Poison change. (Full Version)

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kosmo -> Poison change. (8/31/2014 4:44:25)

Recently i have heard some players complaining about poison skills (mosty asking for a sorta of buff), and since i agree that these skills and the classes who reley around them are a little bit too counterable, i want to point my opinion on it. .

The biggest problem of poison is tht it can resoult in a bad choice/waste of energy in most of the cases;
this skill is usable only on players whit high heal and only on 1st turn or after they restore hp, just because they can easely nullify poison whit a lower costing skill, which also gives them back hp, making poison a very bad option.

So basically the suggestion is to MAKE HEAL ABLE TO CURE ONLY 1 TURN OF POISON, LEAVING THE TARGET VULNERABLE TO ATLEAST 2 TURNS OF DMG;
if needed the cooldown could also get incrased back to 3.






*to prevent botanical hazzard from getting to much of a buff from this i suggest to devide its dmg in 3 turns insted of 4 as it is now (leaving the cooldown at 4)




Justingbieberfangirl -> RE: Poison change. (8/31/2014 6:58:08)

Not supported.

1. Poison already is pretty effective when u use the hatching rush.

2.poison inderectly is a counter to ow hp builds and not a brainless spam build.

3.be smart with it. Dont use it before opponent heals use it right AFTER. Also thre is the azreals will core which MAKES them strike you...

4.the poison builds are already very strong/over used so why make them even stronger? Look at most chs... High poison, malf massacre.
Look at Tlms high str poison.
So if anything poison needs a small NERF.




kosmo -> RE: Poison change. (8/31/2014 16:24:04)

im not using a class whit poison atm, im not sayng this because i need something particullar, i just know from experience that theese builds arnt very effective as u assume, they are just an impredictable crap that can get an auto loss on 2nd turn.

ask whoever is using ch or tlm atm, i doubt they would agree whit you whit their class needing a "small NERF".




theholyfighter -> RE: Poison change. (9/2/2014 10:29:59)

How about making poison 50% less effective? Or something like that with % changed.




Mother1 -> RE: Poison change. (9/2/2014 10:41:00)

@ the holy fighter

Doing so would make it even less effective against what it was originally intended to deal with which is deal with high defense players as well as low HP players.

The problem with poison skills now are the following

1 They buffed damage before poison to work with strength (minus the poison bot)
2 The cool down for poison skills (outside of the bot) is low
3 The only counter to poison skills is field medic.

So the real problem is the damage poison does but the lack of counters and the damage it gives before the effect not the poison itself.





kosmo -> RE: Poison change. (9/3/2014 0:03:16)

Onestly poison has the easiest counter ever, just heal......

Idk how to make it more clear, heal can cure 260dmg from poison+ the helth gained from it+ the energy cost advange.
So basically when u spend 280 energy to use poison on 1st turn and the opponent uses 170 energy to reverse it, u already find ur self in a position of heavy disvantage;
someone said tht u must to wait for their heal be4 u use poison, well i invite them to try making heal an opponent whit 1700 hp by strikes.

Tlm and ch arn t able to compete, finding any of their possible builds "op" is reasonless.




*just to point it out: im not a tlm , ch or bh.




Nick C -> RE: Poison change. (9/3/2014 1:32:18)

Poison might be better off if it was a percentage of the enemies health instead of a set amount.




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