Quests (Full Version)

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Koree -> Quests (9/3/2010 5:01:08)

Please check previous entries to prevent bogging down the thread with old information. After checking and making sure that the information is new and relevant, please include whether it is for a new entry or an edit/addition to an old entry.

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ArchMagus Orodalf -> RE: Quests (9/7/2010 17:56:09)

quote:

Cutscene: A Rose by any Other Name


Travel Map > Darkovia Forest > DracoPyre Legacy > 6. The Hall of Memories > 9: A Rose by any Other Name (Interlude V)

«Scene: Darkovia Forest»

Ardendor: So you are not the same Mysterious Stranger as in that world... And your Shadowscythe are not even the same?
Mysterious Stranger: There are many Terrans on Terra named John. There are many Terrans on Terra named Smith. They are all connected, but they are all distinct.
Mysterious Stranger: Should this be any different? It is not. They are all connected, but they are all distinct. It is similar but different...
Mysterious Stranger: More like the wing of a bird and a wing of a bat are same and different.
Ardendor: They arose independently to adapt to the same niche...
Mysterious Stranger: More or less... we evolve constantly and change... both of us. At times we are the same... and at times we are different.
Ardendor: So... you are filling a niche. A niche that others called Mysterious Strangers have filled in other versions of Lore... but you are not the same one.
Ardendor: And here it seems... yes, they would be alternate timelines only because they converged close to each other at points, not because they were connected at all.
Ardendor: They changed to mimic each other.
Ardendor: But that mimicry, no matter how imperfect it might be, would actually connect them enough that at times they would merge if they were both perfectly synced.
Mysterious Stranger: Most astute, birdie... You are truly soaring high. In fact... such a merger nearly happened at least once already, and myself and another nearly were one for a time.
Mysterious Stranger: The manipulations of the Lorians of their time broke the connection quite firmly... Yet I have managed to recently recover some of his own adaptations for myself.
Mysterious Stranger: But I digress, dear dove... Given the right time event a merger of some sort may still occur in some whens. I still see the tapestry in front of us.
Mysterious Stranger: Now you know why such a matter has no easy answer.
Mysterious Stranger: The name I bear is no more mine than it is "theres." This is true both of the title and our "race" and it is even true of your Lores.
Ardendor: I infer by the way you said "theres" you are implying a double entendre. It is both "there" as in "that location" and "theirs."
Mysterious Stranger: Very clever, my egret. Yes... I meant both. Yet you must avoid speaking so formally. Before your little accident you were never so grandiose.
Mysterious Stranger: Now where was I... Oh yes... this disconnected connection is true both of the title and our "race" and it is even true of your Lores.
Mysterious Stranger: Our kinds are like kinds but not identical kinds. We flowed differently from a common font.
Ardendor: Wow! That's neat. You're all connected...
Mysterious Stranger: ...Yes, like parts of a whole, but like any other virus...
Ardendor: Each strain has its own mutations! Cool. That really is neat.
Mysterious Stranger: Oh it is indeed. Very neat and cool, my chickadee.
Ardendor: Chickadee: a Terran bird of genus Poecile that is non-migratory and overwinters in colder climates.
Mysterious Stranger: Very good, Falerin. Very good. Yet... watch such displays of erudition. They alienate others.
Ardendor: I'll be more careful, mister. So... other forces have been called Mysterious Strangers on other Lores and other worlds, but you used the title on several.
Mysterious Stranger: That is too simple. We are mirrors as much as we are shades. The shadow reflects that which it emulates. Others bearing my name have existed since before time.
Mysterious Stranger: I am no creature. Others may or may not be like me. It depends on the moment.
Mysterious Stranger: We are shades, the essence of flux and fluctuation, time and reality are unfolding as one moment to us.
Ardendor: So the virus, and the undead, and you and those like you are all the same... and yet all different... I think you missed something, dude.
Mysterious Stranger: How so?
Ardendor: You say you're no being or entity. You're like a force of nature and echo from another omniverse before this one. That's all pretty wicked, by the way, but...
Ardendor: Yet you've interacted with the material world since time immemorial... or more correctly, from your own perspective you are amidst interacting with all of these.
Ardendor: You exist in linear time for moments at a time, but then kick it back to your own flow... but even when you're outside of time you are still interacting.
Ardendor: You can only focus on the unity that is your flow, or on pieces.
Ardendor: Never on both at once. It is like a cosmic karmic of the Terran Heisenberg's uncertainty principle.
Mysterious Stranger: This is apt enough... if a bit simple. thought for a chickadee like yourself... simplicity is a virtue.
Ardendor: So you entered the experiment. You interacted with it. Looking in the box collapses the wave function. Starting the experiment alters it.
Ardendor: Entering effects stronger change, and not just to the experiment - to the observer.
Ardendor: Just the fact that you can differentiate between yourself and others like you means that you are just as much a being as I am, or at the very least an entity.
Ardendor: You may not be alive or dead in any sense of the word, but you have self-identity. Only entities have that.
Ardendor: You're one of us now, man.
Mysterious Stranger: In a sense, yes... and in a sense I will have been yesterday more like you tomorrow. For beings locked in linear time we evolve, but for ourselves we are all possibilities now.
Ardendor: But since you are an entity, you need a name. Maybe like the princess in Michael Ende you'll be named by a great hero... Oh, that'd be exciting!
Mysterious Stranger: Of course it would be, chickadee. And perhaps so. But... who could possibly watch us as we watch them the way Bastian did? Hehehe...
Mysterious Stranger: Now... other lessons await you, my dear pupil...
Done. Thanks! -whacky-




ArchMagus Orodalf -> RE: Quests (9/9/2010 15:55:37)

quote:

Shhh! It's a Seekrat!: A Seekrat Tail


Today's Event > A Seekrat Tail! (Part Two of the Seekrat Saga!) > 2: A Seekrat Tail OR Warlic's Shop > The Seekrat > 2: A Seekrat Tail

We recently met a shadow kitten named ElBhe, who was falsely accused of attacking a village. It turned out to be a deception by some sinister entity. But who? Travel to Azma Lake to seek out this evil force and put a stop to it!

  • To Azma Lake!

    «Scene: Azma Lake»

    «You»: Well, here we are-- but I don't see anyone else around!
    ElBhe: The dirty rat that tried to frame me has to be around here somewhere. Let's get looking.

  • Search the area!

      2 BATTLES
      Full Heal


    «You»: Hey, wait! There's someone over there...
    ElBhe: Let's hide in the bushes and observe!
  • Hide!
    ???: Good-for-nothing villagers. When are they going to get here?
    ???: Bad help is SO tough to find these nights. It's hard out here for a villain.
    «You»: So, YOU'RE the one we're looking for!
    ElBhe: Why did you turn the villagers against me? What do you want?!
    ???: I want-- the TRUTH!!
    «You»: The truth?!?
    ???: YES! IT'S MINE, AND I WANTS IT!
    «You»: ...You want it so badly that you've given up on basic grammar?
    ???: BAH! Enough of this foolishness. Every good villain knows when to run. But don't worry, I'll leave you some of my friends to play with!
    «You»: I smell a rat...

      2 BATTLES: BURPs
      Full Heal


    ElBhe: Rats!! He got away!
    «You»: ....that was terrible.
    ElBhe: Wait... his friends are rats... Could it be?
    «You»: Huh?
    ElBhe: I think I know that guy. They call him 'the Seekrat.'
    «You»: Who is that?
    ElBhe: He was born more intelligent than normal BURPs...

    «Scene: A cave containing a tome entitled Mysterious Mysteries of the Universe and the Seekrat»

    ElBhe: ...and was always thirsting for knowledge. He wanted to unlock every truth in the universe.

    «The Seekrat reads the book»

    ElBhe: But his pursuit of knowledge consumed him slowly. Even his mind couldn't handle that much information. It eventually drove him mad.
    ElBhe: And now, quite frankly, he's nuttier than a bag of trail mix.
    «You»: Is that with or without the chocolate buttons?
    ElBhe: ...Ugh. And you said my 'rats' joke was bad.
    «You»: But why does he hate you so much?
    ElBhe: I refused to tell him my secrets. He hates not knowing a good secret.
    «You»: So then, do you know where he lives? It's probably best if we don't let a psychotic rat run around Lore.
    ElBhe: He lives in... the Dark Jungle.

    «Scene: The Dark Jungle»

    «You»: Wow, we got here fast!
    ElBhe: ...Yes, well... Anyway, his lair is just up ahead. Let's go!

      2 BATTLES
      Full Heal
      2 BATTLES: BURPs
      Full Heal


    Seekrat: You've finally arrived.
    ElBhe: We've figured you out, Seekrat!
    «You»: And we're here to stop you!
    Seekrat: Fine. You think you're smart? Then prove it!
    Seekrat: Give me a few days' time. I will prepare a challenge for you that you cannot win!
    ElBhe: And if we do?
    Seekrat: Then I'll leave you alone. But if you fail, then you'll be forced to tell me your secrets!
    «You»: Fine. We'll be back for you very soon, Seekrat!
  • Continued!
    Seekrat 2


    Shop Misc:
  • Trail Mix
  • Trail Mix
  • Trail Mix Z
  • Trail Mix
  • Trail Mix
  • Guardian Trail Mix
  • Play again!
  • Guardian Tower!
  • Leave

    Alternate location thanks to Xrai.
  • Done. Thanks! -whacky-




    Xrai -> RE: Quests (9/9/2010 16:22:09)

    The Seekrat quest log can be found in Warlic's shop.




    Pallosalama -> RE: Quests (9/11/2010 8:47:31)

    quote:

    Could be added to Death's Domain quest:

    Sir Pwnsalot-

    If you die in battle against Sir Pwnsalot, your stat will not be lowered and Sir Pwnsalot says: Sorry, I cannot change stats of dead people.

    I also edit this post, I put the hourglass quest since it's not added to death's domain.
    Thanks for the update! With regards to the hourglass quest, it's in process, and will be released as soon as possible. it has been released to the 'pedia. - whacky-




    Xrai -> RE: Quests (9/17/2010 16:03:56)

    The Chimeran Set quest now can be found on(thanks to Chii):
    Travel Map > Chimeran Set (South of Battleon)

    quote:

    War's Pulverizing Edge and its variants are all can be found in The Destroyer: Part 3.


    Got The Destroyer: Part 3 shop, thanks. ~Baron




    whackybeanz -> RE: Quests (9/18/2010 5:10:28)

    Hello everyone! I'd just like to post an update, in case you have been searching for certain quests to no avail. They can now be found (finally!) in the pedia. Yay! Apologies for the delay. Below are the quests that can now be found:

    Darkovian Ultimatum
    The Arden Door
    Mysterious Moglin
    A Rose by any Other Thorn

    Updated Death's Domain
    Big Scakk Attack!

    Warlord Kragoth Attacks!
    Kragoth's Campaign

    Miss Fixit: Thoru the Weather Master




    Balu -> RE: Quests (9/19/2010 8:34:51)

    Much appreciated! *Gives whackybeanz a cookie*

    Regarding the Zorbak's Hideout pedia entry , there are some differences between the names of the quests stated in the entry and the actual ingame quest names.
    By looking at this screenshot one can see that it should be "The Revengers I" instead of "The Revengers Part I";
    "Night of the FunDead!" instead of "Night of the Fundead!"; "Mr. Jypley Part 1" instead of "Mr. Jypley Part 1 - Museum of the Strange and Bizarre"; "Aracknight!" instead of "The Aracknight!"; "The Revengers 2" instead of "Revengers Part 2: Superpower Madness!"; "Kabak's... Back?!" instead of "Kabak's... Back! (Kabak Attack!)" and, of course "Infernal Inferno!" should be added when the pedia entry for that will be up.

    Now, regarding the pedia entry " Save the Muhrbles!", the first words written in green should actually be <<Ebil Orcs! or..."A Game of Muhrbles">> as one can see here. So maybe this info should be added in the pedia entry.

    Regarding the pedia entry for " Mr. Jypley Part 1 - Museum of the Strange and Bizarre", the first words in the entry should not be "Museum of the Strange and Bizarre!", they should read "Jypley's Museum of the Strange and Bizarre!?!" as one can see here. So maybe the pedia entry need correcting.

    Regarding " The Aracknight!" pedia entry, the first words in the entry should not be "The Aracknight!". They should be "Chitinous Critters!" as seen here.

    Regarding the " Kabak's... Back!" pedia entry, the first words in the entry should not be "Kabak's... Back! Kabak Kaboom!", they shoud be "Kabak Kaboom!" as seen here.




    ArchMagus Orodalf -> RE: Quests (9/21/2010 16:50:40)

    The question is... why didn't anyone do a new Ballyhoo entry for Legend of the Seeker II?

    quote:

    Legend of the Seeker: Season 2 DVD Release


    Ballyhoo: «You», now that you know of the Seeker's world, you have unlocked a magical portal into that world!
  • Continue
  • View another Ballyhoo video! (See another video and get more gold)

    Ballyhoo: The portal will take you to a place called Westland. You will meet the Seeker: A hero named Richard Cypher! He will need your help. Good luck!
  • Go!

  • Enter the Portal!
    «Scene: A field, Richard, Zedd, and Kahlan are standing facing you»

    Richard: «You», my friend! Welcome back! It has been a while since we last saw you.
    «You»: Hello again! It didn't seem like so long for me. I suppose these magic portals sometimes move you through time as well as space.
    Zedd: Indeed they do, hero! Even a wizard of MY stature cannot always completely control such powerful forces.
    «You»: I am definitely glad to see all of you are still okay. So what happened while I was gone?
    Kahlan: Darken Rahl has been defeated since the last time we saw you, but a rift in the Underworld was created in a process that threatens the entire world.
    Kahlan: Only the Stone of Tears, a magical object created by the tears of the Creator near the beginning of creation, can close rifts to the Underworld and defeat the Keeper.
    «You»: Who is this "Keeper" person?
    Zedd: You don't know who the Keeper is?!!??!
    Richard: Please, Zedd, give «You» a break. The Keeper is the master of the underworld. He wants nothing less than to see all life destroyed.
    «You»: Ah. Okay, I get it. We have bad guys like that where I come from.
    Richard: No one has actually SEEN the Keeper. He does his work by using others. We'll be facing some of his helpers along the way, known as the Sisters of the Dark.
    Richard: I'm not going to lie... We could really use your help on our quest to find the Stone of Tears. Can you accompany us on part of our journey?
    «You»: You can count on me, Richard. Just lead the way!
  • Go!

    «You»: Lead the way, Richard! From my experience, even friendly-looking forests only have so much patience with wandering adventurers!
  • Battle with Richard by your side! (Loads the Richard Cypher Guest)
  • Battle by yourself

    Regardless of choice:

      1 BATTLE
      Full Heal


  • Continue

      1 BATTLE
      Full Heal


    ???: Help me!!!!!
    Richard: Someone needs us! Even if it means stopping our search for the Stone of Tears for now, we need to help them!
  • Go!

    ???: Thank the Creator! I was just beginning to explore some ancient cave ruins when some hideous creatures appeared out of the shadows and chased me!
    «You»: We'll make sure you're not followed. Which way to the cave?
    ???: Directly west, friends! Thanks again!!
  • Go!

    «Scene: Cave»

    Richard: Did you hear that? Some kind of strange... shuffling sound--
    «You»: What ARE those things?!
    Richard: They are SCREELINGS... Minions of the Keeper. Sent from the Underworld to do his bidding. He must have meant to draw us here, into a trap!
  • Fight!

  • Battle with Richard by your side! (Loads the Richard Cypher Guest)
  • Battle by yourself

    Regardless of choice:

      2 BATTLES: Screeling
      Full Heal after each battle


    «You»: Creepy! I could do without seeing any of those guys again. We'd better get back on track.

    «Scene: Hills»

    «You»: These hills look interesting. Any thoughts? There are definitely a lot of stones up here... One of them might be the Stone of Tears!
    ???: You will never get close enough to the Stone of Tears to Realize it!!
    Richard: Sisters of the Dark! They serve the Keeper. They were once Sisters of the Light, sworn to serve the Creator, but changed their allegiance in order to gain more power.
  • Fight!

  • Battle with Richard by your side! (Loads the Richard Cypher Guest)
  • Battle by yourself

    Regardless of choice:

      2 BATTLES: Sisters of the Dark
      Full Heal after each battle


    Richard: Let's descend out of these hills. If the Sisters of the Dark are here, then their leader can't be far behind.
  • Go!

    «Scene: Waterfall»

    Sister Nicci: It was only a matter of time before I found you. You will not find the Stone of Tears. I will make sure of that.
    «You»: And just who are you supposed to be?
    Sister Nicci: Nicci, and I command the Sisters of the DArk. If you would simply surrender, perhaps I could command you as well...
    «You»: No thanks.
  • Fight!

  • Battle with Richard by your side! (Loads the Richard Cypher Guest)
  • Battle by yourself

    Regardless of choice:

      1 BATTLE: Screeling
      1 BATTLE: Sister of the Dark
      Full Heal after each battle


    Richard: It's down to you, Nicci. Are you ready to run back to the Keeper with your tail between your legs?
  • Fight!

      1 BATTLE: Sister Nicci
      Full Heal


    Sister Nicci: You have not seen the last of me, Seeker!

    «Scene: Back at the Portal»

    Kahlan: Thank you for helping us begin our search for the Stone of Tears.
    Richard: May the rest of your adventures be fulfilling, friend «You».
    «You»: I know you will find the Stone of Tears, Richard. Good luck!

  • Return home

    Which type of reward do you seek? (Opens the corresponding shop below)

  • Dacra (weapon)
  • Quillion (misc)
  • Sword of Wind (spell)
  • Night Wisp (summon spell)
    Legend of the Seeker 2


    Shop Weapons:
  • Dacra I
  • Dacra II
  • Dacra III
  • Dacra IV
  • Dacra V
    Legend of the Seeker 2


    Shop Misc:
  • Quillion I
  • Quillion II
  • Quillion III
  • Quillion IV
  • Quillion V
    Legend of the Seeker 2


    Shop Spells:
  • Sword of Wind I
  • Sword of Wind II
  • Sword of Wind III
  • Sword of Wind IV
  • Sword of Wind V
    Legend of the Seeker 2


    Shop Spells:
  • Night Wisp I
  • Night Wisp II
  • Night Wisp III
  • Night Wisp IV
  • Night Wisp V
    Replay this quest to obtain different rewards!

    There are four rewards in all:
    Dacra (weapon)
    Sword of Wind (spell)
    Quillion (misc)
    Night Wisp (summon spell)

  • Leave
  • Season One Quest:

    Ballyhoo: Now that you have been to Westland, you can have the chance to return there, but this time in the PAST, to see how the adventure began!
    Ballyhoo: Would you like to go back to Westland now and go on a quest with Richard during the time of Darken Rahl?
  • Return to Westland! (Brings you to Legend of the Seeker (Season 1) Quest)
  • View another Ballyhoo video! (See another video and get more gold)
  • Done. Thanks! -whacky-




    Ironblade97 -> RE: Quests (9/21/2010 19:20:12)

    I've done the seeker quest multiple times and i know that the first monster you battle is wolfrider




    ArchMagus Orodalf -> RE: Quests (9/23/2010 16:50:34)

    Seekrat Finale!

    quote:

    Shhh! It's a Seekrat!
    The SeekRat's Challenge


    Today's Events > Seekrat's Challenge (Final part of the Seekrat Saga!) > 3: Seekrat's Challenge OR BattleOn > Mage Shop > The Seekrat > 3: Seekrat's Challenge

    Now that the Seekrat is known, he has a challenge for you! Travel back to the Dark Jungle and match wits with the smartest BURP in Lore!

  • To the Darklands!


  • «Scene: Darklands»

    «You»: Alright, SeekRat. What's the 'challenge' you've set up for us?
    Seekrat: A quiz!
    «You»: ........ You're kidding.
    Seekrat: Not at all! It's the best way to see how smart you really are!
    ElBhe: How long did it take you to think this up?
    Seekrat: SILENCE!
    «You»: Okay, so how does this work?
    Seekrat: I'll ask you a series of questions. If you get one right, you get one right. If you get it wrong, you fight one of my servants.
    Seekrat: If you don't score at least five points, you lose! And you'll be forced to tell me your secrets!
    «You»: Alright, bring it on!

    Quiz questions are randomly chosen from those below:

    Seekrat: Who or what is the primary enemy of the WarpForce?
  • The Network
  • Dragons
  • Undead
    Seekrat: Which of these Paxian clans is NOT one of the original three clans?
  • Aerodu
  • Nocturu
  • Nautica
    Seekrat: Which of these trainers does NOT teach the Assassin class?
  • Wallo
  • Scakk
  • Shii
    Seekrat: Which of these stats raises the strength of your spells?
  • Intelligence
  • Strength
  • Wisdom
    Seekrat: Which of the following locations have you NOT visited during your hunt for me?
  • Dark Jungle
  • Azma Lake
  • Augerthorne
    Seekrat: Which moglin stands guard in Granemor?
  • Twilly
  • Twig
  • Dewlok
    Seekrat: Which of these locations is overrun with creatures of the night?
  • Greenguard
  • Darkovia
  • Smoke Mountain
    Seekrat: Who offers the quest to Falgorr Dungeon?
  • Yulgar
  • Robina
  • Aria
    Seekrat: Who is the trainer for the Ninja class?
  • Elizabeth
  • Sir Tathlin
  • ElBhe
    Seekrat: Who is the trainer for the Dracomancer class?
  • Galanoth
  • Xerxes
  • Lord Cyrus
    Seekrat: Who started the Great Fire War?
  • Drakonnan
  • Akriloth
  • Mercuria
    Seekrat: Who was the first dracopyre?
  • Nightbane
  • Nightreign
  • Gracefang
    Seekrat: Who is the trainer for the Paladin class?
  • Eselgee
  • Artix
  • Halenro

    Highlight the box to see the correct answers within.

    spoiler:

    The primary enemy of the WarpForce is the Network.
    Nocturu is not one of the original three Paxian clans.
    Scakk does not teach the Assassin class.
    Intelligence raises the strength of your spells.
    You have not visited Augerthorne in your hunt for the Seekrat.
    Dewlok is the moglin that stands guard in Granemor.
    Darkovia is overrun with creatures of the night.
    Robina offers the quest to Falgorr Dungeon.
    Elizabeth is the trainer for the Ninja class.
    Lord Cyrus is the trainer for the Dracomancer class.
    Darkonnan started the Great Fire War.
    Nightbane was the first dracopyre.
    Artix is the trainer for the Paladin class.


    If you get a question right:

    Seekrat: Drat! You got that one!

    If you get a question wrong:

    Seekrat: Haha, no! Now I'll feed you to my servants!
  • Fight!

      2 BATTLES: BURPs
      Full Heal


    After completing enough questions:

    Seekrat: Excellent... you might actually be smart enough. Oh, this is so thrilling...
    Seekrat: Congratulations, you've reached the final round. I have one last question for you... and this one is for all the marbles. I hope you're ready for it.
    Seekrat: Who is the greatest villain of all time?
  • Akriloth
  • Absolix
  • The Seekrat

    • If you answered "The Seekrat":

      Seekrat: UNBELIEVABLE!!! How did you win?!
      ElBhe: Good job, «You»!
      Seekrat: IT'S NOT POSSIBLE. YOU MUST HAVE CHEATED.
      ElBhe: Yeah right. It's not like there's some kind of magical encyclopedia-like-place--
      ElBhe: -- that «You» could have used to find all this information while still in the middle of your quiz!
      «You»: Yeah! That's just crazy talk!

      «The Seekrat transforms, bursting out of his cloak»

      Seekrat: I AM NOT CRAZY!!!
      ElBhe: Watch out, «You»!

    • Fight the SeekRat with ElBhe's help! (Loads the ElBhe Guest)
    • Fight the SeekRat by yourself!

      Regardless of choice:

        1 BATTLE: SeekRat
        Full Heal


      «You»: Well, we've cleared your name, ElBhe.
      ElBhe: Thanks, «You»! You should stop by my place sometime and meet the rest of the Litter.
      «You»: Sounds good! I'll have my people call your people!
      ElBhe: ........Right.
      «You»: Great! Now, let's go home!
      ElBhe: Can we stop at the next village? I'm hungry.
      «You»: ElBhe!
    • If you chose an answer that wasn't "The Seekrat":

      Seekrat: *screech* What does HE have that I don't?!?
      Seekrat: I told you that final question was for keeps. You may have made it to the elimination round, but that must have been some kind of fluke. YOU LOSE. GOOD DAY, SIR.
      «You»: Sorry, ElBhe.
      ElBhe: It's okay.
      Seekrat: Now, tell me every secret you know! TELL ME!!
      ElBhe: Fine. 23.
      Seekrat: ....................
      Seekrat: What?
      ElBhe: That's how many nibbles to the center of a TwillyPop.
      Seekrat: BUT I KNEW THAT ALREADY! DON'T YOU KNOW ANYTHING ELSE?
      ElBhe: Hm... nope, that's all I've got.
      Seekrat: NO! YO MUST KNOW MORE! YOU'RE LYING!

      «The Seekrat transforms, bursting out of his cloak»

      «You»: Look out, ElBhe!

    • Fight the SeekRat with ElBhe's help! (Loads the ElBhe Guest with the message "ElBhe will now battle by your side!")
    • Fight the SeekRat by yourself!

      Regardless of choice:

        1 BATTLE: SeekRat
        Full Heal


      «You»: Well, we've cleared your name, ElBhe.
      ElBhe: Thanks, «You»! You should stop by my place sometime and meet the rest of the Litter.
      «You»: Sounds good! I'll have my people call your people!
      ElBhe: ........Right.
      «You»: Great! Now, let's go home!
      ElBhe: Can we stop at the next village? I'm hungry.
      «You»: ElBhe!

    Seekrat Three: Diploma


    Shop Spells:
  • Summon ElBhe
  • Summon Pitiless ElBhe Z
  • Summon Pitiless ElBhe
  • Summon Rapacious ElBhe
  • Summon Ferociously Guarding ElBhe

    Shop Misc:
  • Guardian Honorary High School Diploma
  • Honorary Bachelor's Diploma Z
  • Honorary Bachelor's Diploma
  • Honorary Master's Diploma
  • Honorary Doctorate Diploma
    Seekrat Three: Victory


    Shop Spells:
  • Summon ElBhe
  • Summon Pitiless ElBhe Z
  • Summon Pitiless ElBhe
  • Summon Rapacious ElBhe
  • Summon Ferociously Guarding ElBhe

    Shop Misc:
  • Certificate of Capable Victory
  • Certificate of Skilled Victory Z
  • Certificate of Skilled Victory
  • Guardian Certificate of Expert Victory
  • Certificate of Consummate Victory
  • Play Again!
  • Guardian Tower!
  • Leave

    Note: The Diploma shop requires 6 correct answers and the choice of "The Seekrat" for the final question. The Victory shop requires six incorrect questions or a failure of the final question.
  • Done. Thanks! -whacky-




    ghgh66 -> RE: Quests (9/24/2010 6:48:17)

    thanks magical encyclopedia-like-place--that I used to find all this information while still in the middle of my quiz




    Pallosalama -> RE: Quests (9/25/2010 7:03:21)

    I didn't found any link or message from it but if there's any post about Doom Dragon, it should linked to Dragonspine quests because it's now there.

    Quest for elemental orbs:Energy orb, there should be added text to 6 battles: full heal after every battle. Link: http://forums2.battleon.com/f/tm.asp?m=9259154&mpage=1&key=�

    Posts merged. Please don't double-post, if your previous post hasn't been dealt and signed by an AK. Use the [image]http://forums2.battleon.com/f/image/editflat.gif[/image] button instead. ~Koree




    SonicTbear -> RE: Quests (9/26/2010 9:01:25)

    This is an edit to an old entry. In the Limited Time Shop Index, the button that says "Scythe of Liberty" leads to the "Scisszard" page.




    ArchMagus Orodalf -> RE: Quests (9/30/2010 16:13:23)

    An awesome war! :O

    quote:

    Hall of Memories: Division by Zero Error


    Today's Events > War in Darkovia! (The Hall of Memories: Division by Zero Error) OR Travel Map > Darkovia Forest > DracoPyre Saga > Hall of Memories > 10: Division by Zero (War!)

    Falerin was apparently killed by the Mysterious Stranger, a shadowy figure with an unknown motive and past whose manipulations have tormented Lore for ages. How he killed a god, and what he intends, remain unanswered. With the aid of Eldron, Falerin's friend and fellow Caelestian, you have gathered to try to reawaken Falerin. Though Eldron's method, a play of recent Lorian history, seems a bit unorthodox, and the Director he has hired, an overbearing gentleman named Lanfiré Dupre, is not helping at all...


    «Scene: Gray.»

    You may skip this cutscene at any time.

    «You»: They say that undefined behavior can do almost anything. I am not sure who "they" are or why they say that, but that is what they say.
    «You»: This is the story of the division by zero. I am not sure what that has to do with it either, but apparently division by zero is undefined behavior.
    «You»: This is how it started... I remember it like it was yesterday.
    «You»: It was a dark and stormy night... at least, I assume it was night, considering how dark and stormy it was.
    Offstage Voice: CUT! Lights!

    «Scene: The Library of the Isle D'Oriens»

    Offstage Voice: I need passion! I need depth! How is anyone in their right minds to believe you in the part of «You» if you cannot sell the role?
    «You»: Uhm... maybe because I AM «You», Lanfiré.
    Lanfiré: Nonsense! Actually BEING a person is hardly proof that you ARE that person. Now once again, from the top. WITH FEELING this time.
    «You»: I should have known that this play was a silly idea. Remind me how it was supposed to help again, Eldron. And where did you find this director, anyway?

    «Eldron rises from within the Domicile»

    Eldron: Ah good. It was right on the desk. Now I must remember to take it when we leave and that matter will be settled. What were you asking again?
    «You»: How is the play supposed to help, and where did you find Lanfiré?
    Eldron: Lanfiré is a close associate of Falerin's; that, however, is not important. The play's the thing...
    «You»: "The play's the thing" for WHAT, though? And what sort of associate?
    Eldron: That's not important, either. What IS important is that Falerin is, at all times, an insufferable perfectionist. Though naturally, only when such suits him.
    «You»: I could buy that.
    Eldron: So, by presenting the play in half truths and distortions we hope to jolt his inner redactor back into action.
    «You»: Redactor... that's an editor that actually changes stuff, right? I thought you were less formal than Falerin was.
    Eldron: Usually. However, none would argue that Falerin is a simple editor that does not change things. Thus, I say redactor. We hope to spur Falerin to redact.
    Lanfiré: We should have no problem doing that, then... «You»'s own MOTHER would not believe that paltry performance.
    Eldron: Really, Lanfiré, must you be so abrasive? You are not at all your usual self.
    Lanfiré: I think something of Falerin's manner is bleeding through all of us, not having its usual outlet. We need to fix this...
    Eldron: Abode and Arden remain stable?
    Lanfiré: Yes, as do the others, but still he does not respond... Now can we get on with the production?
    «You»: You're sure he isn't dead? He sure looked dead, and I'm something of an expert on what dead things look like.
    Eldron: Of course he is dead. What difference does that make? He'll get better...
    «You»: Huh? How?
    Eldron: Your Death on this plane lets nearly everything go.
    «You»: True, but it's been a few months. Perhaps he made an exception.
    Lanfiré: Please don't remind me of how long it has been...
    Eldron: It is a longer journey for Falerin to take than for most, and he tends to be scattered in many different places at once.
    Eldron: He will return. Death has no authority over Falerin to begin with, as Falerin is both a deity and an outsider.
    «You»: Then why is it important that we wake up Falerin before he wakes up on his own?
    Eldron: He took a pretty severe blow. Why he did not resist or retaliate, I do not know... but he took that blow full on. He will need help to get back to himself.
    Eldron: If he is awakened without intervention, there is no telling what part of him might remain, what he might remember, or what he might do...
    Lanfiré: Besides, in the absence of his instruction, his avatars act without guidance. Some are used to that state, others require his regular instruction...
    Eldron: Given how involved Falerin is in many things, quite unpleasant results might occur.
    Eldron: At least the fact that his avatars survive at all means that he is still... Oh, what's this then?
    Lanfiré: Eh... Why hello there... Miss. Can I help you?
    Female Voice: I'm looking for «You». It's urgent.
    Lanfiré: Yes... well. Right through there, then. It's the one dressed up as «You». ...I'd say the one acting like them, but quite frankly, they're NOT.

    «Gracefang enters.»

    «You»: Hold that thought, Eldron. Cenara, what is it?
    Gracefang: Something is happening in Darkovia. A strange glowing clock has appeared, and Dhows has been sighted in several parts of the forest.

    «Gracefang transforms back into her human form.»

    «You»: A clock?
    Cenara: It appears to be counting downward toward some deadline.
    «You»: That sounds vaguely ominous.
    Eldron: Only vaguely? A strange clock ticking toward some unknown fate...
    «You»: The last time we saw that was the clock at Talados... counting down to Carnax.
    Cenara: There are also large numbers of undead gathering. I need your help...
    Eldron: Another?
    Lanfiré: Whomever is responsible is not here.

    «Donovan enters.»

    «You»: Donovan, what are YOU doing there?
    Donovan: I have come to advise you to mind your own business.
    «You»: Of course. I always follow your advice. No problem.
    Donovan: Stay away from that which is not your concern.
    «You»: And you get to decide what concerns me and what doesn't?
    Donovan: You cannot stop the passage from opening.
    «You»: Passage? What passage?
    Donovan: Heh... some other time. Now I must run along, Birdie.
    «You»: Did he just call me "Birdie"?
    Eldron: It seemed so...
    Simultaneously: Cenara: But that... «You»: So the dream was real.
    Cenara: Dream?
    «You»: Your half-brother is working for Dhows.
    «You»: I'm sorry, Eldron, but the Loremaster and the gods will have to muddle through without my help.
    «You»: Whatever is going down in Darkovia needs to be stopped. NOW.
    Eldron: But... if Falerin awakes on his own, he might...
    «You»: Come along Cenara.
    Eldron: Well. This could be messy...
    Lanfiré: A bit headstrong, that one.
    Eldron: Yes, I imagine that is what Falerin sees in «You».

    «Scene fades and returns to a gray background.»

    ??? (1): Is it prepared?
    ??? (2): It is, Lord.
    ??? (1): "Lord" is a somewhat odd choice of title for you to apply to me.
    ??? (2): Perhaps, but changes abound and respect and courtesy are given where earned.
    ??? (1): As you wish. Perhaps when this has been finished... well let us not get ahead of ourselves.
    ??? (1): He will resist, of course. He cannot be made to capitulate willingly.
    ??? (2): I think he underestimates much.
    ??? (1): Set it in motion. I will deal with our... with MY... other problem.
    ??? (2): And if it fails?
    ??? (1): If it fails, then... then... it does not bear thinking of. Prepare now. The war is at hand.
    Cenara: «You»! «You»! Are you alright? You just suddenly started staring. «You», do you hear me?
    «You»: ... ... ... Huh? But who and what...
    War!


    Version 1: Division by Zero Error
    Strange undead have been gathering in Darkovia; they all seem to be closing in on Nightreign's castle. Cenara has sought your aid to try to fight off these invaders. What is their origin and purpose, what have they to do with the Mysterious Stranger, and what is this passage they speak of opening? Even stranger, there seems to be far more undead milling about than are actually fighting here. And what is it with that clock? Surely it has more time on it than we could possibly need...
  • To Battle!
  • Back to Town

    Version 2: Division by Zero Error
    Hey, that's cheating! At what seemed like the cusp of victory, the Mysterious Stranger has unleashed a growing horde of ever more peculiar undead upon you. The strange undead keep gathering - and that clock keeps ticking.

    (Along with version 2 comes the "Buy found treasures!" button to access the rewards.)

    Version 3: Division by Zero Error
    Clearly your adversary does NOT play fair. The Mysterious Stranger has ordered the servants of the dracopyre Nightreign against you. And all the while, that strange clock keeps ticking... ticking... But towards what?

    Version 4: Division by Zero Error
    As the strange clock nears its climax, Donovan and his forces have dropped out of the war... but now even stranger undead take their place. Bathed in light, these undead move freely through light and dark... and the shadow in between.

    Guardians can click on the potion bag to refill their potions if they have less than 5 potions on hand. Guardians can also click on the Treasure Chest to obtain the Dracolich Rider armor.

    Twilly: Uh-oh's! Undeads are everywhere!! You'd better be ready to bury some baddies!
    Twilly: If you need to be healed I can help you.
  • Heal me please
  • Let me handle this!
    Twilly: There you goes! All healed up!
  • Thank you!

    In the midst of the camp is a glowing clock counting down to 12:00 AM on Tuesday, October 5.
    To Battle!


    Who will you go into battle with?
  • Cenara
  • Eldron
  • Artix
  • By yourself

    Regardless of choice:

      2 BATTLES
      Full Heal
      2 BATTLES
      Full Heal

    After 99% of the monsters were defeated for the first time, the meter was reset to 33% and the Division by Zero: Found (1) shop is opened. Other monsters (including Transmorphers and Undead Guardians) are added to the encounter list. In addition, the War Camp message is changed to its second form. The following cutscene also plays when going "To Battle!":

    «Scene: A bizarre, starry area with the Mysterious Stranger and two Mysterious Necromancers to Its left within.»

    You may skip this cutscene at any time.

    «You»: What? What is this place... Why are we floating? What's going on? You! How are you... What have you done to me, Dhows?!
    Mysterious Stranger: What a silly question the birdie asks. We have done nothing to you, birdie. You do this to yourself.
    Mysterious Necromancer in the center: Silly er...
    Mysterious Necromancer on the left: Birdie.
    Mysterious Necromancer in the center: Yes, right. Birdie.
    Mysterious Necromancer on the left: We told you not to get involved.
    Mysterious Necromancer in the center: We did try to warn you.
    Mysterious Stranger: Oh, but I could have told you... This birdie is somewhat hard of hearing...
    «You»: I'm not hard of hearing, Dhows. Just stubborn. Stopping anything you have in mind is a personal favorite of mine.
    Mysterious Stranger: See, listen to the squawks that come out of this birdie's beak. So hard of hearing. We need to turn up the volume, clearly.
    Mysterious Stranger: So the birdie can hear us.
    Mysterious Stranger: Maybe... you can understand my singing... birdie...
    Mysterious Stranger: Begin the attack...

    «The Scene fades and you fight as above.»
    After 83% of the monsters were defeated for the second time, the meter was reset to 66% and the Division by Zero: Found (2) shop is opened. Other monsters are added to the encounter list. In addition, the War Camp message is changed to its third form. The following cutscene also plays when going "To Battle":

    «Scene: At the foot of Nightreign's Castle.»

    You may skip this cutscene at any time.

    «Scene: Nightreign is fighting Gracefang.»

    Several hours later...

    Donovan: Give it up. Clearly the Chosen has you bested.
    Mysterious Stranger: Send in your reinforcements, Dracopyre. The birdie's surprise party is just beginning.
    Donovan: You are wasting my time...
    Mysterious Stranger: Right now... your time is mine to waste, farmer boy. Now... send in your troops.
    Donovan: Eventually, Dhows... you will go too far. And make no mistake, I will be there to END you when you do.
    Mysterious Stranger: Such venom. How curious, this birdie is...
    Mysterious Stranger: We have no time to chat about the impossibility of your delusions, birdie. Send in the troops.

    «The Scene fades and you fight as above.»
    After 93% of the monsters were defeated for the third time, the meter was reset to 70% and the Division by Zero: Found (3) shop is opened. Other monsters are added to the encounter list while the Dracopyric monsters were removed. In addition, the War Camp message is changed to its fourth form. The following cutscene also plays when going "To Battle":

    «Scene: At the foot of Nightreign's Castle.»

    Mysterious Stranger: What was that? Holding out on me... You did not even send in a tenth of your forces?!
    Donovan: I will meet my obligations, but not at the cost of my own security or control in this region.
    Mysterious Stranger: Hmm... What a shrewd birdie you are... Still, a birdie... But I might have more use for you after all. Very well, birdie. Withdraw your forces. I will tend to the final stages myself.

    «The Scene fades and you fight as above.»


    After all of the monsters were defeated for the final time:

    «Scene: Above Nightreign's Castle, the Mysterious Stranger is apparently standing on the moon.»

    Mysterious Stranger: Oh, but the Chosen is a test indeed... Though for me to pass or fail matters not. To be challenged alone suffices.
    Mysterious Stranger: That birdie may indeed be a tough old drake, but... we end it now. It is time to finish the dressing, duckie...

    «The Stranger floats to the ground, where there are Donovan, a Brilhado Lich, and a spirit with your face.»

    Brilhado Lich: The passage shall be opened, and none shall be able to stop it.
    Mysterious Stranger: Silly, foolish birdie... Oooooh, for once that is a literal thing! You ARE a rotting little birdie, aren't you...
    Brilhado Lich: ...
    Mysterious Stranger: Unfortunately for you...
    Mysterious Stranger: I have arranged it all. The heroes of Lore have fought my battles for me. It is amazing how a mysterious ticking clock can motivate fools.
    Donovan: ... Stop wasting time. Such delays and posturing only invite defeat. Finish waking the Loremaster. It is time to end this.
    Mysterious Stranger: It matters not. It is already done.

    «The spirit leaves and you and Cenara enter.»

    «You»: I wouldn't count on that. Whatever you're selling, we're not buying it.
    Mysterious Stranger: Oh, but I think we have already disproven that.... You have no idea how helpful you have been.
    «You»: This war was all your doing. The Krie-Guardians and the Transmorphers were meant to convince me that YOU were the one trying to open this passage...
    «You»: All the while, however, it was the opposite.
    Mysterious Stranger: Oh, but you are a clever one. Truly... you have earned a cracker. Now how did you deduce that...
    «You»: Your timer gave us a bit more motivation than you intended.
    «You»: I had enough support from other Guardians and Adventurers that I was able to make several observations about what was going on... and had some time to consult an old friend.
    «You»: I've learned to question strange undead, and the masses of undead that were just milling about - not attacking - are nothing if not strange.
    «You»: And I remembered I had a friend very close to the Light Lord and familiar with this region, who was able to help fill in the gaps and detect her herald's signs...
    «You»: I presume that would be you, my Lady?
    Brilhado Lich: Indeed. I am the Harbringer of the coming of the Lord's Avatar.
    «You»: Welcome to Lore, Lady. I wish it were on better terms. I apologize for the struggles it took.
    «You»: Now as to you, "Father"... Lore and her protectors will always resist you and your evil, Dhows.
    Mysterious Stranger: Evil? Evil? Oh, what a fowl-tempered sort you are. Is a volcano evil? Is entropy evil? What is this word you utter? What meaning does it have? I know it not and I reject it utterly.
    Mysterious Stranger: Unfortunately for you, there will always be other battles, and there will always be other Lores. Win... lose... it matters not. It's that we play the game.
    Brilhado Lich: He is neither good nor evil, as that requires both will and morality. I doubt he has, or can even comprehend, either.
    Brilhado Lich: He is pitiful, really. A force unstoppable, with a pretense of life of some sort... yet only a shadow and never able to really get it right.
    Brilhado Lich: Some consider undead to be pitiful, but what a terrible thing it must be to be him... Doomed always to fail and thus trying desperately to spread his failure to others.
    Brilhado Lich: You truly are a sad, lost little boy, one who plays cruel games because he can understand nothing else.
    Mysterious Stranger: ...
    «You»: The Shadowscythe, struck speechless! Oh, magnificent! This day shall go down in history.
    «You»: It ends, Dhows. You failed.
    Mysterious Stranger: Failure is irrelevant, duckie. I already told you. But even so... I think you considerable overestimate your success...
    Donovan: You could not have done this on your own. You mentioned someone. Who is it that aided you?
    «You»: Oh, wouldn't you like to know...
    «You»: Of course, it's fairly obvious. I think, in fact, that the "Father" already knows... don't you.

    Meanwhile...


    «Scene: Falerin's Bier, with Falerin lying atop it. The Scene zooms in.»

    Ardendor: Oh... what's this then?
    Ardendor: Hmm...
    Ardendor: Hmmm... but what am I... hmmm...

    «Scene zooms out, Falerin gets up with a lit staff. He then teleports away.»

    «Scene: Back at Darkovia. Cagliari Lux begins to fade in in the background.»

    Donovan: That is not an answer. Tell us who assisted you!

    «Cagliari Lux continues to fade in.»

    «You»: You know, normally I'd happily tell you... but making that vein pulse in your forehead is so much more fun.
    Donovan: ... No matter. If you are unwilling to tell us, I will extract the information forcibly.
    Mysterious Stranger: Don't be daft, dracopyre. It was Lux. Lux...

    «Cagliari Lux appears fully.»

    Cagliari: The very same. It had your handiwork woven throughout.
    Cagliari: Turning undead against each other, and heroes against the undead? You really do need to learn some new tricks, "Father."
    «You»: You were clever, and your plan nearly worked, but sometimes a manipulator works too well. I knew from the beginning that you had your hands all over this...
    «You»: I just couldn't work out what your angle was.
    Donovan: Crispus, come! Silence them...
    Mysterious Stranger: Oh no... I want to hear the song these birdies sing. You will be the silent one, dracopyre.
    Brilhado Lich: You know of the avatar's coming, and of his importance?
    «You»: Not completely, but with Cagliari's help it was easy to get the big picture.
    Cenara: At first we hadn't pieced it together because we thought Giliara Celegra was the Light Lord's avatar...
    «You»: ... But then I remembered that Cagliari said Paladin had been one, too, and that he himself had served as High Communicant for a time.
    «You»: The Celegras told me that Giliara has other duties, and Cagliari is already here. So who else might it be...
    Cenara: The Light Lord could have any number of avatars, of course...
    «You»: ... But only one other that was such a thorn in your side, Dhows, you would want to thwart his coming... And go to this much trouble to do so.
    «You»: Commander Paladin.
    Mysterious Stranger: Cagliari Lux, you meddling friar... I shall destroy you utterly.
    Cagliari: Perhaps you shall. You have already cost me much... My family, my love, my original life. You'll stop at nothing to exact your revenge, and you may even succeed.
    Cagliari: But not today, Dhows. Today, I helped thwart you.
    «You»: And like I said, any other chance we get, we will continue to thwart you.
    Mysterious Stranger: Alas for you, you will not have that opportunity. I will now awaken Falerin and he will seal the passage.
    «You»: Really... you think I'll let you do that?
    Mysterious Stranger: You think you can stop me... heheh... the silly birdie in his "victory" soars too close too near the eclipse. Donovan... eliminate him...

    «Pause»

    Donovan: No. I am done with your game. I have met my obligations to you, old man... or whatever you are.
    Mysterious Stranger: Oh, I think no... Dracopyre ON!

    «Donovan turns into his DracoPyric form.»

    Mysterious Stranger: Finish them!

      1 BATTLE: Nightreign
      Full Heal


    Mysterious Stranger: You are far stronger than that, dracopyre. That was hardly an effort...
    «You»: ... THAT is what you call "hardly an effort"?
    Donovan: I have a stronger will than you credit me for, Seth Cay Dhows. I will unify the world and stop the Devourer's return, and if you get in my way I will stop you, too.
    Mysterious Stranger: Will you indeed? Oh what a cuckoo this birdie is... A stubborn imitator. One who is a bit touched in the head.
    Mysterious Stranger: Verily and in truth, a cuckoo, but you are definitely worth further study... Yes indeedie, hehehehe...
    Donovan: Hmph...

    «Donovan leaves. Eldron enters.»

    Eldron: «You»! There you are! We have a serious problem. Falerin has vanished from the Isle; someone appears to have taken him...
    Mysterious Stranger: And here... heheheh... is why you will fail... The one that has taken him is one once called Dhows, and oh, the whispers Dhows whispered...

    «Dhows becomes a shadow and flies away. He returns a short while later.»

    Mysterious Stranger: Gone... GONE! While you distracted me the Loremaster flew his cage!
    «You»: Gasp! Really?!
    «You»: You mean to say that you failed to manipulate either of us, despite your warnings when you killed him? How disappointing!
    «You»: You would almost think I turned the tables on you, Dhows. What is it you would say in my position? Hmm...
    «You»: Ah, that'll work. "Seems this blackbird's song has been quieted..."
    Mysterious Stranger: ...
    «You»: Sorry, that was kind of spur-of-the-moment. I don't sit around all day thinking about "birdie" puns and references.
    Mysterious Stranger: ... You and your Terns may laugh while you may, chickadees. For you will suffer, birdie... suffer greatly... But today...
    Mysterious Stranger: Today I know I am bested. This effort has ended. I bow out and concede defeat. Take of it what you will.

    «Dhows becomes a shadow and flies away.»

    «You»: So the passage opens. Why has the Paladin not yet returned? And why...

    «Cenara disappears.»

    «You»: Cenara?! CENARA!
    Eldron: That was not the necromantic shade.
    Cagliari: Indeed not.
    Herald: Though the door is open, it will take some time for the one you know as the Commander to make the journey. For now, our Lord can repay your aid by providing, in part, what you seek...
    Eldron: How so?
    Herald: She has sent me with items I can reproduce for sale that may aid in future efforts. They are in a box at our camp... but first, she seeks to reward you with what you seek more directly.

    «Scene turns white and the new Hall of Memories scene fades in.»

    Cenara: Am I glad to see you here. How did we get here?
    Cenara: Abode?
    Abode: Your arrival was not my doing, Cenara... though my systems have suddenly begun restoring.
    «You»: Before everything went white, the Herald said something about the Light Lord wanting to repay us with something we sought... This is a different section than we usually arrive in.
    Abode: That is true, but you are not far from your normal arrival point. You remain in the Darkovia wing of the Hall of Memories.
    Cenara: Curious.
    «You»: Cenara, that door over there is very strange; it is glowing... and it has the same sigil as Cagliari's.
    Cenara: But it's labeled differently...
    Cenara: "The Lady's Door." Do you think that this could be...
    Cenara: ... No, there's no way it could... could it?
    «You»: Only one way to find out. Abode, we're going in.
    Abode: Good luck to you both, but be careful. Initiating transport...
  • Geronimo!

    «Scene turns white and the Realm of Lightfades in, Cenara "upside-down."»

    Cenara: This is somewhat disorienting...
    «You»: Whoa. This place is weird. ... Why are you on the ceiling?
    Cenara: What are you talking about? You're the one on the ceiling.
    «You»: I am not the...

    Female Voice: Up and Creation, Left and Down, Front and Uncreation, Back and Dark, Fire and North...

    «The source of the Female Voice rotates counter-clockwise (anti-clockwise) as it speaks its lines.»

    Female Voice: The strangeness of how these are combined is jarring, too, no doubt. Here, however, things are not as you understand them to be.
    Female Voice: And all are aspects of one.
    Cenara: One?
    Female Voice: One. Gravity is an accident of matter. Thus, what is the matter with you now. You are matter outside matter.
    «You»: Do you mean this place has no substance? It feels solid to me.
    Female Voice: This place has substance, but it is not matter. It is composed of tightly packed photons. You are, as they say in Terra, tripping the light fantastic...
    «You»: forgive me for seeming rude, my Lady, but are you... wherever it is you are right now... are you the Light Lord?
    Female Voice: I am one of them. I am your own Lore's, and several other Lores' that fall under creation, and several not-Lores' as well. Does this answer suffice? Perhaps not...
    Female Voice: I am she who the Brilhado call mother, and who Commander Paladin and the Celegras call Lord or Lady.
    Female Voice: And I am in your debt, demicreated: a champion, chosen of creation and uncreation. The new orphanage grows by the moment...
    Female Voice: No, the metaphor fails, for while you are as those of the orphanage were to them, you are at once your own being. The same but different.
    Female Voice: However your nature may be... now I grant what it is in my power to grant.
    Female Voice: The shadow would deny you passage through my servant Paladin's door, but he cannot deny those who were there.
    Female Voice: And I was present for these events, so this I do. A fragment of that which you seek. Of truth, of joy, of Light...

    «Scene turns white and fades in Luminovia as Erimus and Cara are getting married.»

    Cmdr. Paladin: ... therefore, by the authority vested in me as Her servant and in the name of the Lady of Light, I hereby join ye in in the bond of matrimony.

    «Scene turns white and fades in Luminovia two and one-half years later.»

    Cmdr. Paladin: I'm sorry to call you away from your family with your son so recently born, Erimus, but this is of the utmost importance. I hope they are well.
    Erimus: Cara and Balius are both well, Commander. And you've nothing to apologize for. Given the situation in Luminovia, all have to be alert.
    Erimus: Thank you for performing the ceremony. It was important to Cara and I to do things properly, even... no, especially... in light of the shadows that are now falling over the land.
    Cmdr. Paladin: It seems just moments ago I married you. It's hard to believe that two and a half years have passed already.
    Erimus: Time flies, Paladin. ... Have you managed to learn anything more about your suspicions?
    Cmdr. Paladin: I have just met with Lux. Do you know young Cagliari?
    Erimus: Yes. He seems a very good sort.
    Cmdr. Paladin: He absolutely is a credit to our Lady. Lux works very closely with the Father, and he is certain that Dhows plans to go through with his war against Safiria.
    Erimus: Disturbing. With all of the whispers of wolfmen in the forests hunting the night, do we need further conflict with the vampire queen?
    Cmdr. Paladin: That is what I wished to speak with you about, actually...
    Erimus: The werewolves... why?
    Cmdr. Paladin: The wolves have a leader - an alpha - who calls himself their King. He has been seen in human form on a few occasions by my scouts...
    Erimus: An alpha? It makes sense that they would style themselves after a pack, I suppose. But... what has that to do with me?
    Cmdr. Paladin: One of the scouts recognized him. You know him, I believe Lt. Chapwell Malnachrichten?
    Erimus: yes, Chapwell went to primary with Cara, Drageth, and Constantin and I. Why?
    Cmdr. Paladin: Chapwell is... quite certain of the Werewolf King's identity. He is also very certain that Drageth Slugwrath cannot be trusted any longer...
    Erimus: Paladin, my friend, you are making me very nervous. Why do you hesitate on your point, only to cast doubts on one of my oldest friends? Who does Chapwell say he saw?
    Cmdr. Paladin: *sigh* The werewolf king... is Constantin Petyrovich.
    Erimus: What? That's... that's impossible... he... Drageth's men reported his body found near Safiria's castle... two years ago...
    Cmdr. Paladin: Chapwell was certain, Erimus, and I am certain of him.
    Cmdr. Paladin: Given this fact, you can see the problem with Drageth then, I am sure. There is another thing...
    Cmdr. Paladin: Drageth is awfully close to Father Dhows. He is in the temple more frequently than the Acolytes, I think.
    Cmdr. Paladin: The Father was very set on bringing this war to Safiria. Drageth's men implicated her in Constantin's death... and that was the spark Dhows needed.
    Cmdr. Paladin: The man commands the Light like no other I have ever known... but I grow more and more suspicious of him, Erimus....
    Cmdr. Paladin: If I investigate further with my scouts, we risk Dhows stopping it or finding out by implication. If the two of them are colluding then it is a risk I cannot have my men take.
    Cmdr. Paladin: I am very reluctant to ask you this, given you are now a young father, but given your closeness to Constantin...
    Erimus: Say no more. I will go... I owe it to my friend.
    Cmdr. Paladin: Be very careful, Erimus, and do not go alone... There are things that hunt these woods in the dark of the night.
    Erimus: I will ask my old friend Dewlok if he will accompany me. He and I have not had the chance to go hunting as he wanted, and his healing may be useful, if... if...

    «Pause»

    Erimus: No, I cannot bear to think that. If it is truly Constantin, then he will know his old friend.
    Erimus: Commander, I have a request of my own.
    Cmdr. Paladin: Of course. You have only to ask.
    Erimus: Say nothing to Cara about your suspicions about Drageth. She and he are close, and it would upset her greatly... which will be good for neither her nor my son.

    «Scene fades and returns to the Realm of Light.»

    Light Lord: This is how the end began for Luminovia. It is only a piece of what you seek, but what you have learned may aid you in learning more.
    Light Lord: But for now... there is another with whom you need to speak.

    «Scene whitens and fades in the Library at the Isle d'Oriens.»

    «You»: ... Falerin! There you are!
    Falerin: No, I am afraid I am not...
    «You»: What?
    Falerin: I am... a bit broken up due to Dhows's actions. I was in many places at once when he... did what he did, and my colocation collapsed.

    «Falerin fades a bit.»

    Falerin: Being here now with you like this took a great effort of will to accomplish, especially as other fragments of my mind currently control my body.
    «You»: I'm... not sure I understand that, but is there anything I can do to help?
    Falerin: You can try to mitigate the damage Dhows has done, but be careful.
    «You»: What will you do?
    Falerin: I need to sort things out, and it is harder than even normal. Dhows has been whispering in my ear, and I may never be quite the same after this.
    Falerin: Not that this is entirely a bad thing. Variety is the spice of life. Of course, that does not mean there is anything wrong with paprika. Teehee...

    «Falerin fades a bit more.»

    «You»: Uh... beg pardon?
    Falerin: Just a stray idea. This kinda sucks, man... I cannot control that nearly as I used to. I blurt things out like... forget it. Never mind that, dude. Just... be careful.
    «You»: ... Great. So... do you know what Dhows was trying to accomplish with you?
    Falerin: He needed a deity to unravel the divine magic of the Light Lord. He was prepared to use me, even if that sparked a god war.
    Falerin: He was not fully aware of some facts that mean no such war would happen anyway, but he may well have gotten me to close the portal if you had not won...

    «Falerin fades a bit more.»

    «You»: What facts? ... Are you okay? You seem to be fading more quickly...
    Falerin: Do you know why my avatars did not die when I did? It is the same reason that Galrick did not die when he should have... Only in reverse.
    «You»: Wait... the powers of Lore kept your agents alive? Did... they take them as their own avatars?
    Falerin: No, they merely provided them with the power to remain alive in my absence... and they did it for all of them, not just the ones here.
    Falerin: I am like a power supply for my avatars, here and everywhere.
    Falerin: At the point of my death, all of those connections should have severed. Any avatars who were not taken recently enough to be still alive under their own force would die.
    Falerin: That would have royally sucked... for them, for me, and for all of the many balls I had up in the air at the time I was killed.
    Falerin: So they performed a... "hot swap," I think the Terran computer scientists would call it.
    Falerin: All of the cabling they left intact, but the battery was switched from me to them collectively. They did this as my friends, to return my favor... and potentially as my supe...
    Falerin: No, let's not get ahead of ourselves.
    Falerin: And I am fading more quickly, you are right. That sucks. Do... you want to see what might have happened if you'd failed? Abode is regaining his function.
  • Show me
      Falerin: I... hope that the information you find is useful. Now I need to get myself together. Abode, follow the current cusp in Darkovia...
      «You»: Darkovia seems to have several cusps.
      Falerin: Aye, more than its fair share in fact... you chalk that up to his interference.
      Abode: Ready... Rewinding...

      «Scene blurs and changes to Falerin's Bier.»

      Ardendor: Whoa! I feel funny. Mommy... I think I had a nightmare...
      Ardendor: Something... Something is coming...
      Ardendor: Oh, what is coming...?

      «Ardendor gets up and lights his staff as the Mysterious Stranger enters.»

      Ardendor: Oh... Hello, mister... I dreamed about you... I think I know you somehow... Do you know what is coming, dude?
      Mysterious Stranger: Oh my... it is even worse than I feared. Falerin, dear friend, can you not recall? The passage is almost opened; if we do not stop it, then...
      Ardendor: Er... stop it?
      Mysterious Stranger: They approach... be careful, Falerin... they are dangerous...

      «The Brilhado Lich and a Light Lich enter.»

      Brilhado Lich: The passage has been opened. The return has begun. Entire armies surround this place, Shade. No power on Lore or that you command can stop what the powers enact.
      Mysterious Stranger: Heheh... then it is a good thing I have allies from beyond. Quickly, Falerin... you must act now...
      Ardendor: But I... I am not sure...

      «The Light Lich gets closer and the scene zooms in on the Brilhado and Dhows.»

      Brilhado Lich: Subdue the other. The shade is mine...
      Mysterious Stranger: I would not injure him if I were you.
      Mysterious Stranger: You mightn't live to forget it...

      «The Light Lich attacks Falerin.»

      Mysterious Stranger: ... Oops. It seems the birdie has made a mess in his cage... Now, Falerin... you MUST close the passage...
      Ardendor: Owie! That hurts! You and your undead are not very nice, Lady!
      Ardendor: That was not very nice at all! I'm going to go home now, but first you need to learn some manners...

      «The Scene turns red around Falerin and the Scene changes to Darkovia.»

      Brilhado Lich: He is gone... both of them... the passage... it...
      «You»: Ah yes, the passage. Forget it, Brilhado. Your efforts are at an end.

        1 BATTLE: Brilhado Lich
        Full Heal


      «You»: Return to your master and let him know I will stop him at every turn.
      Brilhado Lich: I... I do not understand. I was lead to believe you would be my ally. She told me that you were a hero of Lore!
      «You»: ... She?
      Brilhado Lich: My master. My Lady. The Lord of Light. I am her herald, sent to prepare the way for her avatar's coming.
      «You»: HAH, nice try! We all know that Giliara Celegra is her avatar!
      Brilhado Lich: Giliara is one of many. An important one, but the one she sends has greater claims. The enemy comes...

      «Dhows flies in as a shadow.»

      Mysterious Stranger: I was wrong about you, birdie.
      «You»: Wrong? Wait... you said "enemy"...
      Mysterious Stranger: She did indeed, heheh... And I told Ardendor you were nothing like homing pigeons... But the truth, is you simply needed to be trained.
      «You»: Trained?
      Mysterious Stranger: You have been a great help in my endeavor, birdie. I can return the favor. Allow me to offer you something... a token of my gratitude, hehehehe...
      «You»: Whatever you're selling, Dhows, we're not buying it.
      Mysterious Stranger: Hehehe... I think we just proved that is not true, didn't we... But suit yourself. Now, to finish this. He is coming.
      «You»: Coming? What is coming?

      «Eldron enters.»

      Eldron: Falerin has vanished, someone has taken him.
      Mysterious Stranger: Oh indeed, but you just missed him... how sad. Of course, were you to find him... I think you would find him not himself just now...
      «You»: What?
      Eldron: Falerin has vanished, and I have every reason to believe he has no idea who he even is.
      «You»: How?
      Mysterious Stranger: Oh, foolish birdies, the lot of you... I do so like a good contingency plan. No matter what you did, my bases were covered...
      «You»: What do you mean?
      Mysterious Stranger: If the birdie was unable to close the door, I made sure Ardendor would.
      Mysterious Stranger: I could not have my old friend the Commander and any of his messy undead mess with my work here.
      «You»: But... What...
      Mysterious Stranger: Most unfortunately for you all, Falerin was an is very likely to get into conflict upon his awakening...
      «You»: ... What have you done?!
      Mysterious Stranger: In time, you will see. In time...
      «You»: Time! Yes, that's another thing. What was that strange clock? Where did it come from?
      Mysterious Stranger: Oh, silly birdie... It came from me... Of course.
      «You»: ...
      Mysterious Stranger: I do find that you mortals tend to do your best work under the crushing weight of an impending deadline.
      Mysterious Stranger: Of course there is the added benefit that you get a bit sloppy, too... hehehe...
      «You»: So... every aspect of this was part of your scheme... Both the clock and Donovan's visit, the strange undead...
      Mysterious Stranger: All scripted to encourage your involvement. I knew I could depend on you, birdie.
      Mysterious Stranger: You do so love a mystery, and poking your nose where it is implied it is not wanted.
      «You»: It was all one big manipulation.
      Mysterious Stranger: Now the birdie is coming to his sense. Clever birdie... Do you want a cracker?
      «You»: Want to crack your skull is more like it.
      Mysterious Stranger: Oh, such venom. you are a birdie, not a snake, remember. As for your remaining niggling questions, the answers shall become apparent... if you survive. All in good time... But not today.

      «Scene fades and returns to the Library.»

      «You»: What is he after? What sort of being can manipulate possibilities like that?
      Falerin: I am uncertain he has a goal at all. As to the second question, a very dangerous one. Be careful, «You»...

      Dialogue continues as below.

  • I've had enough
      Falerin: As... As you wish. This must be a lot to take in. Please be careful, «You»...

      Dialogue continues as below.


    «Falerin fades a bit more.»

    «You»: What do you mean, "be careful"? With everything on our side, what could go wrong?
    Falerin: I mean it. You are... very important. It would not do for something to happen to you.
    «You»: It's... strange to hear that from you. You didn't even suggest I be careful when Omega attacked. I mean, that worked out, but...
    Falerin: I was... younger, and more foolish. Besides, The'Galin wished you no ill. We cannot remotely be sure the same is true of the shade.
    Falerin: In fact... his malice is quite certain. And as I have had... plenty of time to consider him and his actions... I believe I was mistaken in the label I gave him.
    Falerin: He is no more what he appears to be now that he was when he coopted the Light Lord's church. In fact, the idea alone that he rose to power there, wielding Light magics, should have been a hint.
    Falerin: He is not what he appears... he is wearing the mantle just like the others... well, perhaps not like them. I think he was first.
    Falerin: I do believe he created that order for his own purposes, and that his order emulates his own emulation...

    «Falerin fades a bit more.»

    Falerin: Please... Just be careful...
    «You»: I'll do my best...
    Falerin: Thanks, «You»... I knew I could count on...

    «Falerin disappears.»

    «You»: ... Dhows has a lot to answer for.
    «You»: Get better, Loremaster. We'll be waiting for you...
    Division by Zero: Victory


    Shop Weapons:
  • Doom Divisor Z
  • Fairche Solais Z
  • Guardian Fairche Solais
  • Cryptic Doom Divisor
  • Lustrous Fairche Solais
  • Guardian Doom Divisor
  • Lambent Fairche Solais
  • Enigmatic Doom Divisor
  • Guardian Lustrous Fairche Solais

    Shop House Items:
  • Brilhado Lich
  • Brilhado Lich
  • Brilhado Lich
  • Brilhado Lich
  • Brilhado Lich
  • Brilhado Lich
  • Play Again!
  • Guardian Tower!
  • Leave
    Division by Zero: Found (1)


    Shop House Items:
  • Falerin's Bier
  • Banshee
  • Insubstantial Banshee
  • Tenuous Banshee
  • Immaterial Banshee
  • Wispy Banshee
  • Incorporeal Banshee
  • Banshee Messenger
  • Ethereal Banshee
  • Back to the Fight!
    Division by Zero: Found (2)


    Shop House Items:
  • Tenuous Banshee
  • Krie-Guardian Mage
  • Doom Sheep
  • Falerin's Bier
  • Banshee
  • Doom Sheep
  • Krie-Guardian Mage
  • Insubstantial Banshee
  • Krie-Guardian Mage
  • Doom Sheep
  • Immaterial Banshee
  • Doom Sheep
  • Krie-Guardian Mage
  • Wispy Banshee
  • Krie-Guardian Mage
  • Doom Sheep
  • Incorporeal Banshee
  • Doom Sheep
  • Banshee Messenger
  • Ethereal Banshee
  • Back to the Fight!
    Division by Zero: Found (3)


    Shop House Items:
  • Tenuous Banshee
  • Nightraider
  • Nightraider
  • WereDragon
  • Krie-Guardian Mage
  • Doom Sheep
  • Falerin's Bier
  • Banshee
  • Doom Sheep
  • Krie-Guardian Mage
  • WereDragon
  • Nightraider
  • Insubstantial Banshee
  • Krie-Guardian Mage
  • Doom Sheep
  • Immaterial Banshee
  • Doom Sheep
  • Krie-Guardian Mage
  • Nightraider
  • WereDragon
  • Wispy Banshee
  • Krie-Guardian Mage
  • Doom Sheep
  • WereDragon
  • Nightraider
  • Incorporeal Banshee
  • Doom Sheep
  • Banshee Messenger
  • Ethereal Banshee
  • Back to the Fight!
  • Done. Thanks! -whacky-




    Falerin -> RE: Quests (10/5/2010 10:11:23)

    The above is missing several indicators where the dialog is actually occurring simultaneously. For example:

    quote:


    Cenara: But that...
    «You»: So the dream was real.


    Are not said in sequence but actually appear on screen at the same time.




    ArchMagus Orodalf -> RE: Quests (10/5/2010 14:59:39)

    Yes, I wasn't entirely sure how I should render that. I'll try something, and if the AKs don't like it, they may edit it at will.




    Z -> RE: Quests (10/6/2010 7:27:04)

    quote:

    For The Hall of Memories - The First Door, the monster for level 90+ characters is a Frost General (90) .



    Got it. Thanks. ~Scakk




    ruleandrew -> RE: Quests (10/6/2010 8:10:31)

    Approximate trigger points in term of final meter of Divison by Zero Error war:
    19.75%, 49.67% and 70%.

    These trigger points release reward shop 1, 2 and 3 respectly.





    ArchMagus Orodalf -> RE: Quests (10/7/2010 16:50:07)

    quote:

    A Work in Progress (in terms of Difficulties of Rolls):

    quote:

    Dracopyre Showdown!


    Travel Map > Darkovia Forest > To Darkovia! > DracoPyre Legacy! > Join the Legacy! > 8: Become a Dracopyre! OR Today's Events! > Become a Dracopyre! (Choose to follow GraceFang or NightReign) > 8: Become a Dracopyre!

    If your subrace is not "Dracopyre":

    «Scene: The foot of Nightreign's castle, where NightReign and GraceFang are fighting.»

    (Simultaneously) NightReign: Heh heh heh... Reinforcements. You're in for it now, dear Sister. GraceFang: «You»! Just in time!!
    GraceFang: What makes you think they'd ever throw in with YOU, after all you've done to Darkovia and its people?!
    NightReign: "All I've done" is unite them under one banner, Sister... except for you and your feeble attempts at resistance! I recognize a thirst for power in this one, and power I can offer!
    GraceFang: Power without compassion is blind thuggery! I resist your iron-fisted rule for the freedom of Darkovia!
    NightReign: *hsst* What good is your vaunted FREEDOM in the face of the Devourer? I will crush your petty resistance, and unite the world!
    GraceFang: You forge that I can offer power, too... Brother. Let our guest to decide their own course...
    NightReign: ... Fine. I'm sure they'll choose a WINNER over you.

    «Scene shifts to a "War Camp" - like area.»

    Guardians can click on the potion bag to refill their potions if they have less than 5 potions on hand.

    Clickies:
    Cenara, daughter of Balius (who became Nightbane), has become the Dracopyre GraceFang!
    Donovan, Cenara's half-brother, has become the Dracopyre NightReign!

  • Talk to GraceFang
      If you already received DracoPyric powers from NightReign, you get the message "If you want to become one of my Dracopyres, Cure yourself of my brother's power first."

      If you already received DracoPyric powers from GraceFang, then you automatically come to this screen when you access this quest.

      Can you handle the power?? As a DracoPyre, you will enjoy the power of Vampires, Werewolves, and Dragons, but all of those beings and most other races will both fear and shun you. For every strength gained you will gain a weakness, but sometimes you have to make sacrifices to protect those who need your help.
    • Become a DracoPyre!
        If your current Subrace is not "Werepyre":
        GraceFang: I am sorry, friend, but you must first find my grandfather and become a Werepyre before your body will be able to handle the transformation to Dracopyre.
        GraceFang: My father, Nightbane, couldn't transform anyone except the minions directly bound to his blood. I'm able to get around that, thanks to Dewlok...
        GraceFang: His Moglin magic healed me, and aided my transformation by merging the three powers into one and stabilizing them, making me a full, true Dracopyre.
        GraceFang: MY mastery is sufficient enough that I could directly transform you... but the risk of injury or death is far too great, and we don't have Dewlok's healing magic here to help.
        GraceFang: I'd rather not have to try fusing all three powers in you at the same time, but if you become a Werepyre then I only need add the draconic power.

        If your current Subrace is "Werepyre":
        GraceFang: You have chosen, so now be ready. My gift shall become yours.
        *CHOMP*
        GraceFang: You have survived... and now you are one of us! Do you feel the power coursing through your veins?
        GraceFang: As one of my Dracopyres, you are tasked with protecting the innocent residents of Darkovia and beyond from evil forces, including those of my brother NightReign. I know you can do it.
      • Learn to transform (Shop)
        GraceFang

        Shop Armors:
      • Lesser Graceful Dracopyre I
      • Lesser Graceful Dracopyre II
      • Lesser Graceful Dracopyre III
      • Lesser Graceful Dracopyre IV
      • Graceful Dracopyre

          GraceFang: Please use your new power wisely, to defend those who can't defend themselves.

      • Challenge GraceFang (as below)
      • Leave

        If your current Subrace is "Dracopyre", you get the message "You are already a dracopyre!"

    • Battle GraceFang
        GraceFang: If you want to test your new powers against me, then I'd be happy to show you what a true Dracopyre is capable of.
      • Fight!
          1 BATTLE: GraceFang
          Full Heal

        GraceFang: You fought with honor and proved your power!
      • Okay

      Or, if you are already a Dracopyre:
    • Train to increase your power!
        If your current Subrace is not "Dracopyre":
        Gracefang: Sorry, but you need to be a Dracopyre before you can learn to control and enhance your powers.

        If your current Subrace is "Dracopyre":
        Dracopyre Training!

        You must now travel into the night and confront your enemies! You must find a challenge worthy of a level X Dracopyre to test your abilities.
      • Quest!
          2 BATTLES
          Full Heal


          Are you there yet?
          Have you found a region with something strong enough to challenge you, or must you keep looking?
          Difficulty: 87 (Levels 0 and 1)/92 (Level 2, 3, and 4)/102 (Level 5 and 6)/
          Stat Used: Luck


        «Failing the roll gives you two choices - to 'Defy it!' or just continue 'Next'.»

          «If you have less than «» SP and defy the roll...»
            Are you there yet?
            You lack the «» SP to defy the fickle will of the dice.
            Difficulty: 87 (Levels 0 and 1)/92 (Level 2, 3, and 4)/102 (Level 5 and 6)/
            Your Roll: «The number you got»
          • Next


          «If you have more than «» SP and defy the roll...»
            Are you there yet?
            By an effort of will you can spend «» SP to automatically win the roll. Do you wish to do that?
            Difficulty: 87 (Levels 0 and 1)/92 (Level 2, 3, and 4)/102 (Level 5 and 6)/
            Your Roll: «The number you got»
          • Yes
          • No


          «If you were successful in your roll, or if you succeeded in Defying your roll:»
            2 BATTLES
            Full Heal


            Trap!
            Are you able to sneak up on your enemy without alerting more guards?
            Difficulty: 87 (Levels 0 and 1)/92 (Level 2, 3, and 4)/102 (Level 5 and 6)/
            Stat Used: Dexterity


          «Failing the roll gives you two choices - to 'Defy it!' or just continue 'Next'.»

            «If you have less than «» SP and defy the roll...»
              Trap!
              You lack the «» SP to defy the fickle will of the dice.
              Difficulty: 87 (Levels 0 and 1)/92 (Level 2, 3, and 4)/102 (Level 5 and 6)/
              Your Roll: «The number you got»
            • Next


            «If you have more than «» SP and defy the roll...»
              Trap!
              By an effort of will you can spend «» SP to automatically win the roll. Do you wish to do that?
              Difficulty: 87 (Levels 0 and 1)/92 (Level 2, 3, and 4)/102 (Level 5 and 6)/
              Your Roll: «The number you got»
            • Yes
            • No


            «If you were successful in your roll, or if you succeeded in Defying your roll:»
              1 BATTLE


              Enemies Defeated!!!

              Congratulations! You have slain your enemies and protected the innocent. But there are many more challenges awaiting you as your increase your Dracopyric power and strive to become the greatest of GraceFang's warriors!
              You are now a
              Level X

              DRACOPYRE!


            «If you failed your roll, or if you failed in Defying your roll, you receive a full heal and return to the above and fight two battles as above.»


          «If you failed your roll, or if you failed in Defying your roll, you receive a full heal and return to the above and fight two battles as above.»


    • Back


  • Talk to NightReign
      If you already received DracoPyric powers from GraceFang, you get the message "Bah. We've got nothing to talk about right now. Go Cure yourself and come back."

      If you already received DracoPyric powers from NightReign, then you automatically come to this screen when you access this quest.

      Can you handle the power?? As a DracoPyre, you will enjoy the power of Vampires, Werewolves, and Dragons, but all of those beings and most other races will both fear and shun you. For every strength gained you will gain a weakness, but ultimately you will be one of Lore's most unstoppable creatures!
    • Become a DracoPyre!
        If your current Subrace is not "Werepyre":
        NightReign: What is this? A joke? You're wasting my time.
        NightReign: While the shadowy rituals that completed my transformation have made me a true dracopyre, able to make others of my kind...
        NightReign: Without a slow and gradual transformation via my blood over a long time, a body as pitiful as yours wouldn't handle the internal war that such power creates.
        NightReign: I lack the time and inclination to waste on ghouling you and transforming you gradually, so find that pathetic Wolfwing first and trick him into giving you his power...
        NightReign: Deceiving him will prove you have the character I require, and the lesser war of becoming a Werepyre will at least give you a CHANCE of surviving my great gift!

        If your current Subrace is "Werepyre":
        NightReign: That's it! I will give my curse to you, and you'll never be the same again! Haha!
        *CHOMP*
        NightReign: Heh... Welcome back to the land of the unliving. I didn't think you would live through that. Well, you have, so good for you! Maybe you've got some potential!
        NightReign: Now that you are one of my Dracopyres, I will expect you to help me destroy my enemies, including the forces of Safiria, the Werewolf King, WolfWing... and especially my sister, GraceFang!
      • Learn to transform (Shop)
        NightReign

        Shop Armors:
      • Lesser Dracopyre of Night I
      • Lesser Dracopyre of Night II
      • Lesser Dracopyre of Night III
      • Lesser Dracopyre of Night IV
      • Dracopyre of Night
          NightReign: Now go and prove your might!!

      • Challenge NightReign (as below)
      • Leave

        If your current Subrace is "Dracopyre", you get the message "You are already a dracopyre!"

    • Battle NightReign
        NightReign: Hahaha... You can't be serious! You want to spar against ME? I hope you carry a Moglin around with you in your backpack... You'll need one!
      • Fight!
          1 BATTLE: NightReign
          Full Heal

        NightReign: Not a bad workout. You're lucky I held back, but you put up a good fight.
      • Okay
        Or, if you are already a Dracopyre:
      • Train to increase your power!
          If your current Subrace is not "Dracopyre":
          NightReign: Bah. Quit wasting my time. You're not a Dracopyre, so there's nothing you can learn out there.

          If your current Subrace is "Dracopyre":
          Quest Accepted!

          You must now travel into the night and confront your enemies! You must find a challenge worthy of a level 0 Dracopyre to test your abilities.
        • Quest!
            2 BATTLES
            Full Heal


            Are you there yet?
            Have you found a region with something strong enough to challenge you, or must you keep looking?
            Difficulty: 87 (Levels 0 and 1)/92 (Level 2, 3, and 4)/102 (Level 5 and 6)/
            Stat Used: Luck


          «Failing the roll gives you two choices - to 'Defy it!' or just continue 'Next'.»

            «If you have less than «» SP and defy the roll...»
              Are you there yet?
              You lack the «» SP to defy the fickle will of the dice.
              Difficulty: 87 (Levels 0 and 1)/92 (Level 2, 3, and 4)/102 (Level 5 and 6)/
              Your Roll: «The number you got»
            • Next


            «If you have more than «» SP and defy the roll...»
              Are you there yet?
              By an effort of will you can spend «» SP to automatically win the roll. Do you wish to do that?
              Difficulty: 87 (Levels 0 and 1)/92 (Level 2, 3, and 4)/102 (Level 5 and 6)/
              Your Roll: «The number you got»
            • Yes
            • No


            «If you were successful in your roll, or if you succeeded in Defying your roll:»
              2 BATTLES
              Full Heal


              Trap!
              Are you able to sneak up on your enemy without alerting more guards?
              Difficulty: 87 (Levels 0 and 1)/92 (Level 2, 3, and 4)/102 (Level 5 and 6)/
              Stat Used: Dexterity


            «Failing the roll gives you two choices - to 'Defy it!' or just continue 'Next'.»

              «If you have less than «» SP and defy the roll...»
                Trap!
                You lack the «» SP to defy the fickle will of the dice.
                Difficulty: 87 (Levels 0 and 1)/92 (Level 2, 3, and 4)/102 (Level 5 and 6)/
                Your Roll: «The number you got»
              • Next


              «If you have more than «» SP and defy the roll...»
                Trap!
                By an effort of will you can spend «» SP to automatically win the roll. Do you wish to do that?
                Difficulty: 87 (Levels 0 and 1)/92 (Level 2, 3, and 4)/102 (Level 5 and 6)/
                Your Roll: «The number you got»
              • Yes
              • No


              «If you were successful in your roll, or if you succeeded in Defying your roll:»
                1 BATTLE
                Full Heal


                Enemies Defeated!!!

                Congratulations! You have slain your enemies and proven your superior might. But there are many more challenges awaiting you as you increase your Dracopyric powers and strive to become one of the greatest of NightReign's warriors!
                You are now a
                Level X
                DRACOPYRE!


              «If you failed your roll, or if you failed in Defying your roll, you receive a full heal and return to the above and fight two battles as above.»


            «If you failed your roll, or if you failed in Defying your roll, you receive a full heal and return to the above and fight two battles as above.»


    • Back

  • Leave (Returns you to BattleOn - If accessed from the "Today's Event!" button - or Darkovia Forest - If accessed from Darkovia Forest on the Travel Map)

    Defiance: Each point you missed by costs Ceiling(NewValue*0.3) SP.


  • Got it. Thanks. ~Scakk




    ruleandrew -> RE: Quests (10/8/2010 9:00:23)

    quote:

    The Secret

    The following note is need.

    If choosing Become a Werepyre! and you are neither Vampires or Werewolf, you end up Battle Wolfwing instead.
    Done. However, please do remember to link up the relevant quest involved as stated in AQ Encyclopedia Rules, bolded point 4.

    Entry has been updated. Thanks! -whacky-




    blindfury01 -> RE: Quests (10/8/2010 14:31:39)

    quote:

    The Chimeran Set still needs to have a walk through to it in the pedia.



    Has one now. ~Scakk




    ruleandrew -> RE: Quests (10/11/2010 8:31:33)

    Difficulty roll is 91 not 92 for Dracopyre Showdown! for level 2-4, while I think the Difficulty is 86 not 87 for Dracopyre Showdown for level 0 and 1.

    This change is due to bug on difficult roll.




    ArchMagus Orodalf -> RE: Quests (10/14/2010 17:16:44)

    quote:

    'Til Undeath Do Us Part!


    Today's Event > Zorbak Gets Married! (New quest in Zorbak's Hideout) >Wedding Skulls! OR Travel Map > Zorbak's Hideout > Wedding Skulls!

    «Scene: Darkovia Forest»

    «You»: Just another day adventuring in Darkovia! I wonder what creepy critters I'll run into today...
    ???: EEERRROOOOOWWWW!!!
    «You»: Sounds like I'm about to find out!
  • Fight!

      1 BATTLE
      Full Heal


    «You»: Undead! Of course... what was I expecting?

      1 BATTLE
      Full Heal


    «You»: Kabroz!
    Kabroz: Shh! Keep your voice down, «You». We have to make sure no one hears us!
    «You»: Why would I do anything you ask me to? You're the most evil Moglin I've ever met!
    Kabroz: Sure, sure, maybe I am. Heh... but it's not for ME that you need to keep it down. It's for my brother Zorbak!
    «You»: What's going on?
    Kabroz: You know today is Zorbak's WEDDING, don't you?
    «You»: Right! I got an invitation!
    Kabroz: Okay, okay, so you're excited! Great! But I need some serious help... for my brother... Uhh...
    Kabroz: See, I'm the best man. And uh... I... kinda lost the wedding rings. I have a general idea where they might be, but I also have a lot of other things to do before the wedding.
    Kabroz: I think I might have dropped them in Doomgrove Hollow, which is also where the wedding will take place. There's a problem, though...
    Kabroz: The rings contain Shadowgulf Pearls, which cause night to fall wherever they touch the ground.
    Kabroz: That'll make it pretty hard to find the rings. You'll have to look over every foot using a torch. So can you help me?
  • I will help... for Zorbak! (See below)
  • No thanks

    Kabroz: Awwww! And here I was thinking you'd help a Moglin out! Are you SURE you won't try to find those rings?? I'll have to disinvite you to the wedding if you say no!
  • I will help... for Zorbak! (See below)
  • No thanks (Brings you back to town)

    Kabroz: Great! Head on over to Doomgrove Hollow and find those rings! I'll meet you there soon!
  • Search!

    The screen turns all gray with the exception of a small circle representing your torch. After you find the rings:

    «Scene: Doomgrove Hollow, but no longer as dark as before.»

    Kabroz: You did it, «You»! Now Zorbak won't have any reason to get mad at me. Hehe!
    «You»: A "thank you" would have been nice.
    Kabroz: Okay, listen... Meet me at Brokenclaw Wood in an hour. Zorbak asked me to help him with something special for his bride, and you're so GOOD at helping, maybe I can use you again!
    «You»: Use me again?? Why, you know just how to make someone feel special, Kabroz!

    One Hour Later, In Brokenclaw Wood...

    «You»: Hmmm... Now where would two not-100%-trustworthy Moglins be hiding?

      1 BATTLE: Undead Chimera
      Full Heal


    «Zorbak and Kabroz enter.»

    «You»: It's about time you showed up!
    Kabroz: Don't get you codpiece in a twist, «You»!
    Zorbak: Meh! What're YOU doing here??
    «You»: Kabroz asked me to come, Zorbak. He said you might need my help aga-- Uh, with something.
    Kabroz: Right! You didn't happen to stumble across an undead minion just a moment ago, did you?
    «You»: Oh I DID... and then I dispatched it with great skill as I usually do.
    Zorbak: Seriously, bro, WHY is «You» here? NO ONE ELSE is supposed to know about my surprise!!
    Kabroz: I figure we could use a little backup in case things got a little out of hand.
    Zorbak: OF COURSE things are about to get out of hand! We're reanimating a very willful being!
    «You»: Wait... Just WHO are you reanimating?
    Zorbak: I'm no telling y--
    Kabroz: Mu-Glen's father, Mr. Mo Glen.
    «You»: Ugh!
    Zorbak: Grrr... It's NOT a practical joke, okay!?! It's a GIFT. All Mu-Glen ever talks about is how much she wishes her dear old daddy would still be around to walk her down the isle on her wedding day.
    «You»: STILL.
    Zorbak: Either way... it's too late now. It's done.
    Kabroz: The problem is that Mr. Mo Glen is a VERY willful being. Which means he has a very, VERY strong willpower, and therefore is among the hardest to control of any undead.
    «You»: So you're saying Mo Glen is out there somewhere, just walking around, a zombie?
    Zorbak: Exactly. We need to find him... soon. The wedding is in 2 hours!!
    ???: I'm so glad you're going to be there!
    Zorbak: !!! That's HER! Everyone SCATTER! Meet at the Bridge of Souls!
  • Run!

    «Twilly and Mu-Glen enter.»

    Twilly: No problem, Mu-Glen! Twillies is happy to attend your wedding! It's always good to have a healer on hand at festivities!

    «Scene: The Bridge of Souls»

    Zorbak: Meh... «You», you're a little late!
    «You»: You didn't specify a TIME, Zorbak.
    Zorbak: Meh... Right. Sorry. I'm just a little flustered.
    Kabroz: C'mon, you slowpokes! Mr. Glen has to be somewhere on this bridge! There's no way he could have gotten across it yet.
    «You»: So he's not just some mindless undead? He's going somewhere?
    Zorbak: As a willful undead, he DEFINITELY has something on his mind. I think it's the last place he knew his daughter to have been...
    «You»: ..... Which would be--?
    Zorbak: My hideout!
    «You»: We only have one hour before your wedding is supposed to start, too. We'd better hurry!
  • Battle with Zorbak's help!
  • Battle with Kabroz's help!
  • Battle by yourself!

    Regardless of choice:

      2 BATTLES
      Full Heal
      2 BATTLES
      Full Heal


      Sneak!
      Did you cross the bridge quickly and quietly enough to avoid more wandering undead?
      Difficulty: 51
      Stat Used: Dexterity


    «Failing the roll gives you two choices - to 'Defy it!' or just continue 'Next'.»

      «If you have less than «» SP and defy the roll...»
        Sneak!
        You lack the «» SP to defy the fickle will of the dice.
        Difficulty: 51
        Your Roll: «The number you got»
      • Next


      «If you have more than «» SP and defy the roll...»
        Sneak!
        By an effort of will you can spend «» SP to automatically win the roll. Do you wish to do that?
        Difficulty: 51
        Your Roll: «The number you got»
      • Yes
      • No


    «If you failed your roll, or if you failed in Defying your roll, you return to the above and fight two battles as above.»

    «If you were successful in your roll, or if you succeeded in Defying your roll:»

    «Scene: Zorbak's Hideout»

    «You»: Hello? Is Mr. Glen here?
    Zorbak: What? No way! You don't just announce that you're here to a brain-thirsty undead monster!!
    ???: Errrooo... Hurruummm?
    Zorbak: ... Oh, NOW you've gone and done it.
  • Battle with Zorbak's help!
  • Battle with Kabroz's help!
  • Battle by yourself!

      1 BATTLE: Mr. Glen
      Full Heal


    «Mu-Glen enters.»

    Zorbak: My dear!! What are you doing here??
    Mu-Glen: Oh, my little Zorbie, I almost forgot my traditional umbrella. I rushed back here to get it, and I heard so much loud noise!
    Zorbak: I really shouldn't be seeing you right now, this close to the ceremony! Isn't it bad luck? We should all be going back to Doomgrove Hollow now anyway, right? It's almost time to--
    ???: M-- Mu?? Is that YOU?
    Mu-Glen: Who is that??

    «Mr. Glen enters.»

    Mu-Glen: DAD!!!
    Mr. Glen: Mu!!
    Mu-Glen: B--but you passed away years ago! How can-- D-- did--
    Mu-Glen: ZORBAK.
    Zorbak: I-- I'm sorry my lovely cupcake. I knew that you wanted deep down for your father to be there for you at your wedding.
    Mr. Glen: That's right. You'd BETTER apologize. I'm UNDEAD now!
    «You»: You seem to have gotten control of your senses back, though. I guess I beat some of the basic undead rage out of you, and now being a willful undead you're able to control yourself.
    Mr. Glen: I guess I can't hold much against my future son-in-law. He DID mean well.
    Mu-Glen: You have nothing to be sorry for, Zorbie! Nothing at all!

    «Mu Glen goes to hug Zorbak.»

    Mu-Glen: Thank you for reanimating my dad!

    «Mu-Glen goes to hug her father.»

    «You»: Anyone ready to get married yet? I'm getting hungry for some cake!

    «Scene: Doomgrove Hollow, where Obsidia, Amiliara, Safiria, Cagliari, Aelthai, Falerin, Zephyros, O-Ebi-Sama, Twilly, and Zorbak are already gathered. Mr. and Mu-Glen enter.»

    Cagliari: Ladies and Gentlemen, we are gathered here today to witness the joining of two Moglins in love beginning a new life together...
    Zorbak's Wedding


    Shop Weapons:
  • Crane Fan
  • Elegant Crane Fan
  • Graceful Crane Fan Z
  • Graceful Crane Fan
  • Guardian Crane Fan
  • Beautiful Crane Fan

    Shop Shields:
  • Guardian Crane Umbrella
  • Crane Umbrella
  • Elegant Crane Umbrella Z
  • Elegant Crane Umbrella
  • Graceful Crane Umbrella
  • Beautfiful Crane Umbrella Z
  • Beautiful Crane Umbrella

  • Play again!
  • Guardian Tower!
  • Leave
  • Done. Thanks! -whacky-




    whackybeanz -> RE: Quests (10/22/2010 12:37:20)

    quote:

    Wow, how long has it been since I've actually posted a quest entry? :P Let's hope my skills hasn't rusted!


    Miss Fixit!
    Krunder and the Antlertops!

    Today's Event » Krunder and the Antlertops! OR Battleon » Click on Miss Fixit

    Aelthai: «You», hi there! I'm Aelthai - also known as Miss Fixit, among many other names.
    Aelthai: I bet you're wondering why I'm here! I'm one of the Knights of Order (or KoO if you prefer). We are responsible for making sure Lore retains the balance intended by Lorithia.
    Aelthai: I'm also the AdventureQuest Bugs Head Moderator - and so I was elected spokesKnight for this.
    Aelthai: I'm here today to announce the recent changes, updates, and improvements - fixes, even - we have made.
  • What did you fix this time?
  • I hear there's a gremlin problem?
  • Back to Town!

    What did you fix this time?
    Aelthai: Rewriting reality takes a lot of time, but we have made good progress! This batch of fixes includes:
    Aelthai: More broken weapons have been fixed, as well as some pets and monsters that were not attacking correctly.
    Aelthai: Additionally, some quests have been fixed up, including some out on the Alteon.

    «Clicking on various things laying around the screen leads you to previous Miss Fixit quests as shown below.»

  • Blue Moglin - Slay Bells!
  • Scroll beside Moglin - Quest for the Viridian
  • Sword emitting purplish aura (Zale) - Quest for the Zale!
  • Aelthai's staff (held on her hand) - Miss Fixit Returns!
  • Mini Creptus - Quest for the Creptus!
  • Helmet beside the potion bag - The Nefadon Scout
  • Dragonfly hovering around - Missing: Teenage Dragon!
  • Shapeshifting Flying Kite - Go Fly a Kite!
  • Mini Centaurion - Return of the Centaurions!
  • Mini Lightning Storm - Thoru the Weather Master!
  • Mini Krunder and Antlertops - Krunder and the Antlertops!
    I hear there's a gremlin problem?
    Miss Fixit: My friend, have you ever heard of gremlins? Well, most of us have. They are most often described as troublemakers, and are rarely actually seen.
    Miss Fixit: However, just yesterday the treasure hunter Zephyros was unearthing some ancient ruins and stumbled upon an entire DEN of Gremlins!
    Miss Fixit: He said they'd gathered there to nurse a prehistoric beast called an Antlertops back to healt. Zephyros was able to communicate with their tribe's leader, Krunder.
    Miss Fixit: It was amazing to find an Antlertops alive, so Zephyros offered to take it to some local wizards for care--
    Miss Fixit: -- but the next morning Krunder was gone, along with the Antlertops. All Zephyros could find out was that they were headed due northwest.
    Miss Fixit: Zephyros was unable to leave his dig site, so we need someone to track Krunder and make sure the Antlertops is safe.
    Miss Fixit: Zephyros doesn't think Krunder means any harm, but Gremlins tend to be pretty mysterious, and when their motivations are unknown, it's usually selfishness. I hope you can find them!

    «The speech bubble displays an image of Krunder and the Antlertops.»

    Miss Fixit: Please track the Gremlin named Krunder and make sure that the rare prehistoric Antlertops is in good hands!
  • I'll make sure Antlertops is safe!
  • No storm for me!
      6 BATTLES
      Full Heal after battles #2, #4 and #5
    «The shattering of ice can be heard.»

    «You»: .... What was that?? Sounded like something is breaking under my feet...

    «The ice crumbles under you and you rapidly descend as you scream...»

    «You»: AAAAAAAHHHHHHHHHHHH!!!!!

    «...and you land on the ground with a lush forest around with an...»

    «You»: .......ouch.
    «You»: This is... wow. A jungle UNDERNEATH an ice field!?!
      1 BATTLE
      Cavezard

      Full Heal
    «You»: So... this is some kind of lost world! A giant cavern from prehistoric times that still harbors ancient life!!

    «The Antlertops enters the scene, followed shortly by Krunder.»

    «You»: !!!
    Krunder: Stay back!! I's will fight ya, and so's will my friend!!
    «You»: Wait-- I just--
    Krunder: Get 'em, Antlertops!
  • Fight!
      1 BATTLE
      Krunder & Antlertops

      Full Heal
    «You»: As I was just about to say... I just followed you here as a favor for my friends Zephyros and Aelthai to make sure the Antlertops was safe, that's all.
    Krunder: ..... oh.
    Krunder: So you's just are worried about Antlertops, too? Okay, well, I found this place. It will be a good home for Antlertops.
    Krunder: I's promised him a good home when we found him all alone in Augerthorne.
    «You»: So you made a friend? Good for you, Krunder. And I'm glad Antlertops is okay. If you're going to keep an eye on him, then my job's done here.
    Krunder: You's can be our friend, too! Okay?
    «You»: Sure thing, Krunder.
    Krunder

    Spells
  • Summon Guardian Antlertops I
  • Summon Antlertops II
  • Summon Antlertops III Z
  • Summon Antlertops III
  • Summon Antlertops IV
  • Summon Antlertops V
  • Summon Guardian Antlertops VI

    Miss Fixit: Quite amazing! So Krunder was just finding Antlertops a special home? Now I know not to underestimate Gremlins ever again!
  • Replay Quest
  • Back


  • Got it. ~Scakk




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