RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (Full Version)

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Basicball -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 14:14:27)

@Koro: funny thing, Nulgath is having the same problem xD




3 Vandoren -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 14:15:15)

Mother of 'gath... The game is rebelling against it's creator. It has a mind of its own!




vulkan -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 14:17:06)

...is there any way to turn this difficulty thing off? Sure, its interesting, but im getting my butt kicked by everything i see.




Koro the watcher -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 14:18:11)

If he is, then I'll have to wait. ;-;




Basicball -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 14:20:52)

Vulkan: nope xD
try using shields




Koro the watcher -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 14:23:16)

I'm lagging horribly now. I got on, but this lag is insane.




aliesterus -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 14:24:55)

Whoever did the Stone Golem on the official wiki is wrong about one thing, it's not only in places where you can find a treasure chest, I was able to encounter it as random encounter on my way to the treasure chest. Someone should update that particular section am I correct?

As for the improved AI's, dunno why everyone has a hard time with 'em, just treat them like you would another player, just somewhat dumber because they've still got logicality flaws.

As for the treasure chest being overpowered... since it's main element is stone, I seriously hope you guys didn't stand there for six whole turns waiting for the thing to charge shadow XD




OverlordCody -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 14:27:03)

I got an Idea!
Use your Shields!




aliesterus -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 14:28:42)

@Overlord Cody: I'm pretty sure that I just said to treat the current AI's like you would another player... Logic would dictate that one would use shields? Unless of course we're going by AE logic...




branden80 -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 14:29:51)

@aliesterus k let me fix that




Matgon -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 14:29:55)

It wouldn't be so hard if you had previous Pokemon and ED training.




OverlordCody -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 14:30:22)

@Alie
AE Logic.
I was one page below this one.




3 Vandoren -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 14:31:39)

That moment when you get three 5-damage attack cards, Mark of Death, and Life Drain as a starting hand. MUAHAHAHA!




aliesterus -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 14:32:18)

@Branden80: Thanks.

Now if that stone golem/treasure chest would just let me get a peek at it, that would be great...

EDIT: Found the treasure chest, and defeated it. I'll have to say that the first turn poison was cheap, but not OP...
However... The treasure chest still cheated.




branden80 -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 14:35:05)

any rev hand is an epic hand




sir kamakazi -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 14:36:36)

so wait is the treasure chest is when you help the girls out and she give a reward




Basicball -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 14:36:57)

Finished editing my sig; time to continue minotaur farming




aliesterus -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 14:37:50)

quote:

EDIT: Found the treasure chest, and defeated it. I'll have to say that the first turn poison was cheap, but not OP...
However... The treasure chest still cheated.

For people who don't read edits.

@sir kamakazi: nope, it's a random encounter at a specific location.




branden80 -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 14:39:54)

^ lucky, i got mountain strucked on the first turn

treasure chest[:(] rev, please help me...




Jmagician -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 14:43:41)

So it was exactly as I thought. The AI don't follow standard energy consumption schedules ._.




branden80 -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 14:45:06)

^ ooo look at j, using big words lol
i beat him... [:-] i beat him... [8|] I BEEAAT HIM!!!![:D]




aliesterus -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 14:45:15)

@Jmagician: Nope, only the treasure chest doesn't follow standard energy consumption schedules.




Dread97 -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 14:45:31)

did nuglath make it intentional to make you go back to the spawn point after every battle on the map? It's really annoying >.<




Beck -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 14:46:48)

@Dread97
No I think that's a bug? Anyway, I put in a bug report about it.




Jmagician -> RE: =OS= Beta Release Thread LXV - READ THE FIRST POST (1/12/2013 14:47:31)

@branden: What is that supposed to mean?[8|]

quote:

Nope, only the treasure chest doesn't follow standard energy consumption schedules.

Which explains why Treasure Chest seems to be the most annoying.

@above2: Why would that be a bug? It would make sense for that to happen since it is a dungeon.




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