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Community Discussion: Universal Oversoul Tournament Ban List

 
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9/27/2018 23:39:40   
  Kiyone




Since were planning to have monthly tournaments. I want to make the experience fun for all. Where in tournaments certain characters would be too over powered or annoying to fight. To help reduce this when need bans on certain characters. Now I though this can be a good way to interact with the community. By having you guys help me create a go to ban list for when we need it. Where I like the community to submit to me whats should be ban and why. Where I will take your feedback and make a universal list. This list would be use as reference for future tournament. Say for example we do Neutral Tournament. We can't use the ban character from here.

So with that I need you to submit to me, either by posting here, tweeting to me at KiyoneAE, or message Kiyone at Artix Games Discord. What Oversoul character and cards should be ban. Please explain why is it to powerful is the game play mechanic to annoying, does it lag. Give me reason. Then after viewing what ya guys sent. Will see what gets ban.

Note: I do have final say on what is approve and depending tournament theme characters or cards may be unbanned to fit the theme.

Oversoul Banned List


Chaos

Earth

Energy

Fire

Ice

Light

Neutral

Shadow

Water

Cards
DF MQ AQW Epic  Post #: 1
9/28/2018 11:08:32   
ChaosRipjaw
How We Roll Winner
Jun15


For cards, this is probably redundant by now but definitely Iron Hide. Now I don't PvP often, but even through one match I've witnessed first hand how terrifying Iron Hide is. I fought Corn Flakes who had a bunch of Iron Hide cc, and with one Iron Hide CC every turn I couldn't even scratch him. Constant, regenerating invincibility to 1000 damage, which you have to get past first in order to even nick the shields and counter attacks.
AQ DF MQ AQW Epic  Post #: 2
9/30/2018 0:31:15   
megakyle777
Member

As much as I would love to bring Chaos or Fiend Drakath to tourneys and utterly curbstomp people with more honor, I'm going to have to recommend putting those 2 on the list. Their decks are far too powerful and if left unchecked would bring... well, chaos, to tournaments and make it a case of whoever has the highest drakath wins.
DF  Post #: 3
9/30/2018 14:00:55   
The Jop
Member

To add on to what has already been said:

Chaos
Only the Drakaths because of their attacks and Chaotic Flux really, all the other chaos characters are scrubs.

Earth
Great Pumpking, because of the accursed Iron Hide.
Rev & Taurus because of Petrify spam.
Tyrant Moose because of Earthquake and Petrify spam.

Energy
Volt Engineer and Abyssal Priest because of Supercharged.

Fire
Void Awakening because of Iron Hide.

Ice
Frost Dragon because of cheaper attacks for no reason.

Light
Bavaria Zwei & Queen Aegea because of Iron Hide.
Seraphim of Ver, Founder Champion, Templar because of Greater Heal spam.

Neutral
Monk, Clan King, and Orc Chieftain because of Iron Hide/Neutralize.

Shadow
Beta Void Pirate/ette because of Healing Spring.
Poison Drake because of Iron Hide.
Black Dragon for cheaper attacks.

Water
Soul Wyvern, Year of the Horse, and Human Fisher because of Healing Spring and Fresh Start.
Revonthurkey because of Iron Hide.

Cards
Iron Hide as previously stated, since 1000 defense each turn for 2 turns for only 5 energy is a bit much.
Earthquake since it's straight up better than Fireball for the same amount of energy.
Supercharged because it can turn any Energy character into Volt Engineer.



< Message edited by The Jop -- 10/10/2018 20:16:58 >
AQ DF MQ AQW Epic  Post #: 4
10/1/2018 7:04:47   
Chaotic3000
Member
 

Way to many bans jop, you solve most problem by banning custom ironhides, no need to ban every char with ironhide. Chaos, earth and energy bans are understandable, from the rest i only agree with queen aegea, since you are trying to ban the most powerfull characters that free players can get access to.
Post #: 5
10/1/2018 9:36:14   
ChaosRipjaw
How We Roll Winner
Jun15


Iron Hide is really scary if there are 5 of them in a row, but is 1 iron hide seems more like an annoyance than anything to me. Though it can really turn the tables towards the end of the duel.
AQ DF MQ AQW Epic  Post #: 6
10/1/2018 20:33:25   
The Jop
Member

Well, the main thing is Neutralize since that can't be CC'd. Probably a lot, but I just wanted to be thorough and let the judges decide.

Most of my thought process was that the characters have cards that can't be CC'd and so they are or potentially are OP. If anyone disagrees, I welcome discourse so we can get a fairer and more thorough list. Also more forum/Oversoul activity.

< Message edited by The Jop -- 10/10/2018 20:20:24 >
AQ DF MQ AQW Epic  Post #: 7
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