Wolfblade Elite (Full Version)

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Plasma Charge -> Wolfblade Elite (1/16/2013 14:06:44)

Wolfblade Elite

Name of Mecha in Series: N/A

Level: 50
Price: 500,000 Credits
Sellback: 50,000 Credits

Location: L50 House Mecha, House Wolfblade Mecha

HP: 790
EP: 474
EP Regen: 25

Resistances:
  • 70 Immobility

    Description: Experimental Rage Dynamo allows the power of this chassis to increase as the battle continues. STAR CAPTAIN BONUS: Final Push special increases damage and HP when HP falls below 25%.
    Image: Wolfblade Elite

    *Thanks to SonicTbear for location and image, Daimyo Daimyo for attack images!*




  • Plasma Charge -> RE: Wolfblade Elite (1/16/2013 14:25:35)

    Raging Aresenal

    Equip Slot: Front Arm
    Damage Ranges: 76-82
    Damage Type: Laser
    Hits: 3
    Energy: 75
    Cooldown: 2
    Bonuses: None
    Special Effects:

  • Attempts to stun on each hit. Stuns don't stack, 1 success is as good as 3 successes.
  • Each hit deals Level/2 damage to EP as well as HP. EP damage increases by 20% per point of Rage to a maximum of Level.

    Combos: None

    Description: Hits have a chance to stun. Damage to HP and EP; Ep damage is affected by your Rage level.
    Image: Attacking!



    Stunning Decapitator

    Equip Slot: Back Arm
    Damage Ranges: 76-82
    Damage Type: Laser
    Hits: 1
    Energy: 75
    Cooldown: 2
    Bonuses: None
    Special Effects:

  • Decapitates equippable enemies
  • Roll for a guaranteed stun. Roll is reduced slightly for each point of Rage.

    Combos: None

    Description: Decapitates equippable enemies. Chance for a guaranteed stun. Stun chance increases by 4 for each Rage point capped at 80% chance to succeed.
    Images: Attacking!




  • Plasma Charge -> RE: Wolfblade Elite (1/16/2013 14:36:06)

    Radiant Circulator

    Equip Slot: Front/Back Shoulder
    Damage Ranges: 74-84
    Damage Type: Laser
    Hits: 1
    Energy: 75
    Cooldown: 3
    Bonuses: None
    Special Effects:
    (Front Shoulder)
  • If enemy is equippable, adds 1 CD per point of Rage to their Front Shoulder to a maximum of 5 CD.
  • Lowers enemy Bonus by 30 for 3 turns.
  • Tags the enemy: If the other shoulder is used next turn while the enemy is tagged, deals half of the damage to EP.

    (Back Shoulder)

  • If enemy is equippable, adds 1 CD per point of Rage to their Back Shoulder to a maximum of 5 CD.
  • Lowers enemy Boost by 30 for 3 turns.
  • Tags the enemy: If the other shoulder is used next turn while the enemy is tagged, deals half of the damage to EP.

    Combos: None

    Description:
  • Front Shoulder: If enemy is equipable, adds 1 cooldown per Rage point to their Front Shoulder (max 5 CD). Lowers enemy bonus by 30 for 3 turns. Tags the enemy: If the other shoulder is used next turn while the enemy is tagged, deals half of damage to EP.
  • Back Shoulder: If enemy is equipable, adds 1 cooldown per Rage point to their Back Shoulder (max 5 CD). Lowers enemy boost by 30 for 3 turns. Tags the enemy: If the other shoulder is used next turn while the enemy is tagged, deals half of damage to EP.
    Image: Attacking!




  • Plasma Charge -> RE: Wolfblade Elite (1/16/2013 14:43:56)

    Rage Multiplier

    Equip Slot: Head
    Damage Ranges: 71-87
    Damage Type: None
    Hits: 2
    Energy: 75
    Cooldown: 4
    Bonuses: None
    Special Effects:

  • Increases Boost by 30 for 5 turns
  • Increases Crit by 30 for 5 turns
  • Builds 2 points of Rage instead of 1.

    Combos: None

    Description: Increases boost and crit by 30 for 5 turns.

    Builds 2 points of Rage instead of 1.

    Image: Attacking!



    Thick Skin

    Equip Slot: Body
    Damage Ranges: 74-84
    Damage Type: None
    Hits: 2
    Energy: 75
    Cooldown: 5
    Bonuses: EP +38
    Special Effects:

  • Thick Skin: Reduces damage taken from enemy attacks by 8% per point of Rage, to a maximum of 40%, for 5 turns
    Decreases enemy defense by 40 for 5 turns

    SC-ONLY: When health is below 25%, heals up to 40% HP and increases boost and dodge by 30 for 4 turns. Decreases defense by 30 for the same time. When the boost/dodge increase wears off you lose the health you gained.

    Combos: None

    Description: Reduces damage taken by 8% per Rage point (max 40%) & decreases enemy defence by 40 for 5 turns. SC ONLY: when health
    Image: Attacking!




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