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5/4/2020 20:11:15   
Demistic
Member

I tried to read through all the previous threads and entries, but there are just WAY too many, so I'm sorry if you have this already.

Collector's Edition ZardBane
level 153
sell back: 12102583 Gold
16 - 48 Light Melee
19% bth


Mana Scepter
level 150
sellback: 12102583 Gold
18 - 27 Water Magic
17% bth


That's all I know. Hope it helps.
AQ DF  Post #: 126
5/5/2020 13:02:24   
  Kamui
 Hashire sori yo Kaze no you ni!


El Muchacho

Magic/Ranged Fire Gun, neutral BtH and base/random leans. Has 5 total modes that you can toggle through. Click the neck of the guitar case to toggle Ranged/Magic damage, and the body of the case to toggle between 5 different modes.

Normal mode does nothing special, just does +5% damage with the machine gun. This is the default state the weapon is in on login.
Armour-Piercing mode trades the 5% MC as well as 35% Melee to attempt to have the machine gun attack inflict DefLoss. 40% Melee with a 50% save means it's = to 80% Melee. 5% Melee is worth +4.25 BtH, so 80% Melee is worth +68 BtH. Lasts (Hits) turns, max 4, inflicts a -17 MRM DefLoss on the foe if they fail the save. 50% save, inflict with DEX or INT main stat, for Ranged and Magic mode, respectively, and LUK secondary stat. Mob resists with DEX/LUK.
Flamethrower mode trades the same 5% MC and 35% Melee to attempt to inflict a Power:2, (Hits) duration Burn, max 4 turns. Same inflict/resist stats and 50% save as the AP mode.
Mortar mode trades the same 5% MC and 35% Melee to attempt to inflict a (Hits) duration, (33.65*MobFireRes)% stun rate Daze, max 2 turns. As above for inflict/resist and 50% save, except mob resists with END/LUK.
Shield mode trades the 5% MC and 15% Melee. This also does the machine gun attack, and on any turn where you used the weapon to attack during this mode, you will lower the BtH of all monster attacks by -12. If you did not attack with the weapon on this turn, you do not get this bonus.

Finally, for all of these effects, they have a *0.75 penalty when in Magic mode. So -12.75 MRM DefLoss, Power:1.5 for the Burn, (25.2375*MobFireRes)% stun rate for the Daze, and -9 BtH to enemy attacks after attacking with the weapon in Shield mode.

Level	5	15	35	55	75	95	115	135	150
Type	-	-	-	-	-	-	-	-	G
PowLvl	5	15	35	55	75	95	115	135	153

Base	4	5	7	9	11	12	13	15	16
Rand	6	10	15	18	20	24	28	29	32
BtH	1	2	4	7	9	12	14	17	19

BowBR	115	145	205	265	325	385	445	505	559
BowStat	133	199	331	463	595	727	859	991	1109.8
BowBTH	0	1	4	6	9	11	14	16	19
AQ DF MQ  Post #: 127
5/6/2020 15:53:29   
Demistic
Member

Don't know if anyone has noticed this, but the Amulets of Drakonnan has a level of 0. Here are the stats I know.

Lvl. 0 Misc
Guardian Only
Sellback: 450
Int: +15
Magic: +2
Fire: -3%
Cost: 20SP

I have these on 5 different characters, ranging in levels from 43 to 98 and these values don't scale.

< Message edited by Demistic -- 5/9/2020 9:55:23 >
AQ DF  Post #: 128
5/10/2020 15:59:24   
  Kamui
 Hashire sori yo Kaze no you ni!


Royal Voidrender, IMR says:

MC Energy Melee weapon. Click to cycle between:
  • Energy Melee; 20% Special that's a proper Special-special
  • Harm Melee; 20% Special that's a proper Special-special
  • Energy Ranged; 100% bow-like Special
  • Harm Ranged; 100% bow-like Special

    +10 BTH lean in all modes, on all weapon attacks. While in Harm mode, it costs SP per turn. If you don't have the SP, it reverts back to Energy for that turn.
    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Base	6	9	13	16	19	22	24	27	29
    Rand	2	2	3	4	4	4	6	5	6
    BtH	1	2	4	7	9	12	14	17	19
    
    SPCost	3	5	8	12	17	22	27	34	39
    
    Proc	20	20	20	20	20	20	20	20	20
    SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
    SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
    SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25
    
    Proc	100	100	100	100	100	100	100	100	100
    BowBR	115	145	205	265	325	385	445	505	559
    BowStat	133	199	331	463	595	727	859	991	1109.8
    BowBTH	0	1	4	6	9	11	14	16	19
    
    A-MCP	70	95	356	2453	19364	155718	1255027	10118016	48410333
    A-MCS	35	47	178	1226	9682	77859	627513	5059008	24205166
    
  • AQ DF MQ  Post #: 129
    5/10/2020 15:59:57   
      Kamui
     Hashire sori yo Kaze no you ni!


    Royal Voidcarver, IMR says:
    Royal Void Charge

    0 proc Fire weapon. Click the long not-handle part to toggle Ranged/Magic.

    If the monster is Panicked, you can click on the handle to spend SP and cast a skill. This does standard weapon-based skill damage and consumes all active Panics on the monster for additional damage: +0.7*[1-reduction multiplier]*(1 / (100-[Save DC])). The underlined part is to a min of 1 and a max of 10. No eleComp because you can freely wear it with a defensive armour. The attack applies your armour's Lean and ignores the "0 proc weapons do *1.08 damage" buff and "weapon attacks do 1/1.1 damage" balance thing we implemented a while ago.
    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Base	4	6	9	11	13	14	16	18	19
    Rand	6	8	11	14	16	20	22	23	26
    BtH	1	2	4	7	9	12	14	17	19
    
    SP COST
    Magic	38	57	100	151	208	271	342	419	490
    Ranged	30	45	80	120	166	217	273	335	392
    
    A-MCP	70	95	356	2453	19364	155718	1255027	10118016	48410333
    A-MCS	35	47	178	1226	9682	77859	627513	5059008	24205166
    


    < Message edited by Ward_Point -- 1/3/2022 10:34:16 >
    AQ DF MQ  Post #: 130
    5/10/2020 19:18:45   
    Legendary Ash
    Member

    Terror Eater's Formula
    quote:

    *[Armour lean]*(1+1.4*0.85*[Fear Duration]*[Fear chance]/[Monster Darkness resist]) for Melee/Ranged, or *[Armour lean]*(0.75 + 1.4*0.85*[Fear Duration]*[Fear chance]/[Monster Darkness resist])/0.75 for Magic.


    Nekoverlord
    quote:

    EXPECTED DURATION: 100/(100-DC), Min 1, Max 10


    Royal Voidcarver's formula has a typo in the .7 it should be 1.4, 1/(100-DC) and is missing /[Monster Fire resist].

    < Message edited by Legendary Ash -- 5/24/2020 19:44:55 >
    AQ  Post #: 131
    5/10/2020 23:02:44   
    Demistic
    Member

    quote:

    Royal Voidcarver


    Isn't the name Royal Void Charge?
    AQ DF  Post #: 132
    5/11/2020 8:15:49   
    sportsman192
    Member

    Posted in the bug report forum:

    quote:

    Bug details: New Royal Void Charge Ranged mode skill SP cost is the same as the Magic mode's cost (490), and displays the cost as being the same in both modes in the text bubble. Infosubs indicate the usual 392/490 PowLvl 153 Melee+Ranged/Magic skill SP costs.


    To be clear, its not just a text error, weapon active skill demands >=490 SP in both modes.
    AQ  Post #: 133
    5/13/2020 12:50:01   
      Kamui
     Hashire sori yo Kaze no you ni!


    Twisted Gauntlet of Xano

    Copy of Gauntlet of Xano with alternate art. Both it and the original have been updated to scale, and the skill on the weapon now gains armour lean bonuses/penalties. It's also been updated to have a +5 BtH lean on normal attacks (not the skill) that previously wasn't in place.

    Light Melee fist. 0 proc, so +9% damage, 0.2 base lean.

    Click on it to use a skill. It's treated as a weapon attack. It does the listed damage, and then *2 Base/Rand damage. Non-LS Stat bonus to damage is doubled (so STR/4, LUK*3/8 on a LS). It doesn't get the +9% boost and it doesn't take the *1/1.1 penalty that we introduced in v39, but apply all other weapon-based effects.

    Level	10	30	50	70	90	110	130	150
    Type	-	-	-	-	-	-	-	G
    PowLvl	10	30	50	70	90	110	130	153
    								
    Base	7	11	14	16	19	21	23	26
    Rand	3	5	6	9	9	10	12	12
    BtH	1	4	6	9	11	14	16	19
    								
    BR%	130	190	250	310	370	430	490	559
    Stat%	166	298	430	562	694	826	958	1109.8
    BtH	1	3	6	8	11	13	16	19
    SPCost	38	71	110	154	204	259	319	392
    
    AQ DF MQ  Post #: 134
    5/15/2020 15:47:53   
    sportsman192
    Member

    @Kamui , referring to Guantlet post

    Does 'weapon attack' mean something different than 'This is treated as a normal player attack and gets weapon-based effects'?

    I'm pulling the later quote from the original pedia entry. Right now, weapons with the 'normal player attack' description, like morningstar cross, get the full bonus multiplier from subrace beast forms, while the updated guantlet and royal void charge are not. The damage is higher but not ~2x more, I'm guessing beast forms are treating them as spells and giving the subrace spell boost instead.

    Is there going to be a new tag convention for weapon skills or is this unintended?
    AQ  Post #: 135
    5/23/2020 2:29:23   
    jimij770
    Member

    @Kamui the original Gauntlet does not appear to be scalable.

    AQ DF MQ AQW  Post #: 136
    5/23/2020 3:47:28   
    joac1144
    Member

    quote:

    Kamui the original Gauntlet does not appear to be scalable.

    I believe it has to be level 150 to be upgraded to scaling.

    Edit: This is not true.

    < Message edited by joac1144 -- 6/17/2020 22:19:09 >
    AQ  Post #: 137
    5/29/2020 15:25:30   
      Kamui
     Hashire sori yo Kaze no you ni!


    (Classic) Savage/Arcane Troll Club

    Melee/Magic Earth Hammers, -5 BtH lean and 0.2 base lean (not fully blunt, also has those spikes on it), no special. MC effect is a simple +5% damage. These also have a flavour effect, click on the weapon to toggle on berserker mode. This mode gives your weapon attacks a further -15 BtH lean (so total of -20 BtH lean). Only difference between normal and classic variants is the skins.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Melee
    Base	6	8	12	14	17	19	21	24	26
    Rand	2	4	5	8	8	10	12	11	12
    BtH	1	2	4	7	9	12	14	17	19
    
    Magic
    Base	4	6	9	11	13	14	16	18	19
    Rand	3	3	4	5	6	8	8	8	10
    BtH	1	2	4	7	9	12	14	17	19
    
    MCPrice	35	47	178	1226	9682	77859	627513	5059007	24205166
    MCSell	17	23	89	613	4841	38929	313756	2529503	12102583
    AQ DF MQ  Post #: 138
    5/29/2020 15:26:07   
      Kamui
     Hashire sori yo Kaze no you ni!


    Paladin Avenger

    Melee/Ranged/Magic Light Hammer, -5 BtH lean and 0.1 base lean. MC effect is that each attack you attempt, hit or miss, gives you 1 Avenger charge, in Magic mode this instead gives you 0.75 of a charge. Each charge is worth 5% Melee (assume average of 2 hits per turn, usual trigger bonus is worth 10% Melee, so each charge is worth half that), and you can hold up to 50 charges, the equivalent of 250% Melee. If you have at least 20 charges, you can click the hammer head to burn 20 charges and give yourself 4 turns of +25% Light Empowerment as a quick-cast effect, in other words +25% Light weapon/special/spell damage. This is /2 for spells and /0.75 for weapon/special attacks from a Magic weapon. Scales, sample numbers are below.

    Level	5	15	35	55	75	95	115	135	150
    Type	B	B	B	B	B	B	B	B	B
    PowLvl	15	23	41	59	78	98	118	138	153
    
    Melee/Ranged
    Base	9	11	14	17	19	22	25	27	29
    Rand	2	2	3	3	5	5	5	6	6
    BtH	2	3	5	7	10	12	15	17	19
    
    Magic
    Base	7	8	10	13	15	17	18	20	22
    Rand	1	2	3	2	2	3	5	5	4
    BtH	2	3	5	7	10	12	15	17	19
    AQ DF MQ  Post #: 139
    5/31/2020 9:01:25   
    joac1144
    Member

    The Paladin Avenger only gives charges when attacking Undead enemies. This should be added to the infosub above.
    AQ  Post #: 140
    6/11/2020 16:41:57   
      Kamui
     Hashire sori yo Kaze no you ni!


    Doom Knight/Battleon Shortboard, Lucretia/Fire War Surfboard, and Artix/Granemor Kneeboard

    In order, Darkness Melee, Earth Melee, Water Ranged, Fire Ranged, Light Magic, and Darkness Magic, all clubs, all have -3 BtH lean and 0.25 base lean due to being blunt. Each of these has a different effect as follows.

    Doom Knight: At end of turn you attempt a (5/0.82)% Melee Darkness Poison on your foe for <HitsConnected> turns. Base value is 5%, we assume 2 hits per turn, so each hit is worth 2.5%, but that doubles back to 5% due to a 50% save. Divide by 0.82 due to the weapon hit rate, and we get the above. Inflicts with player STR/LUK vs mob END/LUK, 50% save.
    Battleon: Gives your pets a boost of +5% Melee, effectively this means your pets deal +(5/0.4 = 12.5)% damage.
    Lucretia: Builds up 1 charge per weapon attack you attempt, hit or miss. Each charge is worth 2.5% Melee, and you can hold up to 100 charges, equivalent of 250% Melee. If you have at least 40 charges you can click the weapon to give yourself 4 turns of +25% damage Water Empowerment as a quick-cast effect. In other words you'll deal +25% weapon/special/spell damage, with /2 bonus for spells and /0.75 bonus for Magic weapons.
    Fire War: At end of turn you attempt a (5/0.82)% Melee Fire Burn on your foe for <HitsConnected> turns. Base value is 5%, we assume 2 hits per turn, so each hit is worth 2.5%, but that doubles back to 5% due to a 50% save. Divide by 0.82 due to the weapon hit rate, and we get the above. Inflicts with player DEX/LUK vs mob DEX/LUK, 50% save.
    Artix: At end of turn you attempt a (7.69*Hits*MobLightRes)% stun rate Fear on the foe for 1 turn. This only activates vs Undead foes, inflicts with player INT/LUK vs mob CHA/LUK, 50% save.
    Granemor: Simple +4.25 BtH on player weapon attacks/specials, essentially the weapon's necrotic aura slows the foe's reaction speed slightly.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Melee/Ranged
    Base	5	8	11	13	16	18	20	22	24
    Rand	4	4	7	10	10	12	14	15	16
    BtH	1	2	4	7	9	12	14	17	19
    
    Magic
    Base	4	6	8	10	12	14	15	17	18
    Rand	3	3	6	7	8	8	10	10	12
    BtH	1	2	4	7	9	12	14	17	19
    AQ DF MQ  Post #: 141
    6/17/2020 15:03:55   
      Kamui
     Hashire sori yo Kaze no you ni!


    Stormshadow Bow

    Ranged Energy/Darkness Shortbow, neutral BtH and base/random lean. Toggles between 4 modes, Energy, Darkness, Energy + Burn, and Darkness + Burn. The Burn modes charge 10% Melee in SP per turn when active, if you don't have enough SP then it reverts to non-Burn mode. 10% Melee is actually double price due to the weapon already having elemental compression, so the starting value of the Burn inflicted by the weapon is 5% Melee. From there, it has a 50% save, and then /0.85 due to hit rate, so the weapon will attempt an (11.76*Hits/Attempts)% Melee damage Burn for 1 turn of the same element as the weapon. Inflicts with player DEX/LUK vs mob DEX/LUK, 50% save. Due to compressing 2 elements and a skill with the Burn, weapon costs *3.3 of normal gold cost. Bonus rewards scale as per usual.

    Level	5	15	35	55	75	95	115	135	150
    Type	-	-	-	-	-	-	-	-	G
    PowLvl	5	15	35	55	75	95	115	135	153
    
    Base	4	5	7	9	11	12	13	15	16
    Rand	6	10	15	18	20	24	28	29	32
    BtH	1	2	4	7	9	12	14	17	19
    
    BowBR	115	145	205	265	325	385	445	505	559
    BowStat	133	199	331	463	595	727	859	991	1109.8
    BowBTH	0	1	4	6	9	11	14	16	19
    
    Proc	20	20	20	20	20	20	20	20	20
    SBR	2.16	3.29	5.23	7.36	9.64	12.01	14.17	15.42	16.5
    SLS	2	2.99	4.97	6.95	8.93	10.91	12.89	14.87	16.65
    SBtH	3.85	8.35	17.35	26.35	35.35	44.35	53.35	58.75	63.25
    
    MPLvl	5	15	35	55	75	95	115	135	152
    SPCost	3	5	8	12	17	22	27	34	39
    
    MCPrice	105	141	534	3679	29046	233577	1882541	15177023	72615500
    MCSell	52	70	267	1839	14523	116788	941270	7588511	36307750
    AQ DF MQ  Post #: 142
    6/25/2020 1:03:58   
    System_Data
    Member
     

    Any info on the "Umazen Warbow" from "The Last Umazen City (part 2)" quest?
    AQ  Post #: 143
    6/27/2020 18:07:52   
    Fondue
    Member

    @IMR

    Is there supposed to be a FIRE RESIST modifier in the Royal Voidcarver / Royal Void Charge aka "Panic Eater" weapon skill somewhere? I am getting close to 0 damage even at full panic if the monster has negative Fire resistance even when I imbue to another element.
    MQ  Post #: 144
    6/29/2020 5:29:32   
    System_Data
    Member
     

    Rare GGB: Titanite Destroyer
    Melee


    Ranged


    Magic


    Description: This mighty weapon hails from the realm of EpicDuel! It represents Titan's overwhelming power, and its Icy strikes will deal greater damage to foes that lack any STR! It also has Melee, Ranged, and Magic forms!
    AQ  Post #: 145
    6/29/2020 5:45:55   
    System_Data
    Member
     

    Umazen Civil War -> Umazen Civil War: Emancipator Falchion



    Description: The signature weapon of the strongest Umazen, used by the Emancipators and the Prime herself! Imbued with the innate magic of Umazen women, its power can sometimes amplify the light reflected by the blade into an intense, blinding flash.

    < Message edited by System_Data -- 6/29/2020 5:51:26 >
    AQ  Post #: 146
    6/29/2020 6:16:08   
    System_Data
    Member
     

    Sage Uldor - > Burning Solstice - > The Greatest Warrior II: Carnagebringer
    Darkness


    Wind


    Description: This savage axe combines Carnage's dark might and the gale force of Zhilo's stolen power! It can focus on either aspect to swap between Darkness and Wind damage.
    AQ  Post #: 147
    6/29/2020 6:31:53   
    System_Data
    Member
     

    Warlic -> Mastercraft Sets -> Frostgale Set -> Part 1: Shattershard Glaive



    Description: Taken from a wall made of a Great Dragon's icy breath, this central shard appears to have contained most of its intense power -- and it's not easy to wield. By enduring its painful cold, you can draw great power from it!
    AQ  Post #: 148
    6/29/2020 6:49:23   
    System_Data
    Member
     

    Warlic -> Mastercraft Sets -> Frostgale Set -> Part 3: Mistral's Breaker/Summit/Pillar
    Mistral's Breaker


    Description: Never underestimate an archer's swinging arm! This heirloom of Mistral can suck the air from your foe's lungs, stunning them!

    Mistral's Summit


    Description: Mistral's weapon of choice, this spear can channel the force of an ancient dragon's wings to suck the air from your foe's lungs, stunning them!

    Mistral's Pillar


    Description: Imbued with long-lost dragon magics, this staff will help you weave the power to stun foes by sucking the air from their lungs into your Wind magic!
    AQ  Post #: 149
    6/29/2020 7:06:48   
    System_Data
    Member
     

    Limited-Time Shop: Lorekeeper's Oath



    Description: From Keeper to Master, a burning promise to honor the past and build a better future.

    No visual change when switching between Melee, Magic and Harm damage.
    AQ  Post #: 150
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