Koree -> Nemesis' Condemnation (3/5/2011 1:36:33)
Also see other Nemesis set items:
Weapons: Punisher's Decree Z, Punisher's Decree, Vindicator's Edict, Avenger's Judgement, Vigilante's Verdict, Scourge's Conviction, Castigator's Retribution
Armors: Punisher's Maxim Z, Punisher's Maxim, Vindicator's Precept, Avenger's Principle, Vigilante's Creed, Scourge's Tenet, Castigator's Doctrine, Nemesis' Testament
Shields: Punisher's Protection Z, Punisher's Protection, Vindicator's Shelter, Avenger's Barrier, Vigilante's Bulwark, Scourge's Rampart, Castigator's Stronghold, Nemesis' Bastion
Pets: Punisher's Escort Z, Punisher's Escort, Vindicator's Attendant, Avenger's Sentinel, Vigilante's Shepherd, Scourge's Defender, Castigator's Champion, Nemesis' Guardian
Power Level: 135, Mastercraft
Location: Nemesis: Justice Goes Blind - Shop V
Damage: 370.8% Base and Random each
Stats: No normal stats; 263.2% Lucky Strike damage each
All normal Player attacks take -5 BTH and deal *85/80 damage.
At the end of your turn, if you did at least one normal Player attack or Special, then there's a 17.85*(# of hits that connected)/(# of hits that were attempted) % chance of inflicting Bleeding status on the monster*. Monster categories "undead", "golem", "robot", "ooze", and "xyfrag" are immune** to this effect. The monster can resist with a save***:
Level: 135 vs MonsterLevel The level of the bleeding is 135, dealing 19-118 damage every turn, until the monster succeeds on a save identical to the one above.
Major: 200 vs MonsterEND
Minor: YourLUK vs MonsterLUK
***Your mace's razor-sharp flanges open a deep bleeding wound!
***This creature has no blood!
***Your foe's wound was not deep enough to begin bleeding.
The vicious and powerful mace wielded by Nemesis is designed to lacerate flesh from bone! The more you hit your foe, the better your chances of causing your enemy to Bleed!
Image thanks to BlackAces. Numbers thanks to In Media Res.
A standard special attack (1396% Base and Random, 991% Lucky Strikes, +51 BTH). It takes -5 BTH and deals *(85/80) damage. Since it's 4 hits, each hit deals 25% damage.