Skills balance for class balance! (Full Version)

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Stonehawk -> Skills balance for class balance! (7/20/2014 19:45:28)

Well, I'll name some skills and the effect it should have instead of the current effects and the reason I think it must change:
1- Adrenaline: Affects all targets, making it useful for 2 vs 2 battles, since there's a robot that does it for free, making this skill completely unnecessary in all cases.
2- Static Charge: Maybe it's energy recovering should depend on any other stat, but not damage inflicted. For example: Adds X energy and inflicts unblockable weapon damage. X improves with Y stat. That would work like Assimilation, but not taking opponents energy. This would make cyber get energy even if the opponents use shield, which all classes can do.
3- Static/Atom Smasher: I think it should add some % weapon damage, just like Assimilation does, making it not completely worthless when it's blocked. Otherwise, maybe it could be DEFLECTABLE instead of blockable? It would be weird to make a club skill be deflected, but I was thinking of something to make both static and atom smasher better, because all those blocks make people want to try other classes.
4- Plasma Cannon: Energy stun grenade is working just like physical stun grenade. Why plasma cannon is mostly weaker than bunker? It's like a energy version of it!




Stonehawk -> RE: Skills balance for class balance! (7/20/2014 19:55:14)

5- Static Grenade: Why not 50% of energy back? It doesn't inflict any damage, doesn't fill rage bar, so I think it could have a little boost.

I think the skills to recover energy could have some changes, since parasite was boosted, tech mages can get energy in 2 different ways... and those changes would make the game more dynamic, in my opinion!




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