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Eternal Enhance and other Cores

 
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9/23/2018 1:08:47   
.Lord Ginger.
Member

This skill hasn't really ever been used since it's always been overshadowed by Eternal Protection.

Make buff from +2 on all stats to +4 on all stats (after the support is added back because apparently it got removed on accident).

Also, we still need permanent +6 cores. Maybe a legendary rank 50 thing, but still they need to be a thing.

Poison Barbs should get either a small poison buff (50 -> 75) or a tad damage buff (because it's weak now and not very useful)

I thought cores were going to be able to be removed and will be able to be transferred between weapons since many people suggested this and are for it, so I'm still waiting for this to happen.

There are currently like 4 sidearm cores - Azrael's Will, Icy Overkill, Pacify, and Energy Shot.

I'd like Icy Overkill to maybe get a 10% buff from 35% to 45% because it's not usable, Energy shot maybe a 10% buff, and pacify should do 100% damage.

Improbability gate should get another 5%

Hair Trigger is nice but is overshadowed by Azrael's (Maybe lower energy cost or make it ignore defense, maybe like 5%)

Bloodseeker Blast - Make it ignore some defense, maybe like 5%

Salvage - should be 100% damage

Concussion shot - this skill sucks and people hate pyro - but I mean - should be 100% damage

Spirit Thorns - Should be like 70-75% energy because the only reason people use this armor is for absorption and since you can buy it for varium, it's useless.

Frost Aura - should be like 30% on activation rate or make it removable - I like beast rider as an armor but the core holds it back (same with Frost Reaper armor)

Curse Aura - should be like 30% on activation rate or make it removable

Curse - People don't use this sword because the core is bad - y'all let us be able to take out cores from Frostbane and Frost Slayer so I feel like this should be true with this as well.

Same with anything, if this is Omega and it's a big dress up game, then people should be able to mix and match cores too
AQW Epic  Post #: 1
9/23/2018 15:24:07   
RaXZerGamingZ
Member

Poison Barbs is weak because it's uncurable i believe, if Eternal Enhance is to be buffed to +4 then Protection should be +20 or +25

< Message edited by RaXZerGamingZ -- 9/23/2018 15:25:08 >
Post #: 2
9/23/2018 15:39:10   
.Lord Ginger.
Member

That doesn’t mean poison barbs doesn’t need a buff

No, eternal protection shouldn’t be buffed to 20/25, eternal enhance is garbage. If you buff eternal protection to +20, then make eternal protection +5/+6, then buff every other core in the game to compensate for your wanting to buff eternal protection to +20/25

< Message edited by .Lord Ginger. -- 9/23/2018 15:44:41 >
AQW Epic  Post #: 3
9/24/2018 11:55:07   
RaXZerGamingZ
Member

It seems better to me to buff them like you just stated since i dont like how Eternal Enhance is basically Underdog which you can buy as an armor core, making it much stronger will be better
Post #: 4
9/24/2018 20:07:08   
racing.lo.mas
Member

1)I use Ethernal enhance since it came, while everybody preffered Eternal Protection. I'm fine with it, I don't see why it should be buffed. It works similar as underdog do, if you buff it it will be annoying as underdog was, since more stats means more chance of first streak, critical, deflection and block.

2)I don't really like the idea of permanent +6, that would mean that everybody will be using those passive instead of another one. Just think about it, you have the aux stun, which works once after a lot of matches and this passive which grants support. The last one gives you a big buff just because it increase some skills, your aux damage, and your critical chances. Obviously you will choose the stats passive because it brings a quite strong help in every match.

3) Icy Overkill: Support it. It used to be strong because it ignored a good ammount of defense and it increased it damage with strenght. Since gun increase with dexterity it's not worth it to lose your gun. If you go with a dex build, your main attacks will be gun and multy (stun grenade if BH or TLM). You can't destroy your gun, its like a focus 5 without bot. Also you have to know that azrael's will is pretty strong, you need a good reason to replace it.

4) Improbability gate: Yeah, it needs a small buff, since there are good aux cores; Hair Trigger and bloodseeker blast. Just a small buff, this core isn't that week.

5)Hair Trigger: No reason to buff it. I used to use it and it works pretty fine, one of the best cores for auxs. If you have energy efficient at max you only need 90 energy to use it, which its pretty low.

6)Bloodseeker Blast: Definitely no. It's the strongest aux core. Gives you a LOT of lifesteal (30%) its like a mark of blood at level 9, and if this is not enough, it also gives you critical chances by 25%.

7) Salvage: I guess its fine. its an interesting core, but I hardly ever could fine a use for it. It needs a buff, so we can start with full damage.

8) Concussive shot: It definitely needs a buff, it was never used since it came. Just saw it in a few games and it was really random. IMO it should cost less energy, I would change it to 90 energy and maybe 100% damage. It's not that strong and everytime you use it you will be trying to put in cd an expecific skill, if it takes another skill then you are only wasting a turn and you own energy.


9) Spirit Thorns: I know it needs a change, but im not sure about that buff. It might be too strong, at least against strenghts. Imagine they deal 200 damage per strike, then they are loosing 175 energy, its pretty much.

10) 11) Curse Aura and frost aura. I have talked about this before many times. The main problem with those cores is that they only work when someone strikes you. Other melee attack won't activate those skills. Nobody in the whole game use strike unless they are out of energy. If you have no energy then frost aura is useless. Moreover, you hardly ever strike and it only has a 15% chance. Then if you want to buff those passives you have to allow them to work for all melee skills and reduce chances to less than 10%. If all melee attacks can activate, then the probabily of getting it is quite high, sos you have to nerf a bit the %.

12) Curse: Maybe, since you can get almost all cores in shop. Then you should be able to take out cores from some weapons.
Epic  Post #: 5
9/24/2018 21:31:31   
.Lord Ginger.
Member

I thought eternal enhance would need a buff because it’s weak. Underdog is only really annoying for the first turn chance, not really anything else.

There are a few outliers who use the core and that’s fine, but it is a weak core to be completely honest with you.

Spirit thrown: it’d be 150 for a 200 strike, not 175; but I dunno what else to do. That’s the only usefulness of that bot, same with the bio borg

< Message edited by .Lord Ginger. -- 9/24/2018 22:37:56 >
AQW Epic  Post #: 6
9/25/2018 19:27:08   
racing.lo.mas
Member

To be honest eternal enhance its underrated. It gives a small improve, but this improve is actually destined to many things. Increase primary, secondary, auxiliar and skills damage. Increase buffs and debuffs; and also block, deflection and critical chance. Oh and I was missing defense and resistance.
It brings +8 stats, while the other enhance passives give +6 and they are not permament.


Spirit thrown: Yeah, you are right, 150. Hmm the problem is that this core is quite usseles, you have better posibilities. I guess that even if it took 100% energy it wouldn't be used anyway.



Epic  Post #: 7
9/25/2018 22:26:55   
.Lord Ginger.
Member

I’m just trying to help the core out.

There is a reason why hardly anyone uses it, and it’s not because it’s good and people don’t want others to know.

I personally have tested this core and swapped to eternal protection since it has won me way more battles than enhance.

I’m trying to help this core out, but if you don’t want it better then I guess you can argue with me all day.

With the +2, it increase your damage by like 4, and your defense by like 5, which is a 9 damage turn around, and eternal enhance gives you +15

< Message edited by .Lord Ginger. -- 9/25/2018 22:29:08 >
AQW Epic  Post #: 8
9/26/2018 4:43:01   
racing.lo.mas
Member

Don't take it personal! I'm just bringing my opinion since I use this core. Obviously I could support it, better for me cause I already use it, but thats not the way. I want a balanced game.
I have nothing with you, you could see how I supported most of your ideas.

Yep, it gives around 5 defense and 4 damage. Right is 10 defense less than eternal protection. However you are gaining a bit more damage and also block, deflection and critical chances (or chances to not be deflected and so on). This last thing is what people don't see, you don't see you haven't been blocked or that your critical was also helped by those +2 support. This is not visible and that's why people don't choose it.
Epic  Post #: 9
9/26/2018 10:44:38   
.Lord Ginger.
Member

Post Deleted by OP

< Message edited by .Lord Ginger. -- 9/26/2018 12:08:21 >
AQW Epic  Post #: 10
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