Guardian Bun-Battler (Full Version)

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Baron -> Guardian Bun-Battler (4/25/2010 5:14:59)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image][image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
Guardian Bun-Battler
Also see other Bun-Battler: «Normal», Z, Guardian

Level: 35
Power Level: 41
Price: 81 Gold
Sellback: 40 Gold
Location: Bun-Bit War!

Element: Fire
Training Difficulty: 0

ATTACK #1
Hits: 1
Type: Melee
Element: Fire
Damage: 3-10 plus 131.28% Stats
BTH: +15
Rate: 50%

ATTACK #2
Hits: 2
Type: Ranged
Element: Fire
Damage: 3-9 plus 124.37% Stats per hit
BTH: +20 each
Rate: 50%

EFFECT [Both ATTACK #1 and ATTACK #2]
If the pet acted, at the end of the pet's turn, the monster can become Choked*. The monster can resist with a save** at a -10 penalty:

Level: 41 vs MonsterLvl
Major: YourCHA vs MonsterCHA
Minor: YourLUK vs MonsterLUK

If the monster fails the save roll, it becomes Choked (1 turn, -(0.15/1.4/0.4)*[Fire res] damage).

*Your opponent is distracted by your adorable bunny!
**Your opponent resists your bunny's adorableness.
***Your opponent doesn't find bunnies very cute.


DESCRIPTION
The Bun-Bits have risen from the depths of Lore after living for centuries in fear of the other races! This Bun-Bit has agreed to help you - for a price!

[image]http://img442.imageshack.us/img442/686/braw.jpg[/image]
Note: The fur color is generated pseudo-randomly based on your character ID and the tier.
For example, the 145G pet will always look the same to your character, but the 135 pet will (probably) look differently, and both will look differently to a different player.

Stats thanks to Scakk. Updated stats thanks to In Media Res. Image thanks to Raven Mac Drake.

Analysis
All attacks start off as 7-21 plus 278% Stats, along with +10 BTH.

  • ATTACK #1 receives +5 BTH and a *85/90 damage modifier.
  • ATTACK #2 receives +10 BTH and a *85/95 damage modifier.
  • All hits do *2/3 damage to account for the number of hits.
  • All attacks do *0.75 damage to pay for the Choke effect.

    All this has ALREADY been factored in the numbers above.




  • whackybeanz -> RE: Guardian Bun-Battler (6/3/2013 12:49:51)

    [image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Rare.png[/image][image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
    Guardian Bun-Battler
    Also see other Bun-Battler: «Normal», Z, Guardian

    Level: 145
    Power Level: 148
    Price: 6,529,364 Gold
    Sellback: 3,264,682 Gold
    Location: Bun-Bit War!

    Element: Fire
    Training Difficulty: 0

    ATTACK #1
    Hits: 1
    Type: Melee
    Element: Fire
    Damage: 16-49 plus 381.56% Stats
    BTH: +42
    Rate: 50%

    ATTACK #2
    Hits: 2
    Type: Ranged
    Element: Fire
    Damage: 15-46 plus 361.47% Stats per hit
    BTH: +47 each
    Rate: 50%

    EFFECT [Both ATTACK #1 and ATTACK #2]
    If the pet acted, at the end of the pet's turn, the monster can become Choked*. The monster can resist with a save** at a -10 penalty:

    Level: 148 vs MonsterLvl
    Major: YourCHA vs MonsterCHA
    Minor: YourLUK vs MonsterLUK

    If the monster fails the save roll, it becomes Choked (1 turn, -(0.15/1.4/0.4)*[Fire res] damage).

    *Your opponent is distracted by your adorable bunny!
    **Your opponent resists your bunny's adorableness.
    ***Your opponent doesn't find bunnies very cute.


    DESCRIPTION
    The Bun-Bits have risen from the depths of Lore after living for centuries in fear of the other races! This Bun-Bit has agreed to help you - for a price!

    [image]http://img442.imageshack.us/img442/686/braw.jpg[/image]
    Note: The fur color is generated pseudo-randomly based on your character ID and the tier.
    For example, the 145G pet will always look the same to your character, but the 135 pet will (probably) look differently, and both will look differently to a different player.

    Stats thanks to In Media Res.

    Analysis
    All attacks start off as 34-103 plus 808% Stats, along with +37 BTH.

  • ATTACK #1 receives +5 BTH and a *85/90 damage modifier.
  • ATTACK #2 receives +10 BTH and a *85/95 damage modifier.
  • All hits do *2/3 damage to account for the number of hits.
  • All attacks do *0.75 damage to pay for the Choke effect.

    All this has ALREADY been factored in the numbers above.




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