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11/1/2018 2:16:04   
racing.lo.mas
Member

New gift season is coming, and the main reason to create a group chat (a private chat with 2 or more players) is the following:
Some players like gifting together, they decide where, when and how much. However this is hard to do since all of them must talk in different chats. Even thought there was only 1 player organizaing everything, he/she should make everyone know the last decision, having to communicate to everyone chat by chat.
Moreover everybody has a group of friends where all talk between them. Now the only way to get all of them com,unicated is staying at the same place, what might not be cool if you want to talk about "private" things.
Another reason I've just found is faction members. Whatever you want to communicate to your faction members, you must create many private chats and write one by one or sent a private message (what is not too effective because sometimes you don't even see you have received a new message).

I believe this was already suggested, but I don't understand why it was't implemented. I think this is the correct time to do this just because the gift event is coming.

This will work like this:

1. You go to your buddy list.
2. Choose make a private group.
3. Before the chat is created, you will send invitations.
4. Your buddies can recommend you players to invitate (that's in order to invite people you don't have added). Your friends can only recommend players, you are the only one who can invite (If everybody could invite it would be a mess).
5. You can delete players from the group.
6. There's a limite of 10 players(counting yourself). You can invite more players but it will be explained later.
7. Everyone can speak twice, but after 2 messages followed you have to wait 5 seconds (in order to prevent spam/ long chat).
8. Everyone can hide another person messages (if you don't want to read what he says, if you dont want to argue, etc).
9. The chat leader can mute members. If someone is muted by the leader, he/she is unabled to speak but can read the messages. This is quite useful. If you are a faction founder and want to tell your members about rules/daily champ/any explanation, you can mute all of them, you will be the only one writting and they'll read. Another example is about gifts, if you are a gifter and you have some friends which you want to keep updated, then you can mute all of them and keep telling them your moves. This make this group chat quite formal and avoid a mess.
10. You can see who is on the group, who's the leader and who are allowed to chat.
11. If you are unabled to speak, you can send an alert that you want to be undisabled. This will appear only to the leader.
12. If you invite more than 10 players, everyone will be unabled to speak while they join. You can unmute them but with a max of 10 players. (Max players per group 50)
13. The group leader can make another player leader (but he will be replaced)
14. If the leader gets offline the group is disabled.
15. A player can have multiple groups but not more than 3.

Some exceptions about factions:

1. You got a special botton which says "faction chat"
2. There are 4 options: Invite only members, only officers, everyone and manual:
1)Only members: Invites only members of the faction. it will exceed the group limitation, and everyone will be able to speak, so everyone (not aply to leader) will be allowed to send one message every 10 seconds.
2)Only officers: Invites only officers of the faction.
3)Everyone: Invites everyone, however everyone will have their chat disabled. The founder will be able to allow players to chat (member or officer) but with a limit of 10 players.
4)Manual: You invite by yourself. Before creating the chat, you have to choose which players will be able to join. If you choose more than 10 players, then it will work as option (3). You can invite more people (from faction) after creating the group. An example of something that might happen: You create a group of 10 players and after everybody joins, you invite someone else. This player will exceed the group limit, so he will be automatically disabled.
3. Officers are also allowed to create groups:
1) The founder will be always invited.
2) The officer who creates the group will be the leader of the group.
3) The founder can not be muted or kicked.
4) The founder will be always leader of the group (if he joins), even thought there is another officer in the group.
5) The founder can remove leader from an officer.

< Message edited by racing.lo.mas -- 11/1/2018 4:12:47 >
Epic  Post #: 1
11/1/2018 3:52:40   
Romaian Master
Member

Yes! I love this idea! I'm for it.
Epic  Post #: 2
11/1/2018 10:19:09   
  Digital X

Beep Beep! ArchKnight AQ / ED


As nice as it would be, it does fall under the =ED= Frequently Suggested Ideas list. Please read this prior to posting.

Locking up.
AQ DF MQ AQW Epic  Post #: 3
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