santonik -> THis thing (1/14/2015 17:53:23)
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15 both defence. It BAD, BAD, BAD and 1 more time BAD. Why? Because it kill game balance totally. STR/ 4-5 focus and Mark of blood kill everything. (every non STR or 4-5focus builds) 400~450 defences and mark of blood (gaining hp about 50~200 per turn) This is BIG broblem. Defence + HP gaining is ultimate defence. (400~450defence)+(50~200HP)=(450~650 total defence) How many builds make 450~650 damage per turn. not so many. Yes 200 is max what i have seen against my ultimate support build. Those HP leeching is too strong everything non commons builds. I can heal my ultimate support about 150~230 per turn only.(SUPPORT 160 and blood commander) I see here unbalance. This can be fix this way. Make SUPPORT bigger role get HP/energy. Now STR and focus build is best HP/energy gaining. Not numbers but builds and build skills combination. Eternal Protection + heal combos. (mark of blood/medicheal) Biggest benefit is focus players.Good benefit is STR builds too. Maybe this core need some weakness. perhaps it need cost energy per turn. (5-10 energy)(eternal protection)(only suggestion) Make SUPPORT bigger role get HP/energy. EVEN SKILLTREE SKILLS. This can be make more balance and can be bring more builds. What you think this. Too good or something else?
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