the hatchling rush (Full Version)

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dfo99 -> the hatchling rush (12/8/2014 18:23:44)

this core is seems too much overnerfed due the damage nerf from 100% to 85% because even now (buged) working like a 100% anti-heal instead 40%, still is very hard to use in 1v1 and sometimes not effetive in 2v2, what about a buff to 100% of dmg after the bug fix?

ps. this thread was deleted from edgd.




The Jop -> RE: the hatchling rush (12/8/2014 18:25:25)

It's not supposed to be a damage move, its main goal is to limit the opponent's healing.




Mother1 -> RE: the hatchling rush (12/8/2014 18:43:53)

Not supported. This would basically make this core a 100% counter to any and all healing moves which is vastly overpowered for this core, and would make it a must have for all builds.




Dual Thrusters -> RE: the hatchling rush (12/8/2014 18:47:01)

@Mother

He's suggesting for the initial damage to increase, not the effect.




Mother1 -> RE: the hatchling rush (12/8/2014 18:53:19)

@ dual thrusters

Thanks for pointing that one out cause it sounded like he wanted it to become a pure 100% anti heal core.

However or the damage being buffed I still don't support it. This move as Jop mentioned is used for it's effect mainly with the damage being a bonus.

Plus thanks to the last balance change all cores got a slight buff in the area of having a lower energy cost.




The berserker killer -> RE: the hatchling rush (12/8/2014 18:55:18)

They nerfed it because matches were ending to quickly. I support buffing the damage but I do not support buffing it to the point where it's 100% effective against heals.




dfo99 -> RE: the hatchling rush (12/8/2014 21:16:47)

my suggest was buff the dmg to 100% like it was before. the 100% anti-heal is the currently state of core due the new bug that will be fixed soon.




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