Pit Protector (Full Version)

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Balu -> Pit Protector (1/6/2012 12:00:38)

Pit Protector

Also see Pit Protector Z

Level: 20
Power Level: 20, Mastercrafted
MP Level: 20
Price: 2,640 180 Gold
Sellback: 1,320 120 Gold
Location: The Hacker
Element: Darkness

COMBAT DEFENCE
Melee: 31
Ranged: 31
Magic: 31

ELEMENTAL MODIFIERS
Fire: 105%
Water: 97%
Wind: 97%
Ice: 92%
Earth: 92%
Energy: 97%
Light: 105%
Darkness: 84%

ATTACK
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
Damage: 68% Base and Random each; 98.6% Stats each
BTH: -3 plus Stats each

    Lost Souls!
    Hits: 3
    Type: Magic
    Element: Wind
    Damage: 13.49-40.85 plus 119.84% Stats each
    BTH: -5 plus Stats each
    Cost: 89 MP

    This is treated as a Spell. Stat bonus to damage is INT/4 (+LUK/2, if a Lucky Strike occurs).


DESCRIPTION
This is some thick armour that'll help protect you from toga-clad cherub archers. Wait, no, I mean the army of undead horrors that exists beneath Battleon. Sorry, I always get those two Pits confused.

[image]http://media.artix.com/encyc/AQ/AQPedia/Armours/PitProtector.jpg[/image]

Write up thanks to Blue Revenge. Image thanks to Dragoon23. Basic information thanks to Nex Del Vida. All other information thanks to Kamui (via Nex Del Vida) and Dev.

Analysis

Fully Defensive Darkness armour. Mastercraft. Normal player attacks receive -5 BTH and deal *(85/80). The armor spell gets -10 BTH and deals *(85/75). Also, the spell receives elemental compensation equal to 102%. All of these have been factored into the numbers above.




Balu -> RE: Pit Protector (1/6/2012 12:02:09)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
Pit Protector

Also see Pit Protector Z

Level: 40
Power Level: 45, Mastercrafted
MP Level: 43
Price: 13,145 838 Gold
Sellback: 6,572 558 Gold
Location: The Hacker
Element: Darkness

COMBAT DEFENCE
Melee: 35
Ranged: 35
Magic: 35

ELEMENTAL MODIFIERS
Fire: 102%
Water: 91%
Wind: 91%
Ice: 81%
Earth: 81%
Energy: 91%
Light: 102%
Darkness: 71%

ATTACK
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
Damage: 99.88% Base and Random each; 168.7% Stats each
BTH: +0 plus Stats each

    Lost Souls!
    Hits: 3
    Type: Magic
    Element: Wind
    Damage: 14.93-44.79 plus 150.87% Stats each
    BTH: 1 plus Stats each
    Cost: 159 MP

    This is treated as a Spell. Stat bonus to damage is INT/4 (+LUK/2, if a Lucky Strike occurs).


DESCRIPTION
This is some thick armour that'll help protect you from toga-clad cherub archers. Wait, no, I mean the army of undead horrors that exists beneath Battleon. Sorry, I always get those two Pits confused.

[image]http://media.artix.com/encyc/AQ/AQPedia/Armours/PitProtector.jpg[/image]

Write up thanks to Blue Revenge. Image thanks to Dragoon23. Basic information thanks to Nex Del Vida. All other information thanks to Kamui (via Nex Del Vida) and Dev. Additional thanks to AVA.

Analysis

Fully Defensive Darkness armour. Mastercraft. Normal player attacks receive -5 BTH and deal *(85/80). The armor spell gets -10 BTH and deals *(85/75). Also, the spell receives elemental compensation equal to 104%. All of these have been factored into the numbers above.




Balu -> RE: Pit Protector (1/6/2012 12:02:32)

Pit Protector

Also see Pit Protector Z

Level: 75
Power Level: 75, Mastercrafted
MP Level: 75
Price: 188,265 29,048 Gold
Sellback: 94,132 19,365 Gold
Location: The Hacker
Element: Darkness

COMBAT DEFENCE
Melee: 40
Ranged: 40
Magic: 40

ELEMENTAL MODIFIERS
Fire: 100%
Water: 86%
Wind: 86%
Ice: 70%
Earth: 70%
Energy: 86%
Light: 100%
Darkness: 58%

ATTACK
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
Damage: 138.1% Base and Random each; 252.88% Stats each
BTH: +4 plus Stats each

    Lost Souls!
    Hits: 3
    Type: Magic
    Element: Wind
    Damage: 26.85-80.16 plus 231.5% Stats each
    BTH: 8 plus Stats each
    Cost: 277 MP

    This is treated as a Spell. Stat bonus to damage is INT/4 (+LUK/2, if a Lucky Strike occurs).


DESCRIPTION
This is some thick armour that'll help protect you from toga-clad cherub archers. Wait, no, I mean the army of undead horrors that exists beneath Battleon. Sorry, I always get those two Pits confused.

[image]http://media.artix.com/encyc/AQ/AQPedia/Armours/PitProtector.jpg[/image]

Write up thanks to Blue Revenge. Image thanks to Dragoon23. Basic information thanks to Nex Del Vida. All other information thanks to Kamui (via Nex Del Vida) and Dev.

Analysis

Fully Defensive Darkness armour. Mastercraft. Normal player attacks receive -5 BTH and deal *(85/80). The armor spell gets -10 BTH and deals *(85/75). Also, the spell receives elemental compensation equal to 103%. All of these have been factored into the numbers above.




Balu -> RE: Pit Protector (1/6/2012 12:02:53)

Pit Protector

Also see Pit Protector Z

Level: 96
Power Level: 96, Mastercrafted
MP Level: 96
Price: 537,460 259,260 Gold
Sellback: 268,730 172,840 Gold
Location: The Hacker
Element: Darkness

COMBAT DEFENCE
Melee: 44
Ranged: 44
Magic: 44

ELEMENTAL MODIFIERS
Fire: 98%
Water: 83%
Wind: 83%
Ice: 67%
Earth: 67%
Energy: 83%
Light: 98%
Darkness: 51%

ATTACK
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
Damage: 164.9% Base and Random each; 311.95% Stats each
BTH: +7 plus Stats each

    Lost Souls!
    Hits: 3
    Type: Magic
    Element: Wind
    Damage: 36.58-109.73 plus 285.61% Stats each
    BTH: 14 plus Stats each
    Cost: 366 MP

    This is treated as a Spell. Stat bonus to damage is INT/4 (+LUK/2, if a Lucky Strike occurs).


DESCRIPTION
This is some thick armour that'll help protect you from toga-clad cherub archers. Wait, no, I mean the army of undead horrors that exists beneath Battleon. Sorry, I always get those two Pits confused.

[image]http://media.artix.com/encyc/AQ/AQPedia/Armours/PitProtector.jpg[/image]

Write up thanks to Blue Revenge. Image thanks to Dragoon23. Basic information thanks to Nex Del Vida. All other information thanks to Kamui (via Nex Del Vida) and Dev.

Analysis

Fully Defensive Darkness armour. Mastercraft. Normal player attacks receive -5 BTH and deal *(85/80). The armor spell gets -10 BTH and deals *(85/75). Also, the spell receives elemental compensation equal to 103%. All of these have been factored into the numbers above.




Balu -> RE: Pit Protector (1/6/2012 12:03:13)

Pit Protector

Also see Pit Protector Z

Level: 117
Power Level: 117, Mastercrafted
MP Level: 117
Price: 1,498,915 2,319,459 Gold
Sellback: 749,457 1,546,306 Gold
Location: The Hacker
Element: Darkness

COMBAT DEFENCE
Melee: 47
Ranged: 47
Magic: 47

ELEMENTAL MODIFIERS
Fire: 95%
Water: 80%
Wind: 80%
Ice: 59%
Earth: 59%
Energy: 80%
Light: 95%
Darkness: 45%

ATTACK
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
Damage: 191.68% Base and Random each; 370.6% Stats each
BTH: +9 plus Stats each

    Lost Souls!
    Hits: 3
    Type: Magic
    Element: Wind
    Damage: 47.9-144.2 plus 342.6% Stats each
    BTH: 19 plus Stats each
    Cost: 466 MP

    This is treated as a Spell. Stat bonus to damage is INT/4 (+LUK/2, if a Lucky Strike occurs).


DESCRIPTION
This is some thick armour that'll help protect you from toga-clad cherub archers. Wait, no, I mean the army of undead horrors that exists beneath Battleon. Sorry, I always get those two Pits confused.

[image]http://media.artix.com/encyc/AQ/AQPedia/Armours/PitProtector.jpg[/image]

Write up thanks to Blue Revenge. Image thanks to Dragoon23. Basic information thanks to Nex Del Vida. All other information thanks to Kamui (via Nex Del Vida) and Dev.

Analysis

Fully Defensive Darkness armour. Mastercraft. Normal player attacks receive -5 BTH and deal *(85/80). The armor spell gets -10 BTH and deals *(85/75). Also, the spell receives elemental compensation equal to 104%. All of these have been factored into the numbers above.




Balu -> RE: Pit Protector (1/6/2012 12:03:40)

[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Guardian.png[/image]
Pit Protector

Also see Pit Protector Z

Level: 132
Power Level: 135, Mastercrafted
MP Level: 134
Price: 3,173,830 11,097,332 Gold
Sellback: 1,586,915 7,398,221 Gold
Location: The Hacker
Element: Darkness

COMBAT DEFENCE
Melee: 50
Ranged: 50
Magic: 50

ELEMENTAL MODIFIERS
Fire: 93%
Water: 78%
Wind: 78%
Ice: 54%
Earth: 54%
Energy: 78%
Light: 93%
Darkness: 41%

ATTACK
Hits: 2
Type: «As Weapon»
Element: «As Weapon»
Damage: 214.6% Base and Random each; 421.2% Stats each
BTH: +11 plus Stats each

    Lost Souls!
    Hits: 3
    Type: Magic
    Element: Wind
    Damage: 59.5-178.1 plus 390.32% Stats each
    BTH: 23 plus Stats each
    Cost: 553 MP

    This is treated as a Spell. Stat bonus to damage is INT/4 (+LUK/2, if a Lucky Strike occurs).


DESCRIPTION
This is some thick armour that'll help protect you from toga-clad cherub archers. Wait, no, I mean the army of undead horrors that exists beneath Battleon. Sorry, I always get those two Pits confused.

[image]http://media.artix.com/encyc/AQ/AQPedia/Armours/PitProtector.jpg[/image]

Write up thanks to Blue Revenge. Image thanks to Dragoon23. Basic information thanks to Nex Del Vida. All other information thanks to Kamui (via Nex Del Vida) and Dev. Additional thanks to AVA.

Analysis

Fully Defensive Darkness armour. Mastercraft. Normal player attacks receive -5 BTH and deal *(85/80). The armor spell gets -10 BTH and deals *(85/75). Also, the spell receives elemental compensation equal to 105%. All of these have been factored into the numbers above.




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