Defeating Higher Rank = Higher Rewards. (Full Version)

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Lord Machaar -> Defeating Higher Rank = Higher Rewards. (2/28/2015 19:13:58)

Maybe this point wasn't really clear in my last post showing the flaws of ranking system. Maybe it wasn't added to the list of balance changes because it wasn't presented soloely, but here it is anyways, so whoever in-charge of balance won't have an excuse next patchnote to add this suggestion, because frankly there isn't any reason to do so.

The title explains it all, if ranks are here to aloud player to be stronger, and I will focus on "stronger", it means if a less stronger player defeats a
Sure after thinking, 60 ranks doesn't equal 25 levels, because legendary points don't give blocking/defelcting/criting chances, so we will say that each 10 ranks equal 1 level. 60 ranks = 6 Levels.
And as thylek shran posted a level 25 will never be able to defeat a level 40, as a level 40 rank 1 defeats level 40 rank 60, which totally makes my reasoning in Level 65 post invalid.

I reformated my reasoning adding the fact that legendary points don't give deflecting/criting/block chances. To conclude that each 10 ranks equal 1 level and not 3 ranks. Sure some might say that also a level 34-35 will never be able to defeat level 40. I say something applies for a rank 1 vs rank 60, except if rank 60 is a dumb and rank is a pro, and this thing applies to level 34 vs level 40 rank also.

6 levels of difference means if a rank 1 defeat rank 60, normally rank 1 should win: 110 credits instead of 37 and 36 experience instead of 12.

Beside the fact that this move is harmless for some butthurt high rank players, it will sure help players that don't follow the pack and copy builds to rank up more easily and faster.




Satafou -> RE: Defeating Higher Rank = Higher Rewards. (3/1/2015 3:32:26)

Ranks don't need nerfed the system is fine, however they could perhaps be slightly easier to obtain. As the real issue with them is that a gap caused some players to have a slight disadvantage. Whether that is by making exp easier to obtain by increasing PVP rewards in general, perhaps not credits but exp definitely. Getting higher rewards for defeating a higher ranked player is logical, and wouldn't be a bad move. However they should just increase PVP exp rewards in general as quite frankly they suck.




Lord Machaar -> RE: Defeating Higher Rank = Higher Rewards. (3/1/2015 6:57:55)

With all due respect, I don't think ranks give a slight advantage, they do give a big one. And I never think they will make an easy to get task, since the first objective of implementing them is giving hard core players or as I call them some no-lifers a something to do while they get bored, and frankly I'm down with it, I can't see anything bad with the idea, but how devs made their wish come true is the problem.
If you want me to sum the history of balance by me, after playing
If there is any sort of imbalance, make sure that one groupe/class/build/ has more advantage than the other.
The fact is, clear advantage wasn't even clear in Pre-omega, yet balance was a problem, now after Omeg, adding a clear "Uncounted" advantage will just make it worse, it's logic.




The berserker killer -> RE: Defeating Higher Rank = Higher Rewards. (3/1/2015 8:54:00)

No don't support,we're all level 40 and rewards go off of level. Sure it might benefit everyone but Varium Players will abuse it.




Mother1 -> RE: Defeating Higher Rank = Higher Rewards. (3/1/2015 11:24:34)

@ TBK

I love the sarcasm with this response big time.

@ Satafou

IIRC they changed the EXP curve when the last 4 levels came into play as well as the ranks because the levels gaps were torture to some players and they complained about being punching bags to higher level players and wanted an escape.

On topic

I have no problem supporting this idea seeing as Ranks like levels give advantages over other players who are lower than said player yet levels if you beat a higher level player give you better rewards.

However instead of just Credits lets make it both Credits and EXP seeing as when you beat a higher level player you get both and not just one.




Lord Machaar -> RE: Defeating Higher Rank = Higher Rewards. (3/1/2015 11:50:05)

@TBK:

On one hand, you say varium players should have an advantage, and now you are saying varium players will abuse it. The Contradiction is so strong here. The irony. This is called defending your interests. Well it's Omega.
We here think of all players, all ranges, var or non-var.
And as you said, more rewards go off "Levels", tell me, what is the diference between levels and ranks, both give an advantage, so?
Aand once again, just to highlight this sentence, if ranking system is still like this, trust me, it's not because of your reasoning

@Mother1

I've mentioned that, if a rank 1 defeats a rank 60, that player should win 36 EXP instead of 12 EXP. Which means 6 Experience for each level, sure in terms of builds 60 ranks can equal to 6 levels or 5. So the additional EXP rewards will be around 36 - 30 EXP.




The berserker killer -> RE: Defeating Higher Rank = Higher Rewards. (3/1/2015 13:08:06)

Thank god someone senses sarcasm. Sheesh.


Of course you should get more credits and xp for winning against someone that's a higher rank. Higher rewards are given because you fought at a handicap, fighting someone who has more ranks than you s a handicap, ergo higher rewards should be given for fighting someone who is a higher rank than you are.

And believe me, just to highlight this sentence, if ranking system changes, which it wont, trust me ;) , it's not because of your reasoning.




Lord Machaar -> RE: Defeating Higher Rank = Higher Rewards. (3/1/2015 17:57:39)

Really, I don't know who is the one here that is contradicting with himself, in one post you say that Varium players should have an advantage over non-var players, and in one other, you say the opposite, this all leads to the fact that you are giving here suggestions that serve your interests, starting with the platinum's core and other rare weapons coming back... and you don't stop here, you criticize other suggestions for the simple fact that they don't serve your interests, well not in my post.

If you don't want other players to reach higher ranks by well-earned rewards, nor nerfing the ranking system, that's your problem, I won't further go with this and lower my standards for you to understand. The point is clear, this move does more good than harm for players of all ranks, and if more players reach high ranks, new ranks might be opened, high rank players will meet their match of high rank players bringing balance to the battlefield, if players kept struggling to reach higher ranks, this will mean the end of this ranking system, further more, the death of its objective which keeping a way for hardcore (no-lifers) players to do while they reach level cap. If you want to keep the advantage for yourself, refusing for others to benefit from it, I'm telling you again, it's your problem, if you gott anything else useful to add, feel free to add it. If it's off-topic feel free to PM me.

And believe me, this ranking system will change, even by changing its name, to "go do some npcs, nothing to do here", I will be happy, because I managed to lay down solid reasons and arguments.
If you want to read my latest reasoning, check the latest patchnote and my before last reply. And learn how reasoning is made, based on general cases and not personal interests.
I would like to keep this post clean and open for everyone to discuss, so if you got nothing useful to add, feel free to PM me rather than spaming this post.




Exploding Penguin -> RE: Defeating Higher Rank = Higher Rewards. (3/1/2015 18:28:33)

Or, you know,

just eliminate legendary ranks entirely

Solves so many problems ED has right now.




Lord Machaar -> RE: Defeating Higher Rank = Higher Rewards. (3/1/2015 18:30:12)

@Exploding Penguin:
The suggestion I gave is pretty simple and harmless in any possible way for any player, it has more pros than cons. Yet we see some people here having mini-heart attacks here, this before this suggestion even get implemented. Totally removing this system will be enhancements 2.0 and by then many players won't be happy, and this what happened in enhancements 1.0 so as you can see devs are carefully dealing with this system like a ticking bomb.




youbo -> RE: Defeating Higher Rank = Higher Rewards. (3/1/2015 20:06:38)

Good idea. Ranks make an player stronger,like levels and defeating stronger players should give more rewards. So why not?
Supported.




The berserker killer -> RE: Defeating Higher Rank = Higher Rewards. (3/1/2015 20:27:36)

I already said I support.... in ccase you didn't comprehend. sorry bud, it wont change. ik that for a fact ;) =P




Squrwogrona -> RE: Defeating Higher Rank = Higher Rewards. (3/7/2015 7:27:26)

@Penguin

Eliminate ranks, ok, but then reduce RNG procs bcs otherwise anyone with 36+ and strike spam or stat abuse builds would own.

Tbh, first fix the essential mechanics and then tweak/remove ranks... last update we got buff/nerf for focus depending on which bot you have.

Now would be great to finally adress RNG and strike spam, bcs 2 years of no skill but luck is getting really boring.

I posted a few posts about this and still people think that ranks are main problem; only reason why this wasn't issue pre-omega was bcs enhancements were just plain overkill and greatly contributed to "balancing" RNG's bad influence. Passives also greatly helped against RNG; now everyone can see the mess with both of these features gone.




Lord Machaar -> RE: Defeating Higher Rank = Higher Rewards. (3/7/2015 8:30:16)

I'm more getting to believe that DEVS want to promote for strenght builds, I mean that's very clear:

- Nerfing Bots. Bringing balance to 5 focus builds, but nerfing counter bots for strenght builds (e.g : katherax...)
- Being able to use any strenght build at rank 30. With no single problem. You can basically spend all 30 legendary points on Primary damage, Defense and Resistance. Then there will be no difference between you and a rank 60. On the other hand this very same thing doesn't apply to support and 5 focus builds.
- The fact that last promo, frozen fury is all about strenght builds.

This results in more and more strengtht builds, now we see the appearance of a new race of strenght builds builds, strenght mercenaries which are the new birth of this last patch note. Sure strenght TLMs & poison abusers were nerfed, but you nerfed many other builds that base on poison (5 focus), now strenght builds are going ham with no counter builds, and this ladies and gentlemen without taking in consideration: Ranks, add a little bit of ranks in difference, voilą.




Squrwogrona -> RE: Defeating Higher Rank = Higher Rewards. (3/7/2015 12:55:14)

@Machaar

I'm thinking why are devs still promoting something that owns for 4 years give or take (starting with bio promo). Ofc, is easy to play, no brain needed, but it won't bring more players.

I'd suggest to finally deliver what was promised (variety, unique ultimate moves for advanced classes, more cores etc etc) Just pls stop with constant circle buff this nerf that.

For example I really like TLM now, but I won't switch bcs IDK if there are planned skill swaps, nerfs buffs or whatever. I'd like to see maul back, but IDK if it is in the pipeline or if its gonna stay if u add it. Currently feels unfinished, like u went half the way, or not enough time to put it all to the patch or whatever. Same goes for other classes.

Oh and I support more xp for defeating higher ranks btw ;)







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