Hp/Energy/Stat increase? (Full Version)

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Crossor -> Hp/Energy/Stat increase? (2/1/2011 19:06:02)

Do you think epic duel would benefit from an increase in all stats overall but mostly hp and energy. As it stands now one critical or one block basically decides the outcome of the fight. It might make battles take longer but it would increase the need to actrually look at what your doing.

Let's just use in one area instead A Comprehensive Balance Discussion to discuss for balancing. Thanks. :) ~AVA




He Who Lurks -> RE: Hp/Energy/Stat increase? (2/1/2011 19:16:30)

Yep, in fact I believe health/energy should increase when you level up(without the hp/ep gain).




Crossor -> RE: Hp/Energy/Stat increase? (2/1/2011 19:17:31)

Also with this perhapes a slight increase in exp due to the exp lose from the amount of time a battle might take.




TurkishIncubus -> RE: Hp/Energy/Stat increase? (2/2/2011 3:22:10)

Low Hp make chance more important , i use 5 focus 90 hp , if someone crit 40-50dmg almost my full hp :S




BlueKatz -> RE: Hp/Energy/Stat increase? (2/2/2011 7:20:30)

I vote for this idea. They should make battle longer so random won't be annoying. Pzz... armor give HP MP




Arcanis -> RE: Hp/Energy/Stat increase? (2/2/2011 7:42:57)

Sorry if this will sound harsh,but talk to all those who complained that because of mages high hp builds fights took too long which brought to agility and that that most players now have bellow 100 hp.
If you were one of them(complainers),please enjoy your deaths in 2 turns. If you weren't,please enjoy your death in 2 turns with clear conscience.




Crossor -> RE: Hp/Energy/Stat increase? (2/2/2011 10:50:13)

Did it ever cross your mind that maybe people complain because they don't have the energy to fight them for that long? So after awhile it becomes a auto attack battle, but if they where given more energy that wouldn't be the case. Also toward turkish, yes this game is more luck then skill atm and thats kind a bad thing.




goldslayer1 -> RE: Hp/Energy/Stat increase? (2/2/2011 10:57:27)

i was a mage/heal looper back in the old days, back when robot also did 7 x focus damage.
i was a tank, high tech with 5 focus, and heal looped
this was the only way to clutch a 1 vs 2 match incase u got a noob partner who just left.
since most mercs had their stats on support and not hp they mostly around 90 hp. usualy 2 robots to a a single player would kill them.
then heal loop
robot again. those were the good days. and my old techmgage build for 2 vs 2 was like 80-90% winrate at the most one time i gotten on the leaderboard at 94%
but my chances of winning a 1 vs 2 against duble mercs were way higher with mage back then.
now try to use mage in 2 vs 2. u'll get pummeled.
and if the fight last real long around 2-3 minutes thats because i won.
i use to have enemies leave because they didn't want to fight me for about 2-3 minutes when they could beat newbies in 2 turns.




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