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RE: =AQW= Auto-Play Feature Idea: Feedback Wanted

 
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6/9/2018 16:59:47   
Poly
Member

quote:

Ninjaty: @above: There will always be people who will cheat to advance their own positions, no matter how well designed the experience may be. This holds true both in games and in real life, and has been a pretty consistent concept throughout all of human history, so I doubt it will end any time soon.

Unless the game comes with a button that completes all quests and gets you all items in the game, you can count on the fact that there is someone out there working to implement said button themselves.



If getting an item on average from a boss, for example, only took 10 minutes max instead of 1-2 hours, let them bot. It's not like 10 minutes is going to do any harm or give much incentive to bot when it can be obtained easily. IMO, don't eliminate RNG completely (as mentioned by someone else earlier) but if you kill had killed a boss 100 times already, I feel like I deserve the drop (and that's how others feel.) It shouldn't takes hours because that stuff is boring, which is why there is incentive to bot.

And for quests like AFDL, if I completed it, I want my stuff. After completing it multiple times and getting nothing, I've given up. Some people go the other route and bot because mechanics like this are terrible. Fixing this will reduce incentive to bot.

Most people (I would assume) only bot for end-game items and that is there call. Although it can't be eliminated completely, general day-day gameplay shouldn't feel like a bot is required like it is right now.


But we are obviously wasting our time giving feedback. An AE staff member is no where to be seen like usual, and will unlikely take any feedback. This thread is basically something for players to talk about to keep this dead forum alive, just like AQW.




< Message edited by Poly -- 6/9/2018 17:11:46 >
Post #: 51
6/9/2018 17:11:25   
Aura Knight
Member

RNG is just AQW's failed attempt at adding difficulty to an otherwise simplistic game and when it becomes a huge part of questing, no doubt it will annoy players enough to make them consider not playing by the rules we all agreed to. It's the game's fault for seemingly encouraging such actions. No one wants to fight a monster with very high health for a few 1% drops. That's just annoying and not fun. Before considering auto-play features I really wish AQW staff would look back at how some quests are designed and make changes to them so that the incentive to bot is reduced. I think this is a fairly reasonable thing to ask for.
AQ DF AQW  Post #: 52
6/9/2018 18:49:19   
majesticstar3800
Member

As I see it, and I've seen the game since Beta, AQW is trying to keep players engorged in gameplay for as long as possible. back then, damage was low and thus, it required many people to take down bosses and drops were less of a hassle. Now, we have crazy powerful classes (inevitably), and thus, bosses became more powerful in proportion. The story of AQW is a crazy amount of Power Creep which can be found in countless other games.

Botting is a hotly debated topic because AQW is supposed to be a casual point-and-click type of game. Anybody could hop on and whack a few monsters, complete some quests, and get some pretty nifty, cool-looking items. AQW over the years has created so many AC and Legend items and has emphasized the purchasing of ACs, Memberships, and "Limited-Time" items that the game is becoming increasingly more about the niche, the rare, and the luxury. Free players have been left in the dust, and I see it every time there's a new release. There are only a few non-AC, non-legend items in the shops, and many of the Merge free-player items require a metric ton of TIME to gather. Why go through all that time when you could just BUY ACs or get the member version? Free players are seldom given the spotlight, even as the clear majority. Most players aren't members, and most players don't buy ACs either. It's kind of insulting, even repulsive, and definitely off-putting when a company casts off the majority in favor of the paying minority. This isn't a new idea, especially in modern-day America.

The counterargument to that last statement is that those that are paying deserve special recognition and cool rewards. They keep the game "alive." I agree with this sentiment to an extent, being that both paying members and free players are given enough incentive to play. Members and AC buyers get what I feel is a lot of benefits, albeit fleeting.

I get that AQW is a F2P game, and to modernize and survive, the company needs money. I just think that the Auto-Play feature is a poor solution to a big problem; people who bot will use the Auto-Play feature and still care very little about the game itself. All people want are the rewards, and putting them behind a paywall will mean that they will attempt to circumvent the paywall with cheats. This may be difficult to justify, but if the staff started accommodating to the majority(the free players), there might be some revitalization of the game. A game that continues to worship the few, the many will leave. RNG is welcome, but only when there are more good outcomes than bad.

AQW's story is great. The 13 Lords of Chaos story was great, and there have been many wonderful events in AQW. Yes, the staff work extremely hard to create such awesome-looking items and fun classes. But all of that is useless if the average player can't enjoy those things. I know it's just a game, but that also means that there's more than one way to do things; this is my suggestion.
AQ DF AQW  Post #: 53
6/9/2018 21:49:43   
TFS
Helpful!


I'll keep this short, but this game's botter epidemic is the product of fundamentally bad game design, which I don't think I need to elaborate on. Integrating bots into the game (for ACs, I assume) will only serve to make those who play legitimately feel like they've wasted their time, while changing absolutely nothing at all for cheaters/botters. The only real solution to this whole mess would be making AQW's gameplay a bit more involved than "mash this button for a month" but we're long past the point where such a thing is a reasonable expectation.
DF  Post #: 54
6/10/2018 4:50:19   
Foulman
Member

If AE could make this game rewarding, engaging and actually fun, then maybe, just maybe, people would want to play the game themselves. As it stands right now, quests that require 1000 1% drops or 100 0.1% drops that don't actually guarantee progress feels like AE wants to kick their playerbase in the teeth. Nerfing quests because someone "leaked" the stats is just petty. Nerfing quests because they were a legitimate response to the pure insanity of these dead end releases is pure incompetence.

For those people who actively try to make a 2D flash player browser game even more "hardcore" than legitimately high quality console/PC/even mobile games, you have to stop. I'm sure you people know who you are.
AQ DF AQW Epic  Post #: 55
6/14/2018 11:22:01   
thulsa doom
Member

Well, I don't think I'm going to spend any more money on this game 'till I see what they're going to do as regards to this whole Autoplay abomination.
AQ AQW  Post #: 56
6/14/2018 20:57:09   
brotherinlaw
Member

I was part of a discussion with Alina and Geopetal on twitter, an one of the ideas they were looking at was to make it so you 'hire' an 'army', which then farms for a short period of time for gold, XP, Rep, or CP. I personally feel this could be a good method to, say, work on reputation while focusing on farming for items, or for former members to level up a class between memberships.

If executed properly, I think this auto-farming function could work much like the property mechanic in AQ: non essential, but, if used properly, could improve the gameplay experience. And this isn't just some lazy player, either. I'm a level 50 player with the BoA and, just recently, the Legion Titan armor. I know the value of hard-work, but I'd like too, say, get NBoD at some point in my life. I don't even have necromancer because my evil rank is probably 6 after months of farming.


Edit: also, for people complaining about the difficulty- suck it up! Games have been growing increasingly soft on players since they first introduced save systems or health regeneration. The problem is not the RNG. The problem is the resultant monotony when you increase difficulty while keeping the games super-simplistic nature. That's why they're trying this out, to Fix the same problem you all are complaining about.

So can we please stop the tantrums and the huffy, self-righteous attitudes pull up our big boy pants (not to assume any genders, of course), and calmly and politely offer constructive criticism to the team? Tell them in nice, reasonable, non-inflammatory terms why you feel the idea would not work, or what you think would need to be implemented in order to make it workable.

Seriously guys, this isn't the YouTube comments section. I thought our community was better than this, but today I am Dissapointed and down right disgusted with us. We need to be the beautifull, sensible community we have been for years, because, otherwise, I'd be willing to bet that the devolution of the AE gaming community would, inevitably, lead to the downfall of the entire company.

< Message edited by brotherinlaw -- 6/14/2018 21:21:43 >
AQ DF MQ AQW Epic  Post #: 57
6/14/2018 21:31:59   
Aura Knight
Member

I think we're fairly sensible in thinking we no longer care much for random chance being a factor in determining how much of a "challenge" the game has to be. Yeah, AQW is a simplistic game. You have classes with 4 skills and while some classes have their specific roles, their main purpose is essentially the same: help you not die while you're completing whatever task you're on. Considering the topic at hand, I'd say we're pretty reasonable. No one says we have to like everything the AQW team does but pretending like all their choices are perfect is a terrible thing. I don't want to pretend this plan is something amazing. I think it could be a mistake, but I'm also willing to give it a chance. And considering we don't know finalized details on this, as well as the fact they likely wouldn't want to do something that outright ruins the game, I think they deserve at least that.

AQW is not a difficult game but certain decisions have lead to the usually loyal players to lose faith in it ever improving. Is an auto-play feature the solution? Maybe, but maybe not too. Until we know what this will be like, it'd be hard to pick just one side of this argument. Currently I'm against this but leaning towards a more neutral view now that I know it won't be a "set up a program and come back a week later to get rewards" situation.

If the plan is to have this for rep, class points, gold, and xp farming, I think that's a mistake. Almost none of those are difficult to farm for. Annoying at times perhaps, but not hard. All you need is a bit of patience. Unfortunately, that isn't something AQW players seem to have now. And I'm no exception. Been playing this game since the very start and I have to say not a whole lot has changed. Sure, we have some new shiny stuff to get but what's the point in having nice items if the gameplay is as stale as it ever was. I do hope we see some changes that could make the game more enjoyable for everyone soon.
AQ DF AQW  Post #: 58
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