RE: May 09, 2012 Dn's (Full Version)

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JariTheMighty -> RE: May 09, 2012 Dn's (5/9/2012 14:21:21)

Yay Juggernaut is reasonable again.




frogbones -> RE: May 09, 2012 Dn's (5/9/2012 14:36:25)

Rabble, get rid of EMP on Cybers!!

Please!!!




Oba -> RE: May 09, 2012 Dn's (5/9/2012 14:47:35)

The bot dosent seem to be that good, atleast not for me. But I wonder how the other items will be, will those (some) also have this skill?




Stabilis -> RE: May 09, 2012 Dn's (5/9/2012 15:13:17)

I am anticipating a Sunburn effect (opposite of Frostbite... DoT HP), so although we are including a new skill (Infernal Swarm) which is the equivalent of the Pokemon move called Disable, it is still nice to see creativity being utilized in ED at it's fullest.

By the way, your stories especially this one are very... how would I say... action-packed in a captivating way, Cinderella.

On a rating of [:@] → [:D]

[:D].




Basicball -> RE: May 09, 2012 Dn's (5/9/2012 15:24:32)

I knew people would like juggernaut balancing :p
I'm loving it myself as well.

As far as we've been able to test (though we obviously couldn't do that much battles yet) it's much better now.

Time to further climb the ranks of the all-time :D




Ranloth -> RE: May 09, 2012 Dn's (5/9/2012 15:31:28)

Hmm.. If Basic says it's better, then it's definitely better. ;) Now we give you permission to work on 2v2, which should get checked as well. :P




Lord Machaar -> RE: May 09, 2012 Dn's (5/9/2012 15:34:02)

@frogbones- or Merv, not because i met u in a battle and i won you with my CH tank build EMP and won you fair and square, doesn't mean that EMP skill MUST be Removed or nerfed, Sorry man, but in tank build you sacrifice with your TIME to get a good win %, Unlike Str builds, Fast wins maybe sometimes easy for you, but not against me, and first of all this is a juggernaut build, so when i stopped playing juggs for a while in order waiting for balances, i said why don't I try this build on solo, IT worked, so because it worked in solo and i was owning with this meaning, str players, IT must be removed or nerfed, maybe if it was a pure 1vs1 build, but in the origin it came from juggs, so this is the first problem, juggs gets affected by nerfing builds according to solo and not juggs, I would thanks again rabblefroth for the great balance, and maybe in the coming future, BALANCING WILL BE ACCORDING TO EVERY SINGLE BATTLE MODE IN THE GAME!




8x -> RE: May 09, 2012 Dn's (5/9/2012 15:46:14)

Maybe now I can get my juggernaut % back to 98. :O




Stabilis -> RE: May 09, 2012 Dn's (5/9/2012 15:53:23)

Yay, that means Rabble considered using encumbrance to Juggernaut mode's advantage. [:)]




skeletondude -> RE: May 09, 2012 Dn's (5/9/2012 15:58:55)

Time to get this Juggerzilla's engines started. [:D]




Arcanis -> RE: May 09, 2012 Dn's (5/9/2012 16:02:53)

Before we all jump in joy, consider the following:
1. Bot disables skill for the rest of the fight
2. I haven't seen anywhere it says its usable only once a battle

Now combine those two,bearing in mind both opponents in jugg can use bot.




Santa ClawZz -> RE: May 09, 2012 Dn's (5/9/2012 16:05:04)

Now combine those two and don't add the new Juggernaut mode "nerf". How would it feel?




Battle Elf -> RE: May 09, 2012 Dn's (5/9/2012 16:11:19)

Still not formated? Tsk tsk AK's! xD

Looking forward to it :D




steven11113 -> RE: May 09, 2012 Dn's (5/9/2012 16:23:23)

If the 2vs2 juggernaut update and muti shot mp drop, i would play as a juggernaut again, i really wanted to play but i keep losing since i usually get 3rd turn and i ended up healing, debuffing and lose




Psycho Slayer -> RE: May 09, 2012 Dn's (5/9/2012 16:28:51)

will the suggestion shop ever be expanded ??
I mean will there be more weapons put in , and if so , how long till next batch ?




RabbleFroth -> RE: May 09, 2012 Dn's (5/9/2012 16:49:50)

The bot will be usable once per battle.




liy010 -> RE: May 09, 2012 Dn's (5/9/2012 16:50:43)

You're kidding me...I just got 3 Keys and used em' on credits because there was no other thing to use them on...I should get the bot for 4,400 Credits <.< >.>

@Above...Never Mind...I like Credits more nao...I think my Rusty Bot will be more useful...

@Rabble so does the special work on Passives? Also, if it disables a skill, is it for the whole Battle or just for ____ turns?




Arcanis -> RE: May 09, 2012 Dn's (5/9/2012 16:58:46)

Narc,don't get me wrong,as far as I have read from jugg players,it was really needed to lower level difference in it.
However,it seems that this bot would only increase viability of strength builds even more,especially for blood mages and bounty hunter classes
as their bloodlust will come to have even more significance,not to mention that most wanted class might become the one with the most passives.

Medic is ALWAYS everyones active skill,and losing its usability for the rest of the fight,whether you planned to use it or not is simply absurd.
Especially if you run into a class that has over 100 strength,heals with each hit and couldn't care less for active skills as their passive ones are enough for themselves to bring victory.

Bringing a thing such as this to this point of game shows not only that it isn't important any more to tighten the balance of classes or to bring closer varium-non varium gap,
just that it is still more important to invent new ways to make more profit. And apparently they became more imaginative at it by the day.

Edit: Info on once a turn usage was posted while writing.
@Rabble: You do know that random factors were never too popular here in ED,but now you are bringing in element that is purely based on it?
And why is its effect limited only on active skills,do passive ones smell and aren't useful?







Stabilis -> RE: May 09, 2012 Dn's (5/9/2012 16:59:16)

:In response to Joe:

I hope 5 turns. That is the largest cooldown to date.




Rayman -> RE: May 09, 2012 Dn's (5/9/2012 17:20:23)

Then I Gonna low some of the skills im using just to get lvl 1 posion,lvl 1 mass,lvl1 stun, and others skills that I dnt use so when they use the bot they probably disable the low lvls skills that i dnt use.




Hun Kingq -> RE: May 09, 2012 Dn's (5/9/2012 17:26:11)

So what will the damage reduction of the multis will be?
What will the energy cost will be?
Due to the increase in resistancethat tanks are using in 2vs2 with 1vs1 builds the mage has to have Dex at extremely high levels, will the scaling of the multis be changed as well? With the classes that don't have passive armors, with the Delta Armor they only have the possibility of +6 defense/resistance while the ones with passive armors have the possibility of +12 defense/resistance, +17 defense/ +6 resistance, +6 defense/+17 resistance surely for the players of the classes with non passive that get the Delta Armor the Defense/resistance should be +8 to bring it up to par with with the ones with passive armors, will this be considered?

One of my ideas that many have thought would be for the game to handle is a bot that was summoned releasing a bunch of little bots to attack the opponent and look what the new bot will do but can't wait to test this one out and add to my collection of bot to bad they can't make a skill summoning all the bots in attack mode, now that would be a site to see.

Trans these are the questions for the mods to answer, before they even had a chance to answer you already coming after me, and I hope they will do something about your constant attacks on me. Armors/passive armors are very different from energy/health regain different from Deadly Aim. The Armors/passive armors are meant for protection and no one individual or classes should have a greater advantage with the same armor over another class.




Ranloth -> RE: May 09, 2012 Dn's (5/9/2012 17:33:25)

I wonder if you can read Hun before you post, as your idea is bad anyway, no offence but we told you why.. I'll quote one person:
quote:

You forget 1 BIG thing, Those that have passive defences, they don't have Passive energy regain, or a passive health regain, or a passive Gun damage boost...

quote:

Guns would need higher base damage for the classes that don't have Deadly Aim
Classes need more Energy for those that don't have energy regain...

You aren't always right, nor are open to feedback. It's just so you can benefit yourself from the Armor and make balance crumble? Delta adds up to 10 Defence total and get +1 more over specialised Armors due to being split, so E/P are at 9 Defence. If you want your Delta to have 16 total, then I want my P and E Armors to have +15 in one of the Defences too. That's how it works. Stop seeking pointless buffs to your "UP" class at cost of other classes, you aren't even UP so you don't need a buff.

/fless before Hun's essay; which will be right as always

Ooooh, you edited your post.
Lvl 7 DA can give +9 damage on +33 damage weapon, passive Armor gives +8 Defence/Resistance which is the same thing. But rage ignores passive Armors, so DA is stronger in the long-term. Got it?




liy010 -> RE: May 09, 2012 Dn's (5/9/2012 18:03:48)

Yeah, I purpose to make SC a passive that gives you Energy back on Strike every 2 turns (You must strike on that 2nd turn) because this bot is a bit OP...




Zeoth -> RE: May 09, 2012 Dn's (5/9/2012 18:08:08)

^
I never thought about it that way. What of by chance that the bot disables a CHs? Funny when you think about it but that would really suck in battle xD maybe program do SC isn't affected?




Stabilis -> RE: May 09, 2012 Dn's (5/9/2012 18:08:47)

@liy,

That is way too conditional to be a passive skill, we may as well have it be an active skill with 2 turns cooldown then.




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