Blood Mages AND Bounty Hunters. Mark Of Blood (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance



Message


The berserker killer -> Blood Mages AND Bounty Hunters. Mark Of Blood (4/6/2014 2:50:58)

Ok i'm not normally one to say that the balance is unfair or somethings wrong with the game but I truly and honestly believe that Mark Of Blood is getting out of control. Now it was fine back when level 36 was the level cap. The Strength:Defense ratio of a single player was fair. You either had Moderate Str and Moderate Defense or High Str and Low Def, etc. NOW, with legendary points, strength is getting out of control with BETTER defense!!!!!! I know that Legendary Points are here to help "Per-fect your build" but these Bounty Hunters and Blood Mages are murdering everyone. Murdering them to the point where most people are switching over to Blood Mage or Bounty Hunter.

I am rank 26, so at first it didnt bother me a few weeks ago when there were 7 or 8 Bountys with the same build. Now? I'm just a little bugged that every other match i walk in to I am fighting a Bounty or Blood Mage. I still win alot, don't get me wrong, but BARELY! Which makes me think that other people are getting SLAYED. If you can check how many people have switched to those classes in the past few days I guarantee you it's a high number.

I am not saying that Mark Of Blood is a bad skill, KEEP IT! I am just saying that this is a flaw that has been exposed with the new Legendary system and I suggest nerfing it for level 40s just as the Abyss Bot was nerfed for level 40s. PLEASE COMMENT!

Suggestions:

1) Nerfing Mark of Blood for level 40s slightly
2) Buffing hatchling rush back to 50% Health Regeneartion seeing as it was the only skill to rival Mark Of Blood. If you won't Buff it Back then at least make the uses for it unlimited now.
3) Make the Mark Of Blod requirement Support instead of tech.... That only seems logical, just like it's logical for the requirement for Static Charge on Cyber Hunters is Technology.


--Ghost God--




dfo99 -> RE: Blood Mages AND Bounty Hunters. Mark Of Blood (4/6/2014 5:27:47)

this skill can be countered by shields easily.




kaiseryeux21 -> RE: Blood Mages AND Bounty Hunters. Mark Of Blood (4/6/2014 5:47:34)

the problem is not mark of blood, but strength. Obviously mark of blood seems OP because of all strength abusers. as what comical said, all you need is to have high hp and high strength then strike strike strike. Simple illustration but very real.




dfo99 -> RE: Blood Mages AND Bounty Hunters. Mark Of Blood (4/6/2014 7:33:29)

keep on strike strike strike is relatively hard, you can be forced to use shields, heal, throw a emp etc. mark of blood is probably most easy to counter




Predator9657 -> RE: Blood Mages AND Bounty Hunters. Mark Of Blood (4/6/2014 9:59:27)

^ or you can forget doing those things and just mark/strike/strike/strike/strike.




zion -> RE: Blood Mages AND Bounty Hunters. Mark Of Blood (4/6/2014 10:24:39)

MOB is OP with the str unbalance. But TM, tlm and merc do better overall...




Ranloth -> RE: Blood Mages AND Bounty Hunters. Mark Of Blood (4/6/2014 10:47:30)

@zion
That makes... no sense or whatsoever. Basically, you're saying MoB is overpowered because Strength is imbalanced. So, you've just pointed out what is the issue - Strength progression, not MoB. >_> <_<




kosmo -> RE: Blood Mages AND Bounty Hunters. Mark Of Blood (4/6/2014 10:54:20)

^the problem isn t strenght progression.

the problems are wep dmg ranks, dex (bloks) and the rage gap between defences and hp.

but still zion makes no sence.




Ranloth -> RE: Blood Mages AND Bounty Hunters. Mark Of Blood (4/6/2014 11:04:48)

Well, in other words, it still falls under Strength. Primary damage is empowered with Strength, and Legendary Ranks are broken anyway. Strength being an offensive stat, it stacks with rage - as you've mentioned - and rage is just as broken as the Legendary Mode, making defences and HP to be either under or overpowered when compared to one another.




kosmo -> RE: Blood Mages AND Bounty Hunters. Mark Of Blood (4/6/2014 11:52:31)

quote:

Legendary Ranks are broken anyway


u are right on this point , but i want to explain why the gap between these op stats is what is restricting diversity.

each rank you trow on primary dmg is worth duble of a rank on def and res, and each rank u put on def. and res. is worth way more than a rank on gun/aux/bot dmg.
this forces players to invest their 1st 30 ranks on the same 3 stats, making them overpowered and overused.

that s why i belive that ranks should atleast be equal between them.

*(don t get me wrong, even if i have high rank i am for nerfing them to the ground, i just doubt it will happen)




coolboyelazizy -> RE: Blood Mages AND Bounty Hunters. Mark Of Blood (4/6/2014 18:39:21)

Well...

Before saying anything i have a question.

Is MOB Too strong or Too cheap ??

For me it's a strong Effect for a little price.

So i'd say raise it's E price.

Or. Nerf it's effect a little bit.




kosmo -> RE: Blood Mages AND Bounty Hunters. Mark Of Blood (4/7/2014 14:05:19)

No, Mob isn t that strong, strengh builds arn t that strong and hp isn t that good.They became extremly good because of how they synergize with RANKS ON PRIMARY, the only real balance problem.




santonik -> RE: Blood Mages AND Bounty Hunters. Mark Of Blood (4/8/2014 12:49:55)

quote:

1) Nerfing Mark of Blood for level 40s slightly

2) Buffing hatchling rush back to 50% Health Regeneartion seeing as it was the only skill to rival Mark Of Blood. If you won't Buff it Back then at least make the uses for it unlimited now.

3) Make the Mark Of Blod requirement Support instead of tech.... That only seems logical, just like it's logical for the requirement for Static Charge on Cyber Hunters is Technology.


1.I agree with you.
The higher the damage ---> a bigger access to the HP ----> bigger Protection ----> bigger advantage over the others.

2.I dont agree this. Because it kill same times few new build.

3.In my view, the game is slipped off too much support skills. Support would be a good balance one way or another. Today, almost all playing in the STR, HP, DEX builds. Support players is very rare now. As these disappear attack / defense from the best. Support players need buffs / debuffs to survive. Of course, much better than those of others.




Ranloth -> RE: Blood Mages AND Bounty Hunters. Mark Of Blood (4/8/2014 13:12:08)

Right... How do you nerf a skill for ONE level only? Nerf affects everyone... Why not 39s though? They are just below L40 with Rank 1, so why am I getting penalized for being higher level?

If you can't beat a build, don't request pointless nerfs. These requests have been ruining balance even more than it already was by Devs' decisions alone. Change your build or provide some numerical evidence at least, in regards to why skills/cores should be altered in any way. Reasoning such as "I think..." and "it's for the better" isn't good enough.




edwardvulture -> RE: Blood Mages AND Bounty Hunters. Mark Of Blood (4/8/2014 14:07:46)

I don't like any of your suggestions, adding reqs to skills only limit builds, only certain people have hatchling's and I cannot comment on the legendary part. Mark of blood is severely underpowered for all non-strength/5 bonus builds. Have you tried it with a support build or a dex build? When making balance suggestions, you have to see the whole picture. Right now, the legendary system, from what I heard so far, favors strength builds because of the possibility of adding gun/aux damage. The whole system is very broken and I would suggest changing it the way Xendran laid it out, as access to exclusive content that doens't break balance.




santonik -> RE: Blood Mages AND Bounty Hunters. Mark Of Blood (4/9/2014 8:55:44)

quote:

Right... How do you nerf a skill for ONE level only? Nerf affects everyone... Why not 39s though? They are just below L40 with Rank 1, so why am I getting penalized for being higher level?



I looked at that, he means the whole lvl 40. English is not my strongest language by no means always. I looked at a whole Mark_of_blood how it could be undermined. one way or the other. (Energy price,% leech and support a requirement). Str build will get the game's toughest attacks. These attacks will support 100% sure hits. What's my view, distort the balance. This is another matter. rage favors high damage factors. the third thing I've been thinking about. How to focus a non player receives the full benefits of the robot speciaal. (Debuff bots) These give a nice damage increased. a tried and proven way to win the fight. Critical hits. (5focus and clean) tank player takes a pretty big damage. Str, Dex, HP's does not take as serious damage as HP is high. It's time to close to each other the way these things shields. Usually about 400 clean fuel tank and more.

Str, Dex, HP player it has all the advantages of playing on.
MOB works especially well. If opponent not able to give a hard hits failure or a weak defense. So in these cases (MOB) will be able to out heal the opponent out of the game.


Idont like to play against those HP, STR DEX players if you do not have a tank or similar.

All of that between the suffering. This game eats diversity of opportunities.

And that's what I wondered in the past. SUPPORT important elements that have slipped
from the SUPPORT (stats) line. Debuff / buff so would it be possible to fix this one issue. This is one factor complex.

I did this to translator if you have any questions then feel free to ask.I dont bite. At least not hard.




Ranloth -> RE: Blood Mages AND Bounty Hunters. Mark Of Blood (4/9/2014 13:51:45)

Still no. You're nerfing MoB for EVERYONE, because L40 players are having enjoying it way too much. How is that fair - nerfing it for everyone because bunch of L40 players (with Ranks) found a way to abuse it? Deal with THE problem, which is Strength + Legendary Mode, not nerf a skill that has nothing to do with it.

  • Is MoB overpowered for non-L40 players / non-Strength abusers? Don't think so.
  • Is MoB overpowered for L40+ (Ranks) players / Strength abusers? Yes.

    What is the problem here - the skill (MoB) or Strength and/or the Legendary Mode?

    I wish people could take balance a bit more seriously. You have the issue right in front of you, and you even bring it up (Strength + Legendary Mode), and yet, you still insist on nerfing a skill that would affect everyone, but with intent of affecting only L40 players - which is impossible, because the skill is used by everyone. >.>




  • zion -> RE: Blood Mages AND Bounty Hunters. Mark Of Blood (4/11/2014 7:51:46)

    More understandable version: MOB is OP because its too easy to get tons of damage with high strength. Either lower damage from str or boost defenses or lower health gain from MOB.




    Mother1 -> RE: Blood Mages AND Bounty Hunters. Mark Of Blood (4/11/2014 10:03:23)

    @ Zion

    So because ONE build is strong with this skill it makes it overpowered for all? That logic is extremely flawed and it is because the staff makes nerfs because of things like that that we have rotating flavor of the week builds. Nerfing Mark of blood because of this would only serve to make all other builds that use this even less effective while making Strength builds still the most effective when using it.




    Variation -> RE: Blood Mages AND Bounty Hunters. Mark Of Blood (4/11/2014 10:35:05)

    The skill isn't even op imo, even if you're against a hardcore strength abuser utilizing it. The skill is easily countered, and I'm quite happy when they waste their energy to use it on me. I've countered this skill as all classes except TLM(haven't played it after MoB was introduced). Most people want to play offensive and that is why the strength abusers are getting so much out of MoB. Using a defensive strategy makes the skill pretty useless if used right.




    zion -> RE: Blood Mages AND Bounty Hunters. Mark Of Blood (4/11/2014 11:13:00)

    STR is the most OP right now... and it makes MOB too strong. If STR is brought down a bit then the percentages would be ok for the other builds you (@mother) mention.




    Therril Oreb -> RE: Blood Mages AND Bounty Hunters. Mark Of Blood (4/12/2014 19:44:09)

    Seeing that there is quite a bit to discuss about this skill, but that the effect will also depend on the class, it would be more suitable to discuss this further in either the Official Blood Mage Discussion Thread or the Official Bounty Hunter Balance Discussion Thread.
    That way, the staff can look at which class they want to make changes and see what the players have thought of for that class.
    Easier to read, easier to implement and more fun for everyone!

    As such, this thread is not needed anymore and hereby locked. ~Therril Oreb




    Page: [1]

    Valid CSS!




    Forum Software © ASPPlayground.NET Advanced Edition
    0.125