Werewolf (Full Version)

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Yoshi348 -> Werewolf (11/19/2004 23:53:18)

Werewolf

«Neutral Earth Armour. Subrace Armour.»

Location: Werewolf Lair (Werewolf [10], Advanced Werewolf [70, 95, 120, 135, 150]); If you're a Guardian, a temp version called Werewolf Transformation automatically added to a No-Drop slot in your inventory when you become a Lvl. 0 Werewolf.
Element: Earth
Type																 G
ClassLv	0	1	2	3	4	5	6	7	8	9	10	10	10	10	10	 10
Level	10	10	10	10	10	10	10	10	10	10	10	70	95	120	135	 150
PowLvl	10 MC	13 MC	16 MC	19 MC	22 MC	25 MC	28 MC	31 MC	34 MC	37 MC	40 MC	70 MC	95 MC	120 MC	135 MC	 153 MC

Price	146	-	-	-	-	-	-	-	-	-	-	23032	311434	4229511	20236032 96820665
Sell	73	-	-	-	-	-	-	-	-	-	-	11516	155717	2114755	10118016 48410332
COMBAT DEFENCE
Melee	27	27	28	28	29	29	30	30	31	31	32	42	46	50	52	 55
Ranged	22	22	23	23	24	24	25	25	26	26	27	37	41	45	47	 50
Magic	32	32	33	33	34	34	35	35	36	36	37	32	36	40	42	 45
ELEMENTAL MODIFIER
Fire	110	110	110	110	110	110	110	110	110	110	110	105	105	105	100	 100
Water	100	100	100	100	100	100	100	100	100	100	100	93	93	93	90	 90
Wind	105	105	105	105	105	105	105	105	105	105	105	100	100	100	95	 95
Ice	97	95	95	93	91	90	89	87	86	86	85	73	69	65	59	 56
Earth	92	90	87	85	84	82	80	79	78	75	75	63	54	47	42	 39
Energy	99	97	97	97	95	95	94	94	94	94	94	85	84	84	83	 82
Light	96	91	91	89	87	87	85	82	81	79	79	67	58	51	46	 42
Dark	99	97	97	97	95	95	94	94	94	94	94	85	84	84	83	 82
ATTACK
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
BR%	65	69.5	74	78.5	83	87.5	92	96.5	101	105.5	110	155	192.5	230	252.5	279.5
Stat%	83	92.9	102.8	112.7	122.6	132.5	142.4	152.3	162.2	172.1	182	281	363.5	446	495.5	554.9
BTH	1	1	2	2	2	3	3	3	4	4	5	8	11	15	16	19
EFFECT
  • You receive Armour Lean x1. NOTE: This is currently bugged to give the x1.25 armour lean.
  • If you are a Level 10 Werewolf and have completed the WereKing's final Subrace Quest, your Werewolf Transformation will automatically be upgraded when your character level meets the next armour level (At level 70, you will equip the Level 70 Werewolf Transformation, at level 90, the Level 90 Werewolf Transformation, and so on.
  • Become the Beast appearance is based on whether your face is male or female.

    DESCRIPTION
    Werewolf Transformation - Draw upon your inner strength and transform into a Werewolf!
    Werewolf - Serving the Werewolf King proudly in the battle against Queen Safiria and her Vampire army.
    Advanced Werewolf - Serving the Werewolf King proudly in the battle against Queen Safiria and her Vampire army. This armour is only usable by players who have properly unlocked it by completing the advanced werewolf quest.


    [img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Werewolf.jpg[/img]



    [img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Werewolf_Skills.jpg[/img]


    NOTE: Wherever it says [MainStat], it means STR if you're wielding a Melee weapon, DEX if Ranged, and INT if Magic.

    Subrace Ability: Vengeance - Passive
    You've been recruited to serve the WereKing in his fight against Safiria! You deal 10% extra damage against Vampires.

    Deal +10% damage with all weapon, spell, pet and guest damage against vampires.

    Level 1: Wolf Claws - Active
    Those pointy things at the end of your fingers don't just let you open Frostval presents with ease. They also let you tear into your foe's flesh, leaving them bleeding!

    Costs the listed SP. You perform a normal attack. If the attack connects, then the monster starts Bleeding (power: 1). The monster can resist with a save at a +0 bonus:
      Level: PowLvl vs MonsterLvl
      Major: MainStat vs MonsterEND
      Minor: YourLUK vs MonsterLUK
    [MainStat] is determined based on the last applicable hit. This respects your weapon special.
    ClassLv	1	2	3	4	5	6	7	8	9	10	10	10	10	10	10
    PowLvl	13	16	19	22	25	28	31	34	37	40	70	95	120	135	153
    
    Bleed	7-29	8-35	9-40	10-47	11-55	12-61	13-68	14-77	16-86	17-94	32-207	46-321	63-413	75-473	90-547
    
    SPCost	53	59	65	71	78	84	91	98	105	112	154	217	288	335	392
    Level 2: Lycan Healing - Passive Guardian
    You can't keep a good werewolf down. You probably can't keep a bad werewolf down either, but that's irrelevant, because now you heal a bit of HP every turn.

    Each turn you heal HP equal to (YourMaxHP at [Powlvl] + YourCurrentEND)/400.

    Level 3: Lycan Reflexes - Toggle
    You got wolf-like reflexes, which are like cat-like reflexes but better. While active, this ability gives you a small DEX boost for a modest SP upkeep.

    Boosts Dexterity for the listed SPCost per turn.
    ClassLv	3	4	5	6	7	8	9	10	10	10	10	10	10
    PowLvl	19	22	25	28	31	34	37	40	70	95	120	135	153
    
    DEX	+20	+25	+25	+30	+30	+35	+35	+35	+45	+45	+45	+50	+50
    
    SPCost	14	17	17	21	21	24	24	24	31	31	31	35	35
    Level 4: Snarl - Active Guardian
    Roar with such fearsomeness that it shakes your foe to the core! This quick-cast skill doesn't use a turn.

    Quick-cast skill. Does not use a turn. Maximum of 2 casts per turn. Costs SP. Does no damage, but the monster becomes Afraid (3 rounds, 25/63 chance of not acting). The monster can resist with a save at a +20 bonus:
      Level: PowLvl vs MonsterLvl
      Major: MainStat vs MonsterCHA
      Minor: YourLUK vs MonsterLUK
    This doesn't respect your weapon special.
    ClassLv	4	5	6	7	8	9	10	10	10	10	10	10
    PowLvl	22	25	28	31	34	37	40	70	95	120	135	153
    
    SPCost	28	31	34	36	39	42	45	77	109	144	168	196
    Level 5: Call Pack - Active
    You're not alone - you got the Wereking's army at your back! Call forth a werewolf guest to fight by your side! They'll flank your foe, lowering their defences!

    Summons a Werewolf as a Guest. Use the skill again to dismiss the guest. Summoning or dismissing it will not use a turn. The guest's PowLvl is set when you call it; the guest won't level up if you level up.

    Level 6: Healing Howl - Active Guardian
    Call on the power of the moon to heal you!

    Healing skill. Uses END instead of INT for stat bonuses.
    ClassLv	6	7	8	9	10	10	10	10	10	10
    PowLvl	28	31	34	37	40	70	95	120	135	153
    CostLvl	28	31	34	37	40	70	95	120	135	152
    
    Damage	20-61	22-67	25-73	26-80	29-86	54-161	79-235	108-323	128-381	152-456
    Stat%	242.08	258.91	275.74	292.57	309.4	477.7	617.95	758.2	842.35	943.33
    BTH	Auto	Auto	Auto	Auto	Auto	Auto	Auto	Auto	Auto	Auto
    
    SPCost	67	73	78	84	90	154	217	288	335	392
    Level 7: Lycan Vigor - Passive
    Your lycanthropy grants you enhanced energy. You'll regenerate a bit more SP every turn.

    Regenerate the listed SP per turn (rounded randomly).
    ClassLv	7	8	9	10	10	10	10	10	10
    PowLvl	31	34	37	40	70	95	120	135	153
    
    SPHeal	3.6	3.9	4.2	4.5	7.7	10.2	14.4	16.8	19.8
    Level 8: Lycan Strength - Toggle Guardian
    Get ready to RIP AND TEAR! You can now draw on your power to increase your STR for a small upkeep.

    Boosts Strength for the listed SPCost per turn.
    ClassLv	8	9	10	10	10	10	10	10
    PowLvl	34	37	40	70	95	120	135	153
    
    STR	+35	+35	+35	+45	+45	+45	+50	+50
    
    SPCost	24	24	24	31	31	31	35	35
    Level 9: Wolf Fangs - Active
    Sink your teeth into your foe, dealing tremendous Earth damage!

    Costs SP (Mel/Ran for Melee and Ranged weapons, and Magic for Magic weapons). This doesn't respect your weapon special.

    SKILL
    Hits: 1
    Type: «As Weapon»
    Element: Earth
    ClassLv	9	10	10	10	10	10	10
    PowLvl	37	40	70	95	120	135	153
    CostLvl	37	40	70	95	120	135	152
    
    Damage	37-113	42-126	80-241	111-335	170-508	207-618	228-685
    Stat%	414.94	458.12	716.49	898.47	1192.85	1367.67	1414.88
    BTH	9	10	17	22	30	33	38
    
    Mel/Ran	84	90	154	217	288	335	392
    Magic	105	112	193	271	360	419	490
    Level 10: Become the Beast - Toggle Guardian
    Unleash your true lycan strength on your foe! This transforms you into a more powerful form, increasing your damage at the cost of your defences. You'll also pay «» SP per turn to further buff your damage!

    [img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Become_the_Beast_Skills.jpg[/img]

    Armour becomes fully-offensive ( Armour Lean x1.25). If you have the listed SPCost, then all spells gain +37.5% damage (this doesn't affect LS damage) and normal attacks become:

    HITS: 4
    Type: «As Weapon»
    Element: «As Weapon»
    ClassLv	10	10	10	10	10	10
    PowLvl	40	70	95	120	135	153
    
    Melee/Ranged
    BR%	110	155	192.5	230	252.5	279.5
    Stat%	91	140.5	181.75	223	247.75	277.45
    BTH	5	8	11	15	16	19
    
    Magic
    BR%	82.5	116.25	144.38	172.5	189.38	209.63
    Stat%	91	140.5	173.5	223	247.75	277.45
    BTH	5	8	11	15	16	19
    
    SPCost	67	116	163	216	251	294
    Stat bonus to damage is STR/4 for Melee, STR/5+DEX/20 for Ranged, and INT/4 for Magic. Your attacks take -12.5% (Melee/Ranged) or -25% (Magic) additive damage (this doesn't affect LS damage; not factored in). If you don't have enough SP, then it does the normal 2 hit attack instead.

    [img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Become_the_Beast_Male.jpg[/img][img]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Become_the_Beast.jpg[/img]

    Numbers thanks to In Media Res and Kaelin. Write up template thanks to Ward_Point. Image and description thanks to Zeldax. Become the Beast image thanks to mega000200.



    Analysis

    Starts off as a standard armour attack:
    ClassLv	0	1	2	3	4	5	6	7	8	9	10	10	10	10	10	10
    PowLvl	10	13	16	19	22	25	28	31	34	37	40	70	95	120	135	153
    
    BR%	130	139	148	157	166	175	184	193	202	211	220	310	370	460	505	559
    Stat%	166	185.8	205.6	225.4	245.2	265	284.8	304.6	324.4	344.2	364	562	694	892	991	1109.8
    BTH	1	1	2	2	2	3	3	3	4	4	5	8	11	15	16	19
    With two equally powerful hits, each hit does *1/2 damage.
    Lvl. 10: The SP-Costing attack deals *2 BR%. When used with a Magic weapon, it takes *0.75 BR%. With four equally powerful hits, each hit does *1/4 damage.

    Lvl. 6 and Lvl. 9 start out as standard skills:
    ClassLv	6	7	8	9	10	10	10	10	10	10
    PowLvl	28	31	34	37	40	70	95	120	135	153
    
    Damage	24-72	31-94	29-86	31-94	34-101	63-189	93-277	127-380	150-448	179-537
    Stat%	284.8	344.2	324.4	344.2	364	562	727	892	991	1109.8
    BTH	7	9	8	9	10	17	23	30	33	38
    
    EleComp	N/A	N/A	N/A	1.20552	1.24483	1.27490	1.29463	1.33728	1.38009	1.27490
    Lvl. 6: Deals *0.85 as an auto-hit penalty.
    Lvl. 9: Multiplied by the listed EleComp.

    All this has ALREADY been factored into the above numbers.



    Updates

    November 19, 2004: The armour was released as the Lycan armour.
    September 28, 2017: The armour was updated [5 » 10]. See revision for older stats.
    October 12, 2017: Advanced Werewolf released.
    October 21, 2017: Snarl skill updated. Old stats were:
    (4 rounds, 50/51 chance of not acting)
    
    PowLvl	22	25	28	31	34	37	40	70	95	120	135	153
    
    Mel/Ran	57	62	67	73	78	84	90	154	217	288	335	392
    Magic	71	78	84	91	98	105	112	193	271	360	419	490
    October 28, 2017: Snarl skill changed so it could only be used twice per turn.




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