal advice is to take comments from players in-game with a grain of salt. Some people can be pretty toxic there, and clearly don't know what they're talking about.
Epic  Post #: 4
2/22/2017 15:03:23   
hello there
Member
 

Trouble is . This needs fixing

Why?

Because its just grossly unhealthy , 2v2 is now unplayable for anyone looking to have fun , even the experienced players dont stand a chance if they land in juggernaut, So what are people supposed to do?

Just 1v1 and leave all the juggernauts npcing?

Its not a healthy environment...

For example on the daily lbs at this point their have been around 3000 juggernaut wins.......around 400 2v2 wins...................thats the entire top 20 on both daily lbs....

< Message edited by hello there -- 2/22/2017 15:15:56 >
Post #: 5
2/22/2017 15:40:17   
8x
Member

Juggernaut is just a drop in a bucket of problems.

The reality is that devs have been reassigned. It doesn't matter how much something needs to be fixed, if there is no easy way of fixing it, it simply won't get fixed.

If they (the AE) decided to stop development on a game, what possible reason could they have to go back just to fix one complicated problem and leave the game alone again?

Yes, the juggernaut is broken (among other things). Everyone knows that (including the devs). Unfortunately, nothing will be done about it.



Edit: Might as well add this... You mentioned healthy environment? What about the 24 hour competitions that have been going on for years now? ED is no stranger to unhealthy environments.

< Message edited by 8x -- 2/22/2017 15:44:26 >
Epic  Post #: 6
2/22/2017 16:46:01   
Mother1
Member

Hate to say this, but the entire game itself is broken and needs a massive and I mean massive amount of reconstructive surgery to be fixed. Even worse is the ED bosses (AE) has called them away to work on AQ3D so this problem (which already is a mess) won't be fixed anytime soon along with the other issues the game has.

There are so many problems I won't even list them seeing as I would have a mountain of them in one post.
Epic  Post #: 7
2/22/2017 16:52:16   
  WhiteTiger

Majestic Feline of AQ3D & ED


^That's exactly why they were reassigned. AE sees no point of continuing development of ED given current market trends, so their choice was to either focus their efforts on AQ3D and hope to get that right, or have the ED devs work on their own project (ie. ED 2). From a risk mitigation perspective for a company that doesn't have millions of dollars in the bank, their choice was the only logical one.
AQW Epic  Post #: 8
2/23/2017 7:09:49   
GoldenNeo
Member

I've played Juggernaut during the Gamma and pre-Delta phases, and I can tell you that there is a LOT of difference now, first of all the NPCs on juggernaut, ofcourse the devs would need to compensate because the Juggernaut has been dead for a good time there, ofcourse a lot of players would complain that Juggernaut is unplayable. If I remember completely, players would "alt" to win Juggernaut faction champs, (which I think what the most faction with the most Juggernaut champs did) which is ridiculous in my opinion.

NOW that juggernaut is playable again, another player like you would complain, i think youre searching for balance, on Juggernaut? But the game is the most balance point right now.
I've been playing juggs again, and I've lost a good amount since then because THERE ARE PLAYERS who knows how to beat a juggernaut because they use their NPC ally efficiently.

At this point Juggernaut is playable again, I have to admit I appreciate the free wins alot LOL and I also admit that repetitive gameplay like Jugg right now is boring, but it's so much better back then when it was unplayable.

AQW Epic  Post #: 9
2/23/2017 8:35:59   
hello there
Member
 

quote:

But the game is the most balance point right now.


I'm going to ask, Are you serious, Did you look at the screenshots i provided, You think 250 wins-1 loss is balanced, You can say this with a straight face? Like seriously, I'm really trying to respond without sounding off..
Post #: 10
2/23/2017 8:54:04   
GoldenNeo
Member

Yes I am serious. Have you even thought of the past phases in which, NPCing actually counted as 1v1 wins??
AQW Epic  Post #: 11
2/25/2017 0:18:47   
Mother1
Member

@ Hello There

I take it you haven't played juggernaut before Omega because before omega came along Juggernauts had win rates that while not as high as they are now were still up there. A 90 - 95% win rate was possible back then and it was done without NPC. So what you are seeing right now is basically what happened in Delta, and even when Juggernaut first came out (where the jugs would win high win rate)

As GoldenNeo mentioned the only time when Jug went almost dead was when omega came and literally destroyed his battle mode until recently.
Epic  Post #: 12
2/25/2017 1:31:18   
NDB
Member

Yeah, back then you could easily have 250 to 1 1v1 wins with NPCs, even 10,000 to 1 if you were really dedicated so this really isn't much different. When Jugg mode was first released, Juggs were easily getting 250 to 1 as well. It might be wrong, but everyone likes to win so I see no reason to complain. Unless of course you actually wanted a challenge, but we all know that that's impossible without a larger player base so it would actually be PVP seeing as the game is basically dead.
Epic  Post #: 13
3/1/2017 11:39:14   
hello there
Member
 

The reason to complain is 2v2 is now completely unplayable up to about the low 20s as with an npc or a real partner you simply dont have the stat or skill points to take on a juggernaut with a 20% buff,

And even when you get into the mid 20s the odds of winning against a juggernaut with an npc are VIRTUALLY 0 maybe 15%-20% exceptions don't make it okay, And to win with a real partner when you can be facing 37-40 juggs in the mid to high 20s, You both need to be not only good but have very specific builds that actually mostly , DON'T work well in 2v2 and are unreliable....

That's why it is bad....Because of the impact it's having on 2v2.....Which is why the daily lbs are getting to resets with 300 juggernaut wins in position one , and 50 or lower in position one on the 2v2 board....
Post #: 14
3/1/2017 13:45:13   
HwarangxDxArcher
Member

Actually 2v2 is not enjoyable not until lvl 20, but until lvl 35....

That's just how broken Juggernaut's passive are...
DF Epic  Post #: 15
3/1/2017 14:39:10   
hello there
Member
 

^ I completely agree, A bad juggernaut though is beatable mid 20s upwards but anyone average or above your pretty screwed without a very specific build and a none npc partner, And even then the deck is stacked against you....

But i knew some would point out the 1/50 situation in the mid 20 levels where you can win, So i was being diplomatic....

To me 2v2 is now a dead mode , because even at 35 when you have avoided all the juggernauts you will smack into 35+40 vs 2 40s , 2v2 isn't really viable till 38 + IMHO now, Which is why juggernauts face almost entirely npcs now, Because the few players here have all been forced into 1v1.
Post #: 16
3/1/2017 20:21:23   
Mother1
Member

@ Hello there

Well here is the thing. Your complaints now aren't anything new seeing as in the previous phase these complaints were running rampant as well. I can't count the number of "Juggernaut is not fair" threads because the player who faced the Jugs contently lost. Heck I even have some stories where I had my partners run away because like now a Juggernaut meant an almost instant loss (i say almost instant because there were cases where 2 good players could fight a jug and win especially near the cap levels)

@ HwarangxDxArcher

The reason why jugs got that passive was because players who jugged before this were getting destroyed due to the change omega made. Juggernaut sadly never had a balance where it was even on both sides. It was either

A) One side was completely destroyed by the Juggernaut (Gamma Delta and currently now)

or

B) The jugs were destroyed (The start of omega for high level jugs until now)

High level players wanted to be able to fight in jug without being destroyed due to all the changes made that indirectly affected the mode (Passive to active change from a few years back, adding costs to cores, the removal of enhancement ETC)

So this passive shield you claim is broken is just about the equal of the ehancements most jugs had for protection back in earlier phases. However it isn't passive shield that make the opponents punching bags but rather the NPC that were added to the battle modes.

The original reason they were added was because the player base was so low that matches in the battle modes (especially lower level one and Juggernaut matches) Took forever to start so in a desperate attempt to speed up wait times and get those low level players battles they added NPC's to the mix.

Personally I feel it was a well needed thing because as I mentioned the wait times for certain modes were extremely annoying and made people quit, however while NPC were suggested for 1 vs 1 and 2 vs 2 they weren't suggested for juggernaut.

There are many other issues this game has and as pointed out it has flaws upon flaws within the game that caused not just this problem but many others.

For example many players especially high ranked ones play Juggernaut because it is current the only battle mode that doesn't punish them for being high ranked due to underdog making many of the lower ranked player more powerful (Stat wise) then them.

I could go on about the entire mess that was once a thriving game but I will stop here unless you have some questions.
Epic  Post #: 17
3/4/2017 1:27:41   
goldslayer1
Member

quote:

Have you even thought of the past phases in which, NPCing actually counted as 1v1 wins??

I see no issues with NPCing (in the way it worked pre-Omega).
Getting rid of NPCs was one of the biggest mistakes by ED in the Omega update.
It completely negated the game's PvE aspect, causing EVERYONE to put their crosshairs on the only aspect of the game that was left, PvP and its balance.
And anyone who was semi active or active but not hardcore, ended up quitting cause balance sucked and there was no way to progress the character or escape the balance issues while still playing the game through PvE.

People wanted NPCs for 2v2 and Jugger mode a long time ago.
ED failed to deliver.
AQW Epic  Post #: 18
3/4/2017 7:04:36   
GoldenNeo
Member

There are no issues with NPCing, but OP had something to say about NPCs on juggernaut..

Actually you can still 1v1 NPC up to date, but it just won't count anymore
AQW Epic  Post #: 19
3/14/2017 10:27:50   
SouL Prisoner
Member

Just enjoy with whatever is left. Pointless complaining.
AQ DF MQ AQW Epic  Post #: 20
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