Strenght Tank Builds (Full Version)

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Lord Machaar -> Strenght Tank Builds (2/7/2015 8:24:10)

To give a practical example of what I've been saying about Ranks/Levels
Example: http://puu.sh/fAIIn/604592ea56.png
Now this is a strenght tanky build rank 40.
What we see here is a hybrid build combining between Str (Fast wins) and tank (good ratio).
Now the thing is, this wouldn't be possible without ranks, for the following simple reason.

Strenght builds mainly count on Strenght (High strike damage) / Dexterity (Block).
So when you tell me legendary points don't equal level up points, I agree with you partially, because this applies on some builds and not all.

Taking for example pure tank builds, legendary points won't give an advantage as much as level up points. (Tank builds count on pretty much all stats, level up stats give a % of crit/block/def which legendary points don't.)

But on the other hand this "saying" doesn't apply on many other builds. Taking for example strenght builds. For the simple reason that those builds don't really need a % of crit/def. They are concerned about blocks. Which is one stat only. Starting first doesn't even matter in the case of these builds.
So basically they can concentrate their "Level up stats" on 2 main things: HP and Dexterity (Which legendary points can't be invested on for the sake of not giving a block chance just like ordinary point.)
But here is the trick. Legendary points will cover up the lack of resistance/strenght which will give more free level up stats which can be used in dex/hp while those free level up stats won't affect the build itself. Since legendary points will make it look like nothing happened.


Conclusion (Comparison):
http://puu.sh/fAJCb/8b018db975.jpg
This is my build (rank 4) vs a hybrid build rank (40).
So basically what I'm facing here is: My build +
HP : + 450 HP than me.
Strenght: + 100 Damage (this is normal since it's a strenght build) but.
Dex: More dex than me = More blocking chance . Same defense.
Tech: I have 45 more Tech, yet same "Resistance". This is what I was talking about: Legendary points cover up the lack, giving free level up stats. Now you are going to tell me that you will deflect his sidearm. Kidding right? He wil basically count on striking since he has more blocking chance.
Support: Less support than me. Does it really matter? Starting first at this point? More critical hits, u bet?

So basically what I'm facing here is an enhanced version of my build. Yet his build is pretty fast (Str) and a good ratio (Tank).
And this is ladies and gentlemen what I'm talking about.


This give one result, the high rank player will hit 200 - 250 damage easily with a "strike". While I should do the same damage atleast, I only do 150 - 200 damage at my best attacks (bot) and other attacks 130 - 150 (strike - sidearm - aux). So basically he can sit back keep clicking on strike until the battle end. So here is the fight:
Him: strike strike strike strike strike strike strike strike strike strike strike strike strike strike strike strike strike strike strike strike strike strike strike strike . = My hp 2.
Le me: heal, poison, bot, aux, strike, heal, bot special, many blocks = His hp 500.
This shows the huge advantage given by ranks yet, rewards are same, which shows that for devs ranks give "ZERO" advantage. And If ""If"" I defeated that player I deserve 0 more credits/exp. This "If" I defeated that build.
I think I have cleared out my point. If you got anything to add, you are welcome.




The berserker killer -> RE: Strenght Tank Builds (2/7/2015 10:57:40)

that's hardly a str tank build. just get legendary ranks and do the same thing if ranks are such a problem




Lord Machaar -> RE: Strenght Tank Builds (2/7/2015 11:39:41)

We need an increase in the rewards (Exp + Credits). But I believe they won't do that since they are still thinking that everything is fine. Everything is balanced.

Removed your image for obvious reasons. ~Battle Elf




dfo99 -> RE: Strenght Tank Builds (2/7/2015 20:14:46)

buy the katherax and beat it easily.




King Bling -> RE: Strenght Tank Builds (2/9/2015 2:45:48)

Go CH take his energy and heal loop, hes easy




romanu -> RE: Strenght Tank Builds (2/9/2015 6:02:30)

above

Every class should have a option to beat a certain build. Change class just to beat a certain build is crap and shows broken balance.




Dual Thrusters -> RE: Strenght Tank Builds (2/9/2015 20:36:06)

As Xendran made a good point before, class rock-paper-scissors is bad but build rock-paper-scissors is not.




Lord Machaar -> RE: Strenght Tank Builds (2/14/2015 8:16:57)

I think this is a Build/Rank rock paper scissor now.
The fact that when you combine the OP class with the OP build with 60 ranks. Believe me this point doesn't apply.

When a certain build combines between High HP, High str (High strike Damage), High dex (Block - use strike as you wish), High tech (resistance - due to legendary points). This leads to overall dominating, when using this build, you can strike 250 - 350 damage at a time, with no fear to get blocked. You simply can sit back and keep striking, on the other hand, your opponent's highest damage (Bot for example) can't deal even 200 damage, it's like a boss battle.




The berserker killer -> RE: Strenght Tank Builds (2/17/2015 14:50:54)

no classs are op




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