Perhaps a Way to Lower Stat Abuse? (Full Version)

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Average -> Perhaps a Way to Lower Stat Abuse? (12/15/2012 0:36:06)

Stat abuse seems to be something that a lot of people dislike, and limiting creativity in builds. When Focus was introduced, it benefited players who spread out their skills. But, it didn't do much, if anything, to stop Stat Abusing.

So, an idea that crossed my mind. What if having too much of one stat nerfs a different stat? Something like this:

Too much strength decreases support.
Too much dexterity decreases strength.
Too much technology decreases dexterity.
Too much support decreases technology.

Of course, this would be determined by a ratio of the certain stat compared to the other stats, so higher levels aren't put at an automatic disadvantage. Something like, if (abused stat) is 60% of your total distributed stats, the debuff is added. The base nerf might be 10 stat points, with 5 more every 10% more the abused stat's ratio is.

Just an idea I thought of.




Remorse -> RE: Perhaps a Way to Lower Stat Abuse? (12/15/2012 0:41:09)

I think we should wait to see if stat abuse is even a problem in omega,

Because I think with less stats overall stat abusers would have to sacrifice defence hp, or power more then they do now making them have acceptable weaknesses.

And therefore abusing stats could be considered a creative alternative not an unfair oped build.




Mother1 -> RE: Perhaps a Way to Lower Stat Abuse? (12/15/2012 1:11:49)

I would have to agree with remorse on this one. There will be less stats in omega so a lot of the OP builds that exist now will most likely fall apart. But adding more deminishing effects into the game? this will limit creativity even more and force more people into the focus 5 build which people already hate.




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