New Rage Strategy (Full Version)

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shadow.bane -> New Rage Strategy (9/14/2014 5:43:38)

well i know people are tired of blocking and deflecting while raged so i have this suggestion ! hope you agree :) .

reduce chances to block while raged by 7 %
reduce chances to deflect while raged by 7 %

to equal it :

reduce chances to critical while raged by 7 %

Enjoy .




Remorse -> RE: New Rage Strategy (9/14/2014 7:57:14)

lowering the chance doesn't make it not occur.


It would be better if they simply lowered the impact it ha rather then reduce the chance.


For instance they could give back bonus rage if it occurs, etc.




Exploding Penguin -> RE: New Rage Strategy (9/14/2014 13:52:27)

More like people should just be smarter about using their rage zerker when their opponent has 50 more dex and ninja reflexes.

Part of playing the game is making good decisions. Gambling your rage when your opponent has a significantly higher block chance than average is typically not a good one.




shadow.bane -> RE: New Rage Strategy (9/14/2014 16:09:26)

true but i think my suggestion id for the best ... it's so fair and thinkable !




Mother1 -> RE: New Rage Strategy (9/14/2014 16:38:52)

I have to disagree. Let's say they put this suggestion into play, than they still encounter the same problem. People would still rage if not more because there is less of a chance of happening than before.

If anything use a non luck based skill if you can during rage to remove this from happening completely.

Every class has at least one of theses so there is no excuse for not using them.




kosmo -> RE: New Rage Strategy (9/14/2014 22:06:19)

Your suggestion would just buff strenght builds.

Anyways there s an obvious problem with rage.
When devs made the x10 stat change and gave us more levels and then legendary ranks, the issue with rage got worse.

I feel like rage actually grows too fast, because the damage ignored by defences is higher than before.

Many say that devs already planned a solution to fix rage, I think the problem is in how it just rewards high dmg, when it shuld only reward an offensive strategy over a defensive one.




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