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=AQ3D= News October 25th, 2017: Darkovia Release Schedule

 
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10/25/2017 0:26:47   
  WhiteTiger

Majestic Feline of AQ3D & ED


quote:

Artix Krieger | Tuesday, October 24, 2017

DARKNESS IS COMING
In Darkovia, a land cursed by eternal darkness, the Vampires and Werewolves lock fangs in a deadly war! What caused the tense peace between these two factions to suddenly snap? More important, why are they fighting so fiercely over the small town of Darkhurst? Does it possess a secret or some sort of terrible prize? A ShadowSlayer has appeared in town to help protect the townsfolk-- but in a conflict of this size, they cannot do it alone.



Darkovia Saga Release Schedule
The Vampire vs Werewolf focused saga was originally slated to be released over 3 releases. Realizing we are already at the end of October and not wanting to sacrifice any of the story by rushing it, we are going to *coughs* increase it to 5 releases. Wait... WHAT!? I know, that sounds crazy to increase the number of releases. However, by releasing the story arc in 5 vampire-fang sized bites, we are going to try to set a pace and tempo of releases that we can keep up with steadily. This means Darkovia will begin on Halloween/Mogloween and then continue through November alongside AdventureQuests 3D's other features and content-- including the highly anticipated new classes and The Dragons of Ashfall: Part 3.

  • THIS WEEK - Improved Classes LIVE Release
  • NEXT WEEK - Darkovia Part 1
  • THEN - Darkovia Part 2

    What level will Darkovia be?
    We are very eager to raise the level cap. The epic boss fight in The Dragons of Ashfall: Part 3 will increase the level cap towards 20. Which puts us in a sticky situation for Darkovia (Which was actually not intended until around level 35). So, for this question, I ask that you stand in my shoes and imagine you are responsible for making sure all players have something to look forward to. Here is our dilemma. Long time players will want the new content to be level 17-20. But the items you get from this release cannot make you overpowered for the upcoming Ashfall's Boss Fight. Which means, no matter what we do, it cannot be higher than Ashfall's content for THIS release. We could make Darkovia somewhere between level 8 to 15. But obviously that has no value for the higher level players (unless we add max level challenge fights.) It would help newer players that are struggling in the old content that has not been updated like Greenguard was yet. Finally, we could have Darkovia (or parts of it) scale to allow all players in. However, we just came off of two completely scaling releases, and may players (and the team) feel it is time to put more permanent content in the game at a specific level. I need to make the final decision soon, and would very much like to hear your input before I do. You guys are really clever, and because you have been playing so diligently, some "thinking out of the box" ideas may just pop :D



    The stakes are high and unrest assured that there is no silver lining to this cloud of impending doom.
  • AQW Epic  Post #: 1
    10/27/2017 8:24:41   
    brotherinlaw
    Member

    An interesting theory that I heard from another, altered slightly, is to raise the level cap and release low-mid tier 17-19 gear. Then for Ashfall, release mid-high tier level 18-20 gear.

    Another idea would be to stagger the level of the releases, starting with 15 and working to 20, then having the Ashfall finale be a level 21-22esque difficulty. And, if you guys had a system where dragon types were weak against something (like the Dragon Blade and some armor or whatever), you could give people something to farm for without having to even worry about what they got in Darkovia.
    AQ DF MQ AQW Epic  Post #: 2
    10/27/2017 9:26:44   
    XeNON_54
    Member

    @Artix
    I would very much like it better if you STOP CALLING US HEROES in the cutscenes.
    We should be called Adventurers. We are only here to assist you and share in the glory of defeating the BIG BAD not stand in the middle of the Spotlight.
    This game is staring to become another bad DnD fanfiction like AQW is right now.
    Post #: 3
    10/28/2017 14:05:43   
    brotherinlaw
    Member

    ^But, to be a hero is not necessarily to be THE hero. We have saved people's lives so we can be called heroes, in much the same way as you can call any soldier you meet in the real world a hero.

    However, as we have yet to accomplish any astounding feats, as this is just the beginning of the game, we might want to tone it down a notch. It is kind of ridiculous to kill a few undead then walk into town known as the 'hero', while legends of the time like Artix and Galanoth are usually just called 'paladin' or 'dragonslayer'

    Anyway, why'd you bring that up in this thread? It's kind of off topic...
    AQ DF MQ AQW Epic  Post #: 4
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