DoomKnight (Full Version)

All Forums >> [Artix Entertainment Games] >> [DragonFable] >> [DF Encyclopedia] >> Classes / Abilities



Message


King Desoato -> DoomKnight (10/20/2011 10:23:41)

[image]https://media.artix.com/encyc/df/tags/DoomKnight.jpg[/image]
[image]https://media.artix.com/encyc/df/tags/DA.png[/image]DoomKnight
(DA Required)

Access Point: DoomKnight Armor, Armor Closet
Requirements: Armor in inventory or bank
Release Date: October 14th, 2015

Default Weapon: Doom Sword

Avoidance and Defense
Melee: 2
Pierce: 2
Magic: 2
Block: 1
Parry: 1
Dodge: 1

Offense
Crit: 5
Bonus: 0
Boost: 0%

Resistances
None



[image]https://media.artix.com/encyc/df/tags/DA.png[/image]Void Barrier
Heal and reflect damage!

Requirements: Level 1

Effect: Applies 'Void Barrier' to player for 5 turns inclusive, which heals player for 50% of damage taken per hit (before modification by All Resist and/or Health Resist), and reflects 100% of damage taken against target, halving for each successive hit.

Mana Cost: Round(4.5 * Scaled Mana Cost)
Cooldown: 15
Damage Type: As weapon
Element: As weapon

[image]https://i.imgur.com/7ixNLrA.jpg[/image]
Appearance



[image]https://media.artix.com/encyc/df/tags/DA.png[/image]Weakening Blow
Weaken your foe to limit damage!

Requirements: Level 1

Effect: 1 hit of 100% scaled damage; applies 'Weakened' (-50% Boost) to target for 4 turns.

Mana Cost: Round(2 * Scaled Mana Cost)
Cooldown: 10
Damage Type: N/A
Element: N/A

[image]https://i.imgur.com/RPPyqdY.jpg[/image]
Appearance



[image]https://media.artix.com/encyc/df/tags/DA.png[/image]Malefic Binding
Bind your foe's senses

Requirements: Level 1

Effect: 2 hits of 45% scaled damage, amounting to 90% scaled damage; applies 'Malefic Binding' (-55 Bonus) to target for 5 turns.
  • If target is affected by 'Corruption', additionally applies 'Malefic Grasp' to target for 5 turns. While affected 'Malefic Grasp', target is given a 40% chance to to be stunned. (Pop-up: The Corruption in your foe may hold it in place!)
Mana Cost: Round(2.278 * Scaled Mana Cost)
Cooldown: 11
Damage Type: As weapon
Element: As weapon

[image]https://i.imgur.com/q44THW5.jpg[/image]
Appearance 1 / 1.1



[image]https://media.artix.com/encyc/df/tags/DA.png[/image]Lingering Doom
Inflicts Evil DoT!

Requirements: Level 1

Effect: 5 hits of 24% scaled damage, amounting to 120% scaled damage; applies 'Lingering Doom', a 45% scaled Magic Evil DoT effect, to target for 4 turns.
  • If target is affected by 'Corruption', 'Lingering Doom' will instead become a 90% scaled Magic Evil DoT effect to target for 2 turns. (Pop-up: The Corruption causes your evil to envelop your foe even faster!)
Mana Cost: Round(1.5 * Scaled Mana Cost)
Cooldown: 5
Damage Type: As weapon
Element: As weapon

[image]https://i.imgur.com/bvr9cwV.jpg[/image]
Appearance



[image]https://media.artix.com/encyc/df/tags/DA.png[/image]Doom Spikes
Multi Strike Stun!

Requirements: Level 1

Effect: 1 hit of 100% scaled damage to all foes; applies 'Spiked' to all foes for 3 turns; the duration of 'Spiked' is split across affected targets (max 3).

Mana Cost: Round(3.5 * Scaled Mana Cost)
Cooldown: 14
Damage Type: As weapon
Element: As weapon

Other information
  • Selecting certain Shoulders Armor Customization modifies the skill's appearance.

    [image]https://i.imgur.com/gUZXXOE.jpg[/image]
    Original / Color Custom: Appearance
    Feral: Appearance
    Rocker: Appearance
    Charnel / Stygian: Appearance



    [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Life Carve
    Damage your foe to heal yourself!

    Requirements: Level 1

    Effect: 1 hit of 100% scaled damage; recovers 15% of player's max HP.
    • If target is affected by 'Corruption', instead recover 30% of player's max HP. (Pop-up: You convert more of the damage into health!)
    Mana Cost: Round(1.2 * Scaled Mana Cost)
    Cooldown: 4
    Damage Type: As weapon
    Element: As weapon

    [image]https://i.imgur.com/2eHEMfk.jpg[/image]
    Appearance



    [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Shape Darkness
    Strike to your foe's weakness

    Requirements: Level 1

    Effect: 2 hits of 50% scaled weakness seeking damage, amounting to 100% scaled damage, with +500 Bonus; if the target has no weakness, will default to Curse damage.
    • If target is affected by 'Corruption', instead performs 2 hits of 70% scaled damage, amounting to 140% damage. (Pop-up: You strike at your foes weakness to devastating effect!)
    Mana Cost: Round(1.5 * Scaled Mana Cost)
    Cooldown: 2
    Damage Type: As weapon
    Element: Weakness seeks

    [image]https://i.imgur.com/SdYP6tp.jpg[/image]
    Appearance 1 / 1.1



    [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Attack

    Requirements: None

    Effect: 1 hit of 100% scaled damage.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon

    [image]https://i.imgur.com/MWb3liE.png[/image]
    Appearance



    [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Dark Favor
    Gain power, but death calls in 3 turns...

    Requirements: Level 1

    Effect: Applies 'Dooomed' (+70% Boost) to player for 3 turns; applies 'Doom' to player, which after 3 turns, the player will die by a lethal None DoT effect; resets cooldowns of all skills excluding itself and 'Dark Ritual' / 'Inner Darkness'. (Message: *<1-4> turns left*)

    Mana Cost: Round(2.2 * Scaled Mana Cost)
    Cooldown: 25 (carries between battles)
    Damage Type: N/A
    Element: N/A

    [image]https://i.imgur.com/SOEWOqZ.jpg[/image]
    Appearance 1 / 1.1



    [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Corruption
    Corrupt your foe!

    Requirements: Level 1

    Effect: 3 hits of ~43.33% scaled damage, amounting to 130% scaled damage; applies one of the following effects based on the target's race;
    • If target's race is 'Undead': Removes any Darkness Resist from target, then automatically applies 'Corruption' (-100 Darkness Resist) for 99 turns inclusive. (Pop-up: Hahaha! An Undead can't stand against me!)
    • If target's race is 'Dragon' or 'Reptilian': Applies 'Corruption' (-150 Melee/Pierce/Magic Avoidance, -25% Boost) for 5 turns inclusive. (Pop-up: Those scales won't protect you from me!)
    • If target's race is 'Dwarf', 'Elf', 'Goblinkind', 'Giantkind', 'Gnome', 'Human', or 'Moglin': Applies 'Corruption' (-50 Resist to weapon's element) to target for 5 turns inclusive. (Pop-up: Hahaha! I'll tear you to shreds, mortal!)
    • If target's race is 'Ateala', 'Celestial', 'Elemental', 'Fairy', or 'Infernal': Applies 'Corruption' (-200 Block/Parry/Dodge Defense, -30 Bonus) to target for 5 turns. (Pop-up: You think being not of this world will make me falter?")
    • If target's race is 'Avian', 'Beast', 'Bug', 'Fungus', or 'Plant': Applies 'Corruption' (-10X depreciative Boost) to target for 5 turns, where X is the amount of turns remaining. (Pop-up: A beast like you can't hope to defeat me!)
    • If target's race is 'Clockwork', 'Food', or 'Golem': Applies 'Corruption', a 100% weapon damage Magic Curse DoT effect, to target for 5 turns. (Pop-up: Something that has no life cannot defeat me!)
    • If target's race is anything else: Applies 'Corruption' (-30 Bonus, -30 Resist to weapon's element) to target for 5 turns. (Pop-up: No matter what you are, you will fall before me!)
    Mana Cost: Round(3.5 * Scaled Mana Cost)
    Cooldown: 10
    Damage Type: As weapon
    Element: As weapon

    [image]https://i.imgur.com/AOWmosM.jpg[/image]
    Appearance



    [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Drain Will
    Drain your foe's Immobility!

    Requirements: Level 1

    Effect: 2 hits of 55% scaled damage, amounting to 110% scaled damage; automatically applies 'Drained Will' (-Immobility Resist) to target for 3 turns inclusive; applies 'Drained Will' (+Immobility Resist) to player for 3 turns; 'Drained Will' will remove up to 50 Immobility Resist (bounded below 0) will target and apply the equivalent Resist to player.
    • If target is affected by 'Corruption', 'Drained Will' will instead removes up to 100 Immobility Resist from target (bounded below 0) and apply the equivalent Resist to player. (Pop-up: You easily break your foes' will!)
    Mana Cost: Round(3.2 * Scaled Mana Cost)
    Cooldown: 10
    Damage Type: As weapon
    Element: As weapon

    Other information
  • If target's Immobility Resist is exactly 0, then 'Drained Will' effects will be set to 25.

    [image]https://i.imgur.com/NUmTVpJ.jpg[/image]
    Appearance



    [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Drain Essence
    Increase your healing and limit foe's!

    Requirements: Level 4

    Effect: 1 hit of 110% scaled damage; Applies 'Drained Essence' (-25 Health Resist) to player for 3 turns; automatically applies 'Drained Essence' (+35 Health Resist) to target for 3 turns inclusive.

    Mana Cost: Round(2.7 * Scaled Mana Cost)
    Cooldown: 12
    Damage Type: N/A
    Element: N/A

    [image]https://i.imgur.com/TgBgdmd.jpg[/image]
    Appearance



    [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Blood Rite
    Massive attack at the cost of some HP

    Requirements: Level 1

    Effect: 1 hit of 100% scaled damage, with +200 Crit; consumes 7% of player's max HP.

    Mana Cost: 0
    Cooldown: 0
    Damage Type: As weapon
    Element: As weapon

    [image]https://i.imgur.com/Iykj3l1.jpg[/image]
    Appearance



    [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Necrotic Strike
    Destroy your foe's Mana!

    Requirements: Level 1

    Effect: 1 hit of 60% scaled damage to target's HP; 1 hit of scaled damage to target's MP bounded by the following;
    • If target's MP is > 10000: 500% scaled damage to MP.
    • If target's MP is > 6000: 300% scaled damage to MP.
    • If target's MP is > 3000: 250% scaled damage to MP.
    • If target's MP is > 2000: 200% scaled damage to MP.
    • If target's MP is > 1500: 160% scaled damage to MP.
    • If target's MP is > 1000: 130% scaled damage to MP.
    • If target's MP is > 500: 100% scaled damage to MP.
    • If target's MP is < 500: 60% scaled damage to MP.
    Mana Cost: Round(1.3 * Scaled Mana Cost)
    Cooldown: 4
    Damage Type: N/A
    Element: N/A

    [image]https://i.imgur.com/rSAjC6A.jpg[/image]
    Appearance 1 / 1.1



    [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Dark Ritual
    Increase foe's damage, unlock Inner Darkness

    Requirements: Level 1

    Effect: Automatically applies 'Ire of the Enemy' (+150% Boost) to target for 2 turns; unlocks 'Inner Darkness' with a 2-turn charge time, replacing this skill in the skill slot. (Pop-up: Trifling <Target's race>! You face your DOOM!)

    Mana Cost: 0
    Cooldown: 99
    Damage Type: N/A
    Element: N/A

    [image]https://i.imgur.com/pYs2GNt.jpg[/image]
    Appearance



    [image]https://media.artix.com/encyc/df/tags/DA.png[/image]Inner Darkness
    Unleash the Darkness inside you!

    Requirements: Level 1; usage of 'Dark Ritual' to unlock

    Effect: 5 hits of 100% scaled damage, amounting to 500% scaled damage; reverts back to 'Inner Darkness' on a 99-turn cooldown, replacing this skill in the skill slot.

    Mana Cost: Round(1.5 * Scaled Mana Cost)
    Cooldown: N/A
    Charge Time: 2
    Damage Type: As weapon
    Element: As weapon

    [image]https://i.imgur.com/SNjZoq8.jpg[/image]
    Appearance



    Other information
  • The base damage of this class's skills is scaled to your level, using the formula 1+(2*Level/100). Scaling is floored at 100% damage and will reach 280% damage at the maximum level of 90.
  • Scaled Mana Cost is equal to [0.2*(Level+5)+1]. Each Mana cost is rounded up to the nearest whole number.
  • Equipping the Gnarly Guitar of Doom scythe modified the appearance of this class by changing its shoulder plates; with the release of Armor Customization, this function was removed on November 27th, 2020.
  • Void Barrier's damage reflection was adjusted from a static 40% to its current diminishing value on January 11th, 2020.

    [image]https://github.com/DF-Pedia/DF-Pedia/raw/master/classes_abilities/DoomKnight-Original.png[/image]
    Feral Armor Set Appearance
    Rocker Armor Set Appearance
    Charnel Armor Set Appearance
    Stygian Armor Set Appearance

    Old appearance with Gnarly Guitar of Doom equipped: Male / Female

    Also See: DoomKnight V1

    Thanks to
  • Jay for class images.
  • Ash and Peachii for skill effects and updated information.
  • DemonicDarkwraith for skill appearances and corrections.
  • Nitewolf for skill button images.
  • Skyflakes for partial Doom Spikes animation information.
  • Slayer Zach for anything-else pop-up information.
  • Zeldax for old male appearance with Gnarly Guitar of Doom image.
  • Occavatra for old female appearance with Gnarly Guitar of Doom image.
  • Sakurai the Cursed, Solanaceae, and TFS for corrections.




  • Page: [1]

    Valid CSS!




    Forum Software © ASPPlayground.NET Advanced Edition
    0.09375