RE: =OS= Beta Release Thread 128 - READ THE FIRST POST (Full Version)

All Forums >> [Artix Entertainment Games] >> [Oversoul] >> Oversoul General Discussion



Message


The Finnish Phoenix -> RE: =OS= Beta Release Thread 128 - READ THE FIRST POST (7/13/2013 23:12:52)

One down two to go.

Nice ACW0!




Skurge -> RE: =OS= Beta Release Thread 128 - READ THE FIRST POST (7/13/2013 23:16:09)

@The Finnish Phoenix:

O_O I guess you know what Moose man went through then.


It seems Dezgardo isn't an easy catch. I just lost him again. [&:]




Jmagician -> RE: =OS= Beta Release Thread 128 - READ THE FIRST POST (7/13/2013 23:18:26)

@Skurge: Not exactly, I'm pretty sure TFP had some good Light CC under his belt.

It still is an accomplishment to be proud of nonetheless.

edit: Come on WetEye! My SG is waiting for you. . .really looking forward to artifacts related to wild souls.




ACW0 -> RE: =OS= Beta Release Thread 128 - READ THE FIRST POST (7/13/2013 23:28:34)

Good Luck catching him Skurge!




clintonian -> RE: =OS= Beta Release Thread 128 - READ THE FIRST POST (7/13/2013 23:33:00)

@TFP dude u are mad why u training the fairies lol XD




the warden -> RE: =OS= Beta Release Thread 128 - READ THE FIRST POST (7/13/2013 23:37:09)

ok Degore must like me or something becouse i keep running into him and the archlich and still no Necrosis..




The Finnish Phoenix -> RE: =OS= Beta Release Thread 128 - READ THE FIRST POST (7/13/2013 23:47:30)

Yeah Necrosis took me a while to capture too, third time I saw him I gave in and SG'd.




Redingard -> RE: =OS= Beta Release Thread 128 - READ THE FIRST POST (7/13/2013 23:48:03)

I found Weteye twice now while looking for Water Elemental. I've only been farming for 20 minutes. Don't know why you'd waste a SG on him. I haven't. xD




The Finnish Phoenix -> RE: =OS= Beta Release Thread 128 - READ THE FIRST POST (7/13/2013 23:50:06)

OverSoul's RNG is very mysterious sometimes. [sm=darkzard.gif]




Jmagician -> RE: =OS= Beta Release Thread 128 - READ THE FIRST POST (7/13/2013 23:55:02)

@Redingard: Yeah, it has legit been about a month of real farming for WetEye and no sign of him. Getting SG'd to death when I find it.




ND Mallet -> RE: =OS= Beta Release Thread 128 - READ THE FIRST POST (7/13/2013 23:56:30)

So we only have earth and energy left assuming Chaos doesn't get it's CC until last. I hope we get earth next and possibly a moose and/or Earth Fairy evo. }:3




The Finnish Phoenix -> RE: =OS= Beta Release Thread 128 - READ THE FIRST POST (7/14/2013 0:02:14)

^I second everything you said lol.

Also good luck J, still don't have a WetEye either. [X(]




Axel459 -> RE: =OS= Beta Release Thread 128 - READ THE FIRST POST (7/14/2013 0:03:52)

@ND But we need energy first I need to make my Wolf stronger and I really want Hex Void D:




ACW0 -> RE: =OS= Beta Release Thread 128 - READ THE FIRST POST (7/14/2013 0:03:55)

4th time I've fought water elemental and no capture, almost wanna SG.

WETEYE JUST SPAWNED O.o
AND I CAUGHT IT :D

Then water elemental spawned
AND I CAUGHT IT TOO!

Red Letter Day [:D]




BJEBLE -> RE: =OS= Beta Release Thread 128 - READ THE FIRST POST (7/14/2013 0:42:14)

@ACW0 I remember when Water Elemental first came out, it was pretty easy for me to get.But now it's just not like that at all. Weird.But Weteye and WE back to back. Never gonna happen with me.[:@]




Char -> RE: =OS= Beta Release Thread 128 - READ THE FIRST POST (7/14/2013 0:53:01)

@BJEBLE: Don't worry, they will appear eventually. All you have to do is persevere! :)

ACW0: Double Gratz! *Double Char-Five*

J: Good Luck On your WetEye search!

ND: If we all sign a petition Maybe Rev will be kind enough to do a Moose character. Maybe.... :)

TFP: I added your Light Fairy to my List.





BJEBLE -> RE: =OS= Beta Release Thread 128 - READ THE FIRST POST (7/14/2013 1:03:09)

@Char Dark Moose could be the first boss that if you defeat if, it gives you CC cards.[:D][;)]
In other news, Infernal Fiend is still amazing at level 6, but I have yet to level Necrosis at all.

EDIT: I think that for a really advanced fire character, instead of lava strike for inferno, it should be FLAMING SKULLS.Like on the card.




Char -> RE: =OS= Beta Release Thread 128 - READ THE FIRST POST (7/14/2013 1:08:04)

@BJEBLE: That would be amazing! And it would make a certain Arch-Moose happy. :)

I'm really hoping that Nulgath gives forumite recognition, that would be, as I said earlier, Amazing!!!




GuardMouse -> RE: =OS= Beta Release Thread 128 - READ THE FIRST POST (7/14/2013 1:14:07)

@Bjeble Good Luck leveling Necrosis, try having about 3 Defends, 1 Lifesteal and 1 500 Attack, makes life easier.




bei4 -> RE: =OS= Beta Release Thread 128 - READ THE FIRST POST (7/14/2013 2:06:46)

goood morning guys :D.

gonna train my infernal fiend again.




Hallodeath -> RE: =OS= Beta Release Thread 128 - READ THE FIRST POST (7/14/2013 2:08:03)

What's the spawn rate of Infernal Fiend and its capture rate?




bei4 -> RE: =OS= Beta Release Thread 128 - READ THE FIRST POST (7/14/2013 2:14:01)

@hallodeath i don't exactly know but i cought him at the second time without sg. i use refresh farming btw.

my infernal fiend is lvl 11.




Hakunin -> RE: =OS= Beta Release Thread 128 - READ THE FIRST POST (7/14/2013 2:44:42)

quote:

Fire was the first of its kind to have a pierce card that did more then 100 damage, the first to get a card that did 1k damage, and the point of fire is to hit hard. What ever element you use, they all use the same cards over and over, (shield/shatter for ice, poison/MoD for shadow, heal/retribution for light, HoT/power flow for water, iron hide/death flow for neutral, need i go on?)


Fire has pierce cards, but they never come to play as far as I've seen. The normal attack cards cause so many damage they destroy the shields and kill the opponent way before pierce would be necessary.
Again: Fireball is just 2*500 dmg cards melted. It isn't a new thing for real.
And no, other elements from the same deck, depending on the opponent DO apply different strategies, what means they use different cards from the same deck. Eg. there are times when the way can be DoT, or piercing, or normal damage, or shielding. Some concrete examples: Ogre always must decide wether it'll use its piercing cards or regular damage. In PvP with Gypsophylia I either used DoT or regular damage, depending on the opponent's strategy, to win. With Ice CC I saw a guy who could change his deck to either cause piercing, DoT, or normal damage with equal efficiency. When using a Shadow Character you must decide wether to use Void Reflection, or that'd be just a waste of charges to start with.
I am unfamliar with Light, and Energy or Water just no the real thing yet (although I see a distinction at least between Ogre Shaman and Quatzk).

quote:

Give Light Fairy 2 Retributions ...


Ok, first: start to talk about Light Fairy, not CC.
Second: your instruction strongly suggest most if not all characters 'cause CC are just skins.

quote:

I had said already that the CC version of Burn ...


No need to comment what wasn't a question. Or direct it to the right person (this time that was @synner).

@Asuka
quote:

WoW doesn't own the idea of instrumental weapons

Noone said there's a legal issue...


@Cyber Doom
quote:

i just think we should be able to fight shop owners for a chance at possesing the contents


How 'bout some shop-owners who must be fought to open the shop every time you want to look the content of the shop?




Hallodeath -> RE: =OS= Beta Release Thread 128 - READ THE FIRST POST (7/14/2013 2:51:26)

3 times finding Infernal Fiend and no success.




NDB -> RE: =OS= Beta Release Thread 128 - READ THE FIRST POST (7/14/2013 3:10:51)

I was bored after getting all the new characters except Aqueous (still farming the gold) and since they made CC Fireball and Meteorite I was trying to make some record damages. Equipped my Monk with a Meteorite, Fireball, Power Flow, Death Flow, and a Holy Strike. That's a total of 6428 Damage lol. Take a look at what I did to this fairy.




Page: <<   < prev  1 2 [3] 4 5   next >   >>

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.09375