Dark Hunter SC32 (Full Version)

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hauntar -> Dark Hunter SC32 (11/1/2009 2:26:38)

[image]http://i48.tinypic.com/5u349.jpg[/image][image]http://i48.tinypic.com/2hf1j09.jpg[/image]

Dark Hunter SC32

Name of Mecha in Series: Dark Hunter SC32, Dark Hunter SC36, Dark Hunter SC39

Level: 32
Price: 352,000 Credits
Sellback: 35,200 Credits

Location: V-Hunter

HP: 521
EP: 432
EP Regen: 16

Resistances:
  • 20 Dark
  • 90 Immobility

    Description: This special mogloween edition of the Vampire Hunter is a vampire's biggest nightmare! This version has a Solar Body Combo and a chance to slay a vampire in a single hit!
    Image: Dark Hunter SC32

    Thanks to Demonmimer for image, Twilight Sky 023 for default info.




  • golden1231 -> RE: Dark Hunter SC32 (9/22/2011 22:44:07)

    Sun Fist

    Equip Slot: Front Arm
    Damage Ranges: 60-64
    Damage Type: Light
    Hits: 1
    Energy: 48
    Cooldown: 2
    Bonuses: N/A
    Special Effects:
  • Chance for "Purifying Strike - Healed X Damage!", heals HP equal to 50% of the damage dealt.
  • Against Vampires: Chance for "Vampire Detected! +X Damage!", increases hit's damage by X%, where X is a number between 30 and 50.
  • Against Vampires: Chance for "Purifying Strike - Healed X Damage!", heals HP equal to 75% of the damage dealt.
  • Against Vampires: Small chance to deal damage equal to the opponent's current HP, plus an extra hit.

    Combos: 100% chance for "Solar Debilitation Increasing". Increases damage dealt by Solar Cleanse by 20%, lasts indefinitely.

    Description: A punch infused with solar energy! Also has a small chance to instantly destroy vampires!
    Attack Images: Attacking 1!, Attacking 2!




    Skeletal Surprise

    Equip Slot: Back Arm
    Damage Ranges: 60-64
    Damage Type: Light
    Hits: 10
    Energy: 48
    Cooldown: 3
    Bonuses: N/A
    Special Effects:
  • Hits 1, 3, 5, 7, and 9: Increased damage
  • Hits 2, 4, 6, 8, and 10: Increased chance to crit
  • Hit 10: Chance for "Pierced Fuel Tank - Damage Over Time!", causes 14-24 DoT, lasts 3 turns.
  • Against Vampires: Hits 1, 3, 5, 7, and 9: Deal heavily increased damage
  • Against Vampires: Hits 2, 4, 6, 8, and 10: Heavily increased chance to crit

    Combos: 100% chance for "Solar Debilitation Increasing". Increases damage dealt by Solar Cleanse by 20%, lasts indefinitely.

    Description: This coffin holds a terrible surprise for any vampires that wish to rest there...
    Attack Images: Attacking 1!, Attacking 2!




  • golden1231 -> RE: Dark Hunter SC32 (9/22/2011 22:44:58)

    Staker

    Equip Slot: Front Shoulder
    Damage Ranges: 58-66
    Damage Type: Light
    Hits: 3
    Energy: 48
    Cooldown: 3
    Bonuses: N/A
    Special Effects:
  • Increased chance to crit
  • Against Vampires: Heavily increased chance to crit

    Combos: 100% chance for "Solar Debilitation Increasing". Increases damage dealt by Solar Cleanse by 20%, lasts indefinitely.

    Description: Rapid fire stakes for wasting vampires!
    Attack Image: Attacking!




    Gatling Bow

    Equip Slot: Back Shoulder
    Damage Ranges: 58-66
    Damage Type: Light
    Hits: 5
    Energy: 48
    Cooldown: 3
    Bonuses: N/A
    Special Effects:
  • Against Vampires: +30 Bonus for each hit.

    Combos: 100% chance for "Solar Debilitation Increasing". Increases damage dealt by Solar Cleanse by 20%, lasts indefinitely.

    Description: Rapid fire crossbow.
    Attack Image: Attacking!




  • golden1231 -> RE: Dark Hunter SC32 (9/22/2011 22:46:37)

    Solar Cleanse

    Equip Slot: Body
    Damage Ranges: 54-70
    Damage Type: Light
    Hits: 4
    Energy: 48
    Cooldown: 5
    Bonuses: N/A
    Special Effects:
  • 100% chance for "Blinded by Ultraviolet Light!", decreases opponent's Bonus by 40. After each turn, there is a 100% chance for "Blindness wearing off", opponent regains 8 Bonus each turn. Lasts 5 turns.

    Combos: 100% chance for "Star Captain Combo: Solar Debilitation Combo! X% Damage!", increases attack's damage by X%, where X is equal to the 20 times the number of Dark Hunter SC36's defaults used prior to this weapon.

    Description: A massive blast of pure sunlight.
    Attack Image: Attacking!




    Elysium Chains

    Equip Slot: Head
    Damage Ranges: 46-78
    Damage Type: Light
    Hits: 4
    Energy: 48
    Cooldown: 5
    Bonuses: N/A
    Special Effects:
  • 100% chance to cause 14-24 DoT, lasts 3 turns.
  • Hit 4: 100% chance for "Elysium Chains - Attacker Defense Increased and Defender taking Damage Over Time", increases Defense by 25, lasts 3 turns.
  • Against Vampires: Hit 4: 100% chance for "Elysium Boost Activated +20% Damage", increases Boost by 20, lasts 3 turns.
  • Against Vampires: Hit 4: 100% chance for "Elysium Chains - Attacker Defense Increased and Defender taking Damage Over Time", increases Defense by 40, lasts 3 turns.

    Combos: 100% chance for "Solar Debilitation Increasing". Increases damage dealt by Solar Cleanse by 20%, lasts indefinitely.

    Description: Summons mystical chains to drag vampires back into the darkness!
    Attack Image: Attacking!




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